/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #include "PS4BT.h" // To enable serial debugging see "settings.h" //#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller /** Buttons on the controller */ const uint8_t PS4_BUTTONS[] PROGMEM = { DPAD_UP, // UP DPAD_RIGHT, // RIGHT DPAD_DOWN, // DOWN DPAD_LEFT, // LEFT 0x0C, // SHARE 0x0D, // OPTIONS 0x0E, // L3 0x0F, // R3 0x0A, // L2 0x0B, // R2 0x08, // L1 0x09, // R1 0x07, // TRIANGLE 0x06, // CIRCLE 0x05, // CROSS 0x04, // SQUARE 0x10, // PS 0x11, // TOUCHPAD }; /** Analog buttons on the controller */ const uint8_t PS4_ANALOG_BUTTONS[] PROGMEM = { 0, 0, 0, 0, 0, 0, 0, 0, // Skip UP, RIGHT, DOWN, LEFT, SHARE, OPTIONS, L3, and R3 0, // L2 1, // R2 }; bool PS4BT::checkDpad(PS4Buttons ps4Buttons, DPADEnum b) { return ps4Buttons.dpad == b; } bool PS4BT::getButtonPress(ButtonEnum b) { uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]); if (b <= LEFT) // Dpad return checkDpad(ps4Data.btn, (DPADEnum)button); else { uint8_t index = button < 8 ? 0 : button < 16 ? 1 : 2; uint8_t mask = (1 << (button - 8 * index)); return ps4Data.btn.val[index] & mask; } } bool PS4BT::getButtonClick(ButtonEnum b) { uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]); if (b <= LEFT) { // Dpad if (checkDpad(buttonClickState, (DPADEnum)button)) { buttonClickState.dpad = DPAD_OFF; return true; } return false; } else { uint8_t index = button < 8 ? 0 : button < 16 ? 1 : 2; uint8_t mask = (1 << (button - 8 * index)); bool click = buttonClickState.val[index] & mask; buttonClickState.val[index] &= ~mask; // Clear "click" event return click; } } uint8_t PS4BT::getAnalogButton(ButtonEnum a) { return ps4Data.trigger[pgm_read_byte(&PS4_ANALOG_BUTTONS[(uint8_t)a])]; } uint8_t PS4BT::getAnalogHat(AnalogHatEnum a) { return ps4Data.hatValue[(uint8_t)a]; } void PS4BT::Parse(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) { if (len == sizeof(PS4Data) && buf) { memcpy(&ps4Data, buf, len); for (uint8_t i = 0; i < sizeof(ps4Data.btn); i++) { if (ps4Data.btn.val[i] != oldButtonState.val[i]) { buttonClickState.val[i] = ps4Data.btn.val[i] & ~oldButtonState.val[i]; // Update click state variable oldButtonState.val[i] = ps4Data.btn.val[i]; if (i == 0) buttonClickState.dpad = ps4Data.btn.dpad; // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed } } #ifdef PRINTREPORT for (uint8_t i = 0; i < len; i++) { D_PrintHex (buf[i], 0x80); Notify(PSTR(" "), 0x80); } Notify(PSTR("\r\n"), 0x80); #endif } }