/* Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus This example show how one can use multiple controllers with the library For more information visit my blog: http://blog.tkjelectronics.dk/ or send me an e-mail: kristianl@tkjelectronics.com */ #include #include USB Usb; //USBHub Hub1(&Usb); // Some dongles have a hub inside BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array boolean printAngle[length]; boolean oldControllerState[length]; void setup() { for (uint8_t i = 0; i < length; i++) { PS3[i] = new PS3BT(&Btd); // Create the instances PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like } Serial.begin(115200); while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection if (Usb.Init() == -1) { Serial.print(F("\r\nOSC did not start")); while (1); //halt } Serial.print(F("\r\nPS3 Bluetooth Library Started")); } void loop() { Usb.Task(); for (uint8_t i = 0; i < length; i++) { if (PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) { if (PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) { Serial.print(F("\r\nLeftHatX: ")); Serial.print(PS3[i]->getAnalogHat(LeftHatX)); Serial.print(F("\tLeftHatY: ")); Serial.print(PS3[i]->getAnalogHat(LeftHatY)); if (PS3[i]->PS3Connected) { // The Navigation controller only have one joystick Serial.print(F("\tRightHatX: ")); Serial.print(PS3[i]->getAnalogHat(RightHatX)); Serial.print(F("\tRightHatY: ")); Serial.print(PS3[i]->getAnalogHat(RightHatY)); } } //Analog button values can be read from almost all buttons if (PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) { Serial.print(F("\r\nL2: ")); Serial.print(PS3[i]->getAnalogButton(L2)); if (!PS3[i]->PS3NavigationConnected) { Serial.print(F("\tR2: ")); Serial.print(PS3[i]->getAnalogButton(R2)); } } if (PS3[i]->getButtonClick(PS)) { Serial.print(F("\r\nPS")); PS3[i]->disconnect(); oldControllerState[i] = false; // Reset value } else { if (PS3[i]->getButtonClick(TRIANGLE)) Serial.print(F("\r\nTraingle")); if (PS3[i]->getButtonClick(CIRCLE)) Serial.print(F("\r\nCircle")); if (PS3[i]->getButtonClick(CROSS)) Serial.print(F("\r\nCross")); if (PS3[i]->getButtonClick(SQUARE)) Serial.print(F("\r\nSquare")); if (PS3[i]->getButtonClick(UP)) { Serial.print(F("\r\nUp")); if (PS3[i]->PS3Connected) { PS3[i]->setLedOff(); PS3[i]->setLedOn(LED4); } } if (PS3[i]->getButtonClick(RIGHT)) { Serial.print(F("\r\nRight")); if (PS3[i]->PS3Connected) { PS3[i]->setLedOff(); PS3[i]->setLedOn(LED1); } } if (PS3[i]->getButtonClick(DOWN)) { Serial.print(F("\r\nDown")); if (PS3[i]->PS3Connected) { PS3[i]->setLedOff(); PS3[i]->setLedOn(LED2); } } if (PS3[i]->getButtonClick(LEFT)) { Serial.print(F("\r\nLeft")); if (PS3[i]->PS3Connected) { PS3[i]->setLedOff(); PS3[i]->setLedOn(LED3); } } if (PS3[i]->getButtonClick(L1)) Serial.print(F("\r\nL1")); if (PS3[i]->getButtonClick(L3)) Serial.print(F("\r\nL3")); if (PS3[i]->getButtonClick(R1)) Serial.print(F("\r\nR1")); if (PS3[i]->getButtonClick(R3)) Serial.print(F("\r\nR3")); if (PS3[i]->getButtonClick(SELECT)) { Serial.print(F("\r\nSelect - ")); Serial.print(PS3[i]->getStatusString()); } if (PS3[i]->getButtonClick(START)) { Serial.print(F("\r\nStart")); printAngle[i] = !printAngle[i]; } } if (printAngle[i]) { Serial.print(F("\r\nPitch: ")); Serial.print(PS3[i]->getAngle(Pitch)); Serial.print(F("\tRoll: ")); Serial.print(PS3[i]->getAngle(Roll)); } } /* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */ //else if(PS3[i]->PS3MoveConnected) { } } void onInit() { for (uint8_t i = 0; i < length; i++) { if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) { oldControllerState[i] = true; // Used to check which is the new controller PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h" } } }