/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _ps4usb_h_ #define _ps4usb_h_ #include "hiduniversal.h" #include "PS4Parser.h" #define PS4_VID 0x054C // Sony Corporation #define PS4_PID 0x05C4 // PS4 Controller /** * This class implements support for the PS4 controller via USB. * It uses the HIDUniversal class for all the USB communication. */ class PS4USB : public HIDUniversal, public PS4Parser { public: /** * Constructor for the PS4USB class. * @param p Pointer to the USB class instance. */ PS4USB(USB *p) : HIDUniversal(p) { PS4Parser::Reset(); }; /** * Used to check if a PS4 controller is connected. * @return Returns true if it is connected. */ bool connected() { return HIDUniversal::isReady() && HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID; }; /** * Used to call your own function when the device is successfully initialized. * @param funcOnInit Function to call. */ void attachOnInit(void (*funcOnInit)(void)) { pFuncOnInit = funcOnInit; }; protected: /** @name HIDUniversal implementation */ /** * Used to parse USB HID data. * @param hid Pointer to the HID class. * @param is_rpt_id Only used for Hubs. * @param len The length of the incoming data. * @param buf Pointer to the data buffer. */ virtual void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) { if (HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID) PS4Parser::Parse(len, buf); }; /** * Called when a device is successfully initialized. * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. * This is useful for instance if you want to set the LEDs in a specific way. */ virtual uint8_t OnInitSuccessful() { PS4Parser::Reset(); if (HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID && pFuncOnInit) pFuncOnInit(); // Call the user function return 0; }; /**@}*/ private: void (*pFuncOnInit)(void); // Pointer to function called in onInit() }; #endif