/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net */ #ifndef _xboxrecv_h_ #define _xboxrecv_h_ #if defined(ARDUINO) && ARDUINO >= 100 #include "Arduino.h" #else #include "WProgram.h" #endif #include "Usb.h" /* Data Xbox 360 taken from descriptors */ #define EP_MAXPKTSIZE 32 // max size for data via USB /* Endpoint types */ #define EP_INTERRUPT 0x03 /* Names we give to the 9 Xbox360 pipes */ #define XBOX_CONTROL_PIPE 0 #define XBOX_INPUT_PIPE_1 1 #define XBOX_OUTPUT_PIPE_1 2 #define XBOX_INPUT_PIPE_2 3 #define XBOX_OUTPUT_PIPE_2 4 #define XBOX_INPUT_PIPE_3 5 #define XBOX_OUTPUT_PIPE_3 6 #define XBOX_INPUT_PIPE_4 7 #define XBOX_OUTPUT_PIPE_4 8 // PID and VID of the different devices #define XBOX_VID 0x045E // Microsoft Corporation #define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver #define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver #define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers #define XBOX_MAX_ENDPOINTS 9 enum LED { ALL = 0x01, // Used to blink all LEDs LED1 = 0x02, LED2 = 0x03, LED3 = 0x04, LED4 = 0x05, }; enum LEDMode { ROTATING = 0x0A, FASTBLINK = 0x0B, SLOWBLINK = 0x0C, ALTERNATING = 0x0D, }; enum Button { L1 = 0x0001, R1 = 0x0002, XBOX = 0x0004, SYNC = 0x0008, A = 0x0010, B = 0x0020, X = 0x0040, Y = 0x0080, UP = 0x0100, DOWN = 0x0200, LEFT = 0x0400, RIGHT = 0x0800, START = 0x1000, BACK = 0x2000, L3 = 0x4000, R3 = 0x8000, // These buttons are analog buttons L2, R2, }; enum AnalogHat { LeftHatX = 0, LeftHatY = 1, RightHatX = 2, RightHatY = 3, }; class XBOXRECV : public USBDeviceConfig { public: XBOXRECV(USB *pUsb); // USBDeviceConfig implementation virtual uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); virtual uint8_t Release(); virtual uint8_t Poll(); virtual uint8_t GetAddress() { return bAddress; }; virtual bool isReady() { return bPollEnable; }; /* Xbox Controller Readings. getButtonPress will return true as long as the button is held down While getButtonClick will only return it once So for instance if you need to increase a variable once you would use getButtonClick, but if you need to drive a robot forward you would use getButtonPress */ uint8_t getButtonPress(uint8_t controller, Button b); bool getButtonClick(uint8_t controller, Button b); int16_t getAnalogHat(uint8_t controller, AnalogHat a); /* Xbox Controller Command */ void setAllOff(uint8_t controller) { setRumbleOn(controller,0,0); setLedOff(controller); }; void setRumbleOff(uint8_t controller) { setRumbleOn(controller,0,0); }; void setRumbleOn(uint8_t controller, uint8_t lValue, uint8_t rValue); void setLedRaw(uint8_t controller, uint8_t value); void setLedOff(uint8_t controller) { setLedRaw(controller,0); }; void setLedOn(uint8_t controller, LED l); void setLedBlink(uint8_t controller, LED l); void setLedMode(uint8_t controller, LEDMode lm); uint8_t getBatteryLevel(uint8_t controller); // Returns the battery level in percentage in 33% steps bool buttonChanged(uint8_t controller); bool XboxReceiverConnected; // True if a wireless receiver is connected uint8_t Xbox360Connected[4]; // Variable used to indicate if the XBOX 360 controller is successfully connected protected: /* Mandatory members */ USB *pUsb; uint8_t bAddress; // device address EpInfo epInfo[XBOX_MAX_ENDPOINTS]; //endpoint info structure private: bool bPollEnable; /* Variables to store the buttons */ uint32_t ButtonState[4]; uint32_t OldButtonState[4]; uint16_t ButtonClickState[4]; int16_t hatValue[4][4]; uint16_t controllerStatus[4]; bool buttonStateChanged[4]; // True if a button has changed bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not bool R2Clicked[4]; unsigned long timer; // Timing for checkStatus() signals uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data uint8_t writeBuf[EP_MAXPKTSIZE]; // General purpose buffer for output data void readReport(uint8_t controller); // read incoming data void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging /* Private commands */ void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes); void checkStatus(); }; #endif