/* Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus For more information visit my blog: http://blog.tkjelectronics.dk/ or send me an e-mail: kristianl@tkjelectronics.com */ #include USB Usb; BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so /* You can create the instance of the class in two ways */ WII Wii(&Btd); // This will start inquiry which will connect to any Wiimote //WII Wii(&Btd,0x00,0x26,0x59,0x48,0xFF,0xFB); // This will connect to the Wiimote with that specific Bluetooth Address bool printAngle; void setup() { Serial.begin(115200); if (Usb.Init() == -1) { Serial.print(F("\r\nOSC did not start")); while(1); //halt } Serial.print(F("\r\nWiimote Bluetooth Library Started")); } void loop() { Usb.Task(); if(Wii.wiimoteConnected) { if(Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down Serial.print(F("\r\nHOME")); Wii.disconnect(); // If you disconnect you have to reset the Arduino to establish the connection again } else { if(Wii.getButtonClick(LEFT)) { Wii.setAllOff(); Wii.setLedOn(LED1); Serial.print(F("\r\nLeft")); } if(Wii.getButtonClick(RIGHT)) { Wii.setAllOff(); Wii.setLedOn(LED3); Serial.print(F("\r\nRight")); } if(Wii.getButtonClick(DOWN)) { Wii.setAllOff(); Wii.setLedOn(LED4); Serial.print(F("\r\nDown")); } if(Wii.getButtonClick(UP)) { Wii.setAllOff(); Wii.setLedOn(LED2); Serial.print(F("\r\nUp")); } if(Wii.getButtonClick(PLUS)) { Serial.print(F("\r\nPlus")); } if(Wii.getButtonClick(MINUS)) { Serial.print(F("\r\nMinus")); } if(Wii.getButtonClick(ONE)) { Serial.print(F("\r\nOne")); } if(Wii.getButtonClick(TWO)) { Serial.print(F("\r\nTwo")); } if(Wii.getButtonClick(A)) { printAngle = !printAngle; Serial.print(F("\r\nA")); } if(Wii.getButtonClick(B)) { Wii.setRumbleToggle(); Serial.print(F("\r\nB")); } } if(printAngle) { Serial.print(F("\r\nPitch: ")); Serial.print(Wii.getPitch()); Serial.print(F("\tRoll: ")); Serial.print(Wii.getRoll()); if(Wii.nunchuckConnected) { Serial.print(F("\tNunchuck Pitch: ")); Serial.print(Wii.getNunchuckPitch()); Serial.print(F("\tNunchuck Roll: ")); Serial.print(Wii.getNunchuckRoll()); } } } if(Wii.nunchuckConnected) { if(Wii.getButtonClick(Z)) Serial.print(F("\r\nZ")); if(Wii.getButtonClick(C)) Serial.print(F("\r\nC")); if(Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) { Serial.print(F("\r\nHatX: ")); Serial.print(Wii.getAnalogHat(HatX)); Serial.print(F("\tHatY: ")); Serial.print(Wii.getAnalogHat(HatY)); } } }