/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _ps3bt_h_ #define _ps3bt_h_ #include "BTD.h" #define HID_BUFFERSIZE 50 // size of the buffer for the Playstation Motion Controller #define OUTPUT_REPORT_BUFFER_SIZE 48 //Size of the output report buffer for the controllers /* Bluetooth L2CAP states for L2CAP_task() */ #define L2CAP_EV_WAIT 0 #define L2CAP_EV_CONTROL_REQUEST 1 #define L2CAP_EV_CONTROL_SUCCESS 2 #define L2CAP_EV_INTERRUPT_SETUP 3 #define L2CAP_EV_INTERRUPT_REQUEST 4 #define L2CAP_EV_INTERRUPT_SUCCESS 5 #define L2CAP_EV_HID_ENABLE_SIXAXIS 6 #define L2CAP_EV_HID_PS3_LED 7 #define L2CAP_EV_DONE 8 #define L2CAP_EV_INTERRUPT_DISCONNECT 9 #define L2CAP_EV_CONTROL_DISCONNECT 10 /* L2CAP event flags */ #define L2CAP_FLAG_CONNECTION_CONTROL_REQUEST 0x01 #define L2CAP_FLAG_CONFIG_CONTROL_REQUEST 0x02 #define L2CAP_FLAG_CONFIG_CONTROL_SUCCESS 0x04 #define L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST 0x08 #define L2CAP_FLAG_CONFIG_INTERRUPT_REQUEST 0x10 #define L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS 0x20 #define L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE 0x40 #define L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE 0x80 /*Macros for L2CAP event flag tests */ #define l2cap_connection_request_control_flag (l2cap_event_flag & L2CAP_FLAG_CONNECTION_CONTROL_REQUEST) #define l2cap_config_request_control_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_CONTROL_REQUEST) #define l2cap_config_success_control_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_CONTROL_SUCCESS) #define l2cap_connection_request_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST) #define l2cap_config_request_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_INTERRUPT_REQUEST) #define l2cap_config_success_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS) #define l2cap_disconnect_response_control_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE) #define l2cap_disconnect_response_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE) /* Bluetooth L2CAP PSM */ #define HID_CTRL_PSM 0x11 // HID_Control #define HID_INTR_PSM 0x13 // HID_Interrupt enum LED { LED1 = 0x01, LED2 = 0x02, LED3 = 0x04, LED4 = 0x08, LED5 = 0x09, LED6 = 0x0A, LED7 = 0x0C, LED8 = 0x0D, LED9 = 0x0E, LED10 = 0x0F, }; enum Colors { // Used to set the colors of the move controller Red = 0xFF0000, // r = 255, g = 0, b = 0 Green = 0xFF00, // r = 0, g = 255, b = 0 Blue = 0xFF, // r = 0, g = 0, b = 255 Yellow = 0xFFEB04, // r = 255, g = 235, b = 4 Lightblue = 0xFFFF, // r = 0, g = 255, b = 255 Purble = 0xFF00FF, // r = 255, g = 0, b = 255 White = 0xFFFFFF, // r = 255, g = 255, b = 255 Off = 0x00, // r = 0, g = 0, b = 0 }; enum Button { // byte location | bit location // Sixaxis Dualshcock 3 & Navigation controller SELECT = (11 << 8) | 0x01, L3 = (11 << 8) | 0x02, R3 = (11 << 8) | 0x04, START = (11 << 8) | 0x08, UP = (11 << 8) | 0x10, RIGHT = (11 << 8) | 0x20, DOWN = (11 << 8) | 0x40, LEFT = (11 << 8) | 0x80, L2 = (12 << 8) | 0x01, R2 = (12 << 8) | 0x02, L1 = (12 << 8) | 0x04, R1 = (12 << 8) | 0x08, TRIANGLE = (12 << 8) | 0x10, CIRCLE = (12 << 8) | 0x20, CROSS = (12 << 8) | 0x40, SQUARE = (12 << 8) | 0x80, PS = (13 << 8) | 0x01, MOVE = (13/*12*/ << 8) | 0x08, // covers 12 bits - we only need to read the top 8 T = (13/*12*/ << 8) | 0x10, // covers 12 bits - we only need to read the top 8 // These are the true locations for the Move controller, but to make the same syntax for all controllers, it is handled by getButton() /* // Playstation Move Controller SELECT_MOVE = (10 << 8) | 0x01, START_MOVE = (10 << 8) | 0x08, TRIANGLE_MOVE = (11 << 8) | 0x10, CIRCLE_MOVE = (11 << 8) | 0x20, CROSS_MOVE = (11 << 8) | 0x40, SQUARE_MOVE = (11 << 8) | 0x80, PS_MOVE = (12 << 8) | 0x01, MOVE_MOVE = (12 << 8) | 0x08, // covers 12 bits - we only need to read the top 8 T_MOVE = (12 << 8) | 0x10, // covers 12 bits - we only need to read the top 8 */ }; enum AnalogButton { //Sixaxis Dualshcock 3 & Navigation controller UP_ANALOG = 23, RIGHT_ANALOG = 24, DOWN_ANALOG = 25, LEFT_ANALOG = 26, L2_ANALOG = 27, R2_ANALOG = 28, L1_ANALOG = 29, R1_ANALOG = 30, TRIANGLE_ANALOG = 31, CIRCLE_ANALOG = 32, CROSS_ANALOG = 33, SQUARE_ANALOG = 34, //Playstation Move Controller T_ANALOG = 15, // Both at byte 14 (last reading) and byte 15 (current reading) }; enum AnalogHat { LeftHatX = 15, LeftHatY = 16, RightHatX = 17, RightHatY = 18, }; enum Sensor { //Sensors inside the Sixaxis Dualshock 3 controller aX = 50, aY = 52, aZ = 54, gZ = 56, //Sensors inside the move motion controller - it only reads the 2nd frame aXmove = 28, aZmove = 30, aYmove = 32, gXmove = 40, gZmove = 42, gYmove = 44, tempMove = 46, mXmove = 47, mZmove = 49, mYmove = 50, }; enum Angle { Pitch = 0x01, Roll = 0x02, }; enum Status { // byte location | bit location Plugged = (38 << 8) | 0x02, Unplugged = (38 << 8) | 0x03, Charging = (39 << 8) | 0xEE, NotCharging = (39 << 8) | 0xF1, Shutdown = (39 << 8) | 0x01, Dying = (39 << 8) | 0x02, Low = (39 << 8) | 0x03, High = (39 << 8) | 0x04, Full = (39 << 8) | 0x05, MoveCharging = (21 << 8) | 0xEE, MoveNotCharging = (21 << 8) | 0xF1, MoveShutdown = (21 << 8) | 0x01, MoveDying = (21 << 8) | 0x02, MoveLow = (21 << 8) | 0x03, MoveHigh = (21 << 8) | 0x04, MoveFull = (21 << 8) | 0x05, CableRumble = (40 << 8) | 0x10,//Opperating by USB and rumble is turned on Cable = (40 << 8) | 0x12,//Opperating by USB and rumble is turned off BluetoothRumble = (40 << 8) | 0x14,//Opperating by bluetooth and rumble is turned on Bluetooth = (40 << 8) | 0x16,//Opperating by bluetooth and rumble is turned off }; enum Rumble { RumbleHigh = 0x10, RumbleLow = 0x20, }; class PS3BT : public BluetoothService { public: PS3BT(BTD *pBtd, uint8_t btadr5=0, uint8_t btadr4=0, uint8_t btadr3=0, uint8_t btadr2=0, uint8_t btadr1=0, uint8_t btadr0=0); // BluetoothService implementation virtual void ACLData(uint8_t* ACLData); // Used to pass acldata to the services virtual void Poll(); // Used to run the state maschine virtual void Release(); virtual void disconnect(); // Use this void to disconnect any of the controllers /* PS3 Controller Commands */ bool getButton(Button b); uint8_t getAnalogButton(AnalogButton a); uint8_t getAnalogHat(AnalogHat a); int16_t getSensor(Sensor a); double getAngle(Angle a); bool getStatus(Status c); String getStatusString(); String getTemperature(); /* HID Commands */ /* Commands for Dualshock 3 and Navigation controller */ void setAllOff(); void setRumbleOff(); void setRumbleOn(Rumble mode); void setLedOff(LED a); void setLedOn(LED a); void setLedToggle(LED a); /* Commands for Motion controller only */ void moveSetBulb(uint8_t r, uint8_t g, uint8_t b);//Use this to set the Color using RGB values void moveSetBulb(Colors color);//Use this to set the Color using the predefined colors in "enum Colors" void moveSetRumble(uint8_t rumble); bool PS3Connected;// Variable used to indicate if the normal playstation controller is successfully connected bool PS3MoveConnected;// Variable used to indicate if the move controller is successfully connected bool PS3NavigationConnected;// Variable used to indicate if the navigation controller is successfully connected bool buttonChanged;//Indicate if a button has been changed bool buttonPressed;//Indicate if a button has been pressed bool buttonReleased;//Indicate if a button has been released private: /* mandatory members */ BTD *pBtd; /* Variables filled from HCI event management */ int16_t hci_handle; uint8_t remote_name[30]; // first 30 chars of remote name /* variables used by high level L2CAP task */ uint8_t l2cap_state; uint16_t l2cap_event_flag;// l2cap flags of received bluetooth events unsigned long timer; uint32_t ButtonState; uint32_t OldButtonState; uint32_t timerHID;// timer used see if there has to be a delay before a new HID command uint32_t timerBulbRumble;// used to continuously set PS3 Move controller Bulb and rumble values uint8_t l2capoutbuf[BULK_MAXPKTSIZE];//General purpose buffer for l2cap out data uint8_t* l2capinpointer; // Pointer to l2capinbuf from BTD uint8_t HIDBuffer[HID_BUFFERSIZE];// Used to store HID commands uint8_t HIDMoveBuffer[HID_BUFFERSIZE];// Used to store HID commands for the Move controller /* L2CAP Channels */ uint8_t control_scid[2];// L2CAP source CID for HID_Control uint8_t control_dcid[2];//0x0040 uint8_t interrupt_scid[2];// L2CAP source CID for HID_Interrupt uint8_t interrupt_dcid[2];//0x0041 uint8_t identifier;//Identifier for connection /* HID Commands */ void HID_Command(uint8_t* data, uint8_t nbytes); void HIDMove_Command(uint8_t* data, uint8_t nbytes); void enable_sixaxis();//Command used to enable the Dualshock 3 and Navigation controller to send data via USB }; #endif