/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #include "PS4Parser.h" // To enable serial debugging see "settings.h" //#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller bool PS4Parser::checkDpad(ButtonEnum b) { switch (b) { case UP: return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT; case RIGHT: return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN; case DOWN: return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT; case LEFT: return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP; default: return false; } } bool PS4Parser::getButtonPress(ButtonEnum b) { if (b <= LEFT) // Dpad return checkDpad(b); else { uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]); uint8_t index = button < 8 ? 0 : button < 16 ? 1 : 2; uint8_t mask = 1 << (button - 8 * index); return ps4Data.btn.val[index] & mask; } } bool PS4Parser::getButtonClick(ButtonEnum b) { uint8_t mask, index = 0; if (b <= LEFT) // Dpad mask = 1 << b; else { uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]); index = button < 8 ? 0 : button < 16 ? 1 : 2; mask = 1 << (button - 8 * index); } bool click = buttonClickState.val[index] & mask; buttonClickState.val[index] &= ~mask; // Clear "click" event return click; } uint8_t PS4Parser::getAnalogButton(ButtonEnum b) { if (b == L2) // These are the only analog buttons on the controller return ps4Data.trigger[0]; else if (b == R2) return ps4Data.trigger[1]; return 0; } uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) { return ps4Data.hatValue[(uint8_t)a]; } void PS4Parser::Parse(uint8_t len, uint8_t *buf) { if (len > 0 && buf) { #ifdef PRINTREPORT for (uint8_t i = 0; i < len; i++) { D_PrintHex (buf[i], 0x80); Notify(PSTR(" "), 0x80); } Notify(PSTR("\r\n"), 0x80); #endif memcpy(&ps4Data, buf, min(len, sizeof(ps4Data))); if (ps4Data.reportId != 0x01) { #ifdef DEBUG_USB_HOST Notify(PSTR("\r\nUnknown report id"), 0x80); #endif return; } for (uint8_t i = 0; i < sizeof(ps4Data.btn); i++) { if (ps4Data.btn.val[i] != oldButtonState.val[i]) { // Check if anything has changed buttonClickState.val[i] = ps4Data.btn.val[i] & ~oldButtonState.val[i]; // Update click state variable oldButtonState.val[i] = ps4Data.btn.val[i]; if (i == 0) { // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself uint8_t newDpad = 0; if (checkDpad(UP)) newDpad |= 1 << UP; if (checkDpad(RIGHT)) newDpad |= 1 << RIGHT; if (checkDpad(DOWN)) newDpad |= 1 << DOWN; if (checkDpad(LEFT)) newDpad |= 1 << LEFT; if (newDpad != oldDpad) { buttonClickState.dpad = newDpad & ~oldDpad; // Override values oldDpad = newDpad; } } } } } }