USB Host Shield 2.0
README.md
Go to the documentation of this file.
1 # USB Host Library Rev.2.0
2 
3 The code is released under the GNU General Public License.
4 __________
5 [![Build Status](https://travis-ci.org/felis/USB_Host_Shield_2.0.svg?branch=master)](https://travis-ci.org/felis/USB_Host_Shield_2.0)
6 
7 # Summary
8 This is Revision 2.0 of MAX3421E-based USB Host Shield Library for AVR's.
9 
10 Project main web site is: <https://chome.nerpa.tech/arduino_usb_host_shield_projects/>.
11 
12 Some information can also be found at: <http://blog.tkjelectronics.dk/>.
13 
14 The shield can be purchased at the main site: <http://www.circuitsathome.com/products-page/arduino-shields> or from [TKJ Electronics](http://tkjelectronics.com/): <http://shop.tkjelectronics.dk/product_info.php?products_id=43>.
15 
16 ![USB Host Shield](http://shop.tkjelectronics.dk/images/USB_Host_Shield1.jpg)
17 
18 For more information about the hardware see the [Hardware Manual](https://chome.nerpa.tech/usb-host-shield-hardware-manual/).
19 
20 # Developed By
21 
22 * __Oleg Mazurov, Circuits\@Home__ - <mazurov@circuitsathome.com>
23 * __Alexei Glushchenko, Circuits\@Home__ - <alex-gl@mail.ru>
24  * Developers of the USB Core, HID, FTDI, ADK, ACM, and PL2303 libraries
25 * __Kristian Lauszus, TKJ Electronics__ - <kristianl@tkjelectronics.com>
26  * Developer of the [BTD](#bluetooth-libraries), [BTHID](#bthid-library), [SPP](#spp-library), [PS4](#ps4-library), [PS3](#ps3-library), [Wii](#wii-library), [Xbox](#xbox-library), and [PSBuzz](#ps-buzz-library) libraries
27 * __Andrew Kroll__ - <xxxajk@gmail.com>
28  * Major contributor to mass storage code
29 * __guruthree__
30  * [Xbox ONE](#xbox-one-library) controller support
31 * __Yuuichi Akagawa__ - [\@YuuichiAkagawa](https://twitter.com/yuuichiakagawa)
32  * Developer of the [MIDI](#midi-library) library
33 
34 # Donate
35 
36 Help yourself by helping us support you! Many thousands of hours have been spent developing the USB Host Shield library. Since you find it useful, please consider donating via the button below. Donations will allow us to support you by ensuring hardware that you have can be acquired in order to add support for your microcontroller board.
37 
38 <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=donate@circuitsathome.com&amp;lc=US&amp;item_name=Donate%20to%20the%20USB%20Host%20Library%20project&amp;no_note=0&amp;currency_code=USD&amp;bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHostedGuest"><img src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif" alt="PayPal - The safer, easier way to pay online!" /></a>
39 
40 # Table of Contents
41 
42 * [How to include the library](#how-to-include-the-library)
43  * [Arduino Library Manager](#arduino-library-manager)
44  * [Manual installation](#manual-installation)
45 * [How to use the library](#how-to-use-the-library)
46  * [Documentation](#documentation)
47  * [Enable debugging](#enable-debugging)
48  * [Boards](#boards)
49  * [Bluetooth libraries](#bluetooth-libraries)
50  * [BTHID library](#bthid-library)
51  * [SPP library](#spp-library)
52  * [PS4 Library](#ps4-library)
53  * [PS3 Library](#ps3-library)
54  * [Xbox Libraries](#xbox-libraries)
55  * [Xbox library](#xbox-library)
56  * [Xbox 360 Library](#xbox-360-library)
57  * [Xbox ONE Library](#xbox-one-library)
58  * [Wii library](#wii-library)
59  * [PS Buzz Library](#ps-buzz-library)
60  * [HID Libraries](#hid-libraries)
61  * [MIDI Library](#midi-library)
62 * [Interface modifications](#interface-modifications)
63 * [FAQ](#faq)
64 
65 # How to include the library
66 
67 ### Arduino Library Manager
68 
69 First install Arduino IDE version 1.6.2 or newer, then simply use the Arduino Library Manager to install the library.
70 
71 Please see the following page for instructions: <http://www.arduino.cc/en/Guide/Libraries#toc3>.
72 
73 ### Manual installation
74 
75 First download the library by clicking on the following link: <https://github.com/felis/USB_Host_Shield_2.0/archive/master.zip>.
76 
77 Then uncompress the zip folder and rename the directory to "USB\_Host\_Shield\_20", as any special characters are not supported by the Arduino IDE.
78 
79 Now open up the Arduino IDE and open "File>Preferences". There you will see the location of your sketchbook. Open that directory and create a directory called "libraries" inside that directory.
80 Now move the "USB\_Host\_Shield\_20" directory to the "libraries" directory.
81 
82 The final structure should look like this:
83 
84 * Arduino/
85  * libraries/
86  * USB\_Host\_Shield\_20/
87 
88 Now quit the Arduino IDE and reopen it.
89 
90 Now you should be able to go open all the examples codes by navigating to "File>Examples>USB\_Host\_Shield\_20" and then select the example you will like to open.
91 
92 For more information visit the following sites: <http://arduino.cc/en/Guide/Libraries> and <https://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use>.
93 
94 # How to use the library
95 
96 ### Documentation
97 
98 Documentation for the library can be found at the following link: <https://felis.github.io/USB_Host_Shield_2.0/>.
99 
100 ### Enable debugging
101 
102 By default serial debugging is disabled. To turn it on simply change ```ENABLE_UHS_DEBUGGING``` to 1 in [settings.h](settings.h) like so:
103 
104 ```C++
105 #define ENABLE_UHS_DEBUGGING 1
106 ```
107 
108 ### Boards
109 
110 Currently the following boards are supported by the library:
111 
112 * All official Arduino AVR boards (Uno, Duemilanove, Mega, Mega 2560, Mega ADK, Leonardo etc.)
113 * Arduino Due, Intel Galileo, Intel Galileo 2, and Intel Edison
114  * Note that the Intel Galileo uses pin 2 and 3 as INT and SS pin respectively by default, so some modifications to the shield are needed. See the "Interface modifications" section in the [hardware manual](https://www.circuitsathome.com/usb-host-shield-hardware-manual) for more information.
115  * Note native USB host is not supported on any of these platforms. You will have to use the shield for now.
116 * Teensy (Teensy++ 1.0, Teensy 2.0, Teensy++ 2.0, Teensy 3.x, and Teensy LC)
117  * Note if you are using the Teensy 3.x you should download this SPI library as well: <https://github.com/xxxajk/spi4teensy3>. You should then add ```#include <spi4teensy3.h>``` to your .ino file.
118 * Balanduino
119 * Sanguino
120 * Black Widdow
121 * RedBearLab nRF51822
122 * Digilent chipKIT
123  * Please see: <http://www.circuitsathome.com/mcu/usb/running-usb-host-code-on-digilent-chipkit-board>.
124 * STM32F4
125  * Currently the [NUCLEO-F446RE](http://www.st.com/web/catalog/tools/FM116/SC959/SS1532/LN1847/PF262063) is supported featuring the STM32F446. Take a look at the following example code: <https://github.com/Lauszus/Nucleo_F446RE_USBHost>.
126 * ESP8266 is supported using the [ESP8266 Arduino core](https://github.com/esp8266/Arduino)
127  * Note it uses pin 15 and 5 for SS and INT respectively
128  * Also please be aware that:
129  * GPIO16 is **NOT** usable, as it will be used for some other purposes. For example, reset the SoC itself from sleep mode.
130  * GPIO6 to 11 is also **NOT** usable, as they are used to connect SPI flash chip and it is used for storing the executable binary content.
131 * ESP32 is supported using the [arduino-esp32](https://github.com/espressif/arduino-esp32/)
132  * GPIO5 : SS, GPIO17 : INT, GPIO18 : SCK, GPIO19 : MISO, GPIO23 : MOSI
133 
134 The following boards need to be activated manually in [settings.h](settings.h):
135 
136 * Arduino Mega ADK
137  * If you are using Arduino 1.5.5 or newer there is no need to activate the Arduino Mega ADK manually
138 * Black Widdow
139 
140 Simply set the corresponding value to 1 instead of 0.
141 
142 ### [Bluetooth libraries](BTD.cpp)
143 
144 The [BTD library](BTD.cpp) is a general purpose library for an ordinary Bluetooth dongle.
145 This library make it easy to add support for different Bluetooth services like a PS3 or a Wii controller or SPP which is a virtual serial port via Bluetooth.
146 Some different examples can be found in the [example directory](examples/Bluetooth).
147 
148 The BTD library also makes it possible to use multiple services at once, the following example sketch is an example of this:
149 [PS3SPP.ino](examples/Bluetooth/PS3SPP/PS3SPP.ino).
150 
151 ### [BTHID library](BTHID.cpp)
152 
153 The [Bluetooth HID library](BTHID.cpp) allows you to connect HID devices via Bluetooth to the USB Host Shield.
154 
155 Currently HID mice and keyboards are supported.
156 
157 It uses the standard Boot protocol by default, but it is also able to use the Report protocol as well. You would simply have to call ```setProtocolMode()``` and then parse ```HID_RPT_PROTOCOL``` as an argument. You will then have to modify the parser for your device. See the example: [BTHID.ino](examples/Bluetooth/BTHID/BTHID.ino) for more information.
158 
159 The [PS4 library](#ps4-library) also uses this class to handle all Bluetooth communication.
160 
161 For information see the following blog post: <http://blog.tkjelectronics.dk/2013/12/bluetooth-hid-devices-now-supported-by-the-usb-host-library/>.
162 
163 ### [SPP library](SPP.cpp)
164 
165 SPP stands for "Serial Port Profile" and is a Bluetooth protocol that implements a virtual comport which allows you to send data back and forth from your computer/phone to your Arduino via Bluetooth.
166 It has been tested successfully on Windows, Mac OS X, Linux, and Android.
167 
168 Take a look at the [SPP.ino](examples/Bluetooth/SPP/SPP.ino) example for more information.
169 
170 More information can be found at these blog posts:
171 
172 * <http://www.circuitsathome.com/mcu/bluetooth-rfcommspp-service-support-for-usb-host-2-0-library-released>
173 * <http://blog.tkjelectronics.dk/2012/07/rfcommspp-library-for-arduino/>
174 
175 To implement the SPP protocol I used a Bluetooth sniffing tool called [PacketLogger](http://www.tkjelectronics.com/uploads/PacketLogger.zip) developed by Apple.
176 It enables me to see the Bluetooth communication between my Mac and any device.
177 
178 ### PS4 Library
179 
180 The PS4BT library is split up into the [PS4BT](PS4BT.h) and the [PS4USB](PS4USB.h) library. These allow you to use the Sony PS4 controller via Bluetooth and USB.
181 
182 The [PS4BT.ino](examples/Bluetooth/PS4BT/PS4BT.ino) and [PS4USB.ino](examples/PS4USB/PS4USB.ino) examples shows how to easily read the buttons, joysticks, touchpad and IMU on the controller via Bluetooth and USB respectively. It is also possible to control the rumble and light on the controller and get the battery level.
183 
184 Before you can use the PS4 controller via Bluetooth you will need to pair with it.
185 
186 Simply create the PS4BT instance like so: ```PS4BT PS4(&Btd, PAIR);``` and then hold down the Share button and then hold down the PS without releasing the Share button. The PS4 controller will then start to blink rapidly indicating that it is in pairing mode.
187 
188 It should then automatically pair the dongle with your controller. This only have to be done once.
189 
190 For information see the following blog post: <http://blog.tkjelectronics.dk/2014/01/ps4-controller-now-supported-by-the-usb-host-library/>.
191 
192 Also check out this excellent Wiki by Frank Zhao about the PS4 controller: <http://eleccelerator.com/wiki/index.php?title=DualShock_4> and this Linux driver: <https://github.com/chrippa/ds4drv>.
193 
194 Several guides on how to use the PS4 library has been written by Dr. James E. Barger and are available at the following link: <https://sites.google.com/view/vbatc-engineeringtechnology2/control-system-tutorials/ps4-tutorials>.
195 
196 ### PS3 Library
197 
198 These libraries consist of the [PS3BT](PS3BT.cpp) and [PS3USB](PS3USB.cpp). These libraries allows you to use a Dualshock 3, Navigation or a Motion controller with the USB Host Shield both via Bluetooth and USB.
199 
200 In order to use your Playstation controller via Bluetooth you have to set the Bluetooth address of the dongle internally to your PS3 Controller. This can be achieved by first plugging in the Bluetooth dongle and wait a few seconds. Now plug in the controller via USB and wait until the LEDs start to flash. The library has now written the Bluetooth address of the dongle to the PS3 controller.
201 
202 Finally simply plug in the Bluetooth dongle again and press PS on the PS3 controller. After a few seconds it should be connected to the dongle and ready to use.
203 
204 __Note:__ You will have to plug in the Bluetooth dongle before connecting the controller, as the library needs to read the address of the dongle. Alternatively you could set it in code like so: [PS3BT.ino#L20](examples/Bluetooth/PS3BT/PS3BT.ino#L20).
205 
206 For more information about the PS3 protocol see the official wiki: <https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information>.
207 
208 Also take a look at the blog posts:
209 
210 * <http://blog.tkjelectronics.dk/2012/01/ps3-controller-bt-library-for-arduino/>
211 * <http://www.circuitsathome.com/mcu/sony-ps3-controller-support-added-to-usb-host-library>
212 * <http://www.circuitsathome.com/mcu/arduino/interfacing-ps3-controllers-via-usb>
213 
214 A special thanks go to the following people:
215 
216 1. _Richard Ibbotson_ who made this excellent guide: <http://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part>
217 2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: <http://www.circuitsathome.com/mcu/rc-car-controlled-by-wii-remote-on-arduino>
218 
219 Also a big thanks all the people behind these sites about the Motion controller:
220 
221 * <http://thp.io/2010/psmove/>
222 * <http://www.copenhagengamecollective.org/unimove/>
223 * <https://github.com/thp/psmoveapi>
224 * <http://code.google.com/p/moveonpc/>
225 
226 ### Xbox Libraries
227 
228 The library supports both the original Xbox controller via USB and the Xbox 360 controller both via USB and wirelessly.
229 
230 #### Xbox library
231 
232 The [XBOXOLD](XBOXOLD.cpp) class implements support for the original Xbox controller via USB.
233 
234 All the information are from the following sites:
235 
236 * <https://github.com/torvalds/linux/blob/master/Documentation/input/xpad.txt>
237 * <https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c>
238 * <http://euc.jp/periphs/xbox-controller.ja.html>
239 * <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL#L15>
240 
241 #### Xbox 360 Library
242 
243 The library support one Xbox 360 via USB or up to four Xbox 360 controllers wirelessly by using a [Xbox 360 wireless receiver](http://blog.tkjelectronics.dk/wp-content/uploads/xbox360-wireless-receiver.jpg).
244 
245 To use it via USB use the [XBOXUSB](XBOXUSB.cpp) library or to use it wirelessly use the [XBOXRECV](XBOXRECV.cpp) library.
246 
247 __Note that a Wireless controller can NOT be used via USB!__
248 
249 Examples code can be found in the [examples directory](examples/Xbox).
250 
251 Also see the following blog posts:
252 
253 * <http://www.circuitsathome.com/mcu/xbox360-controller-support-added-to-usb-host-shield-2-0-library>
254 * <http://blog.tkjelectronics.dk/2012/07/xbox-360-controller-support-added-to-the-usb-host-library/>
255 * <http://blog.tkjelectronics.dk/2012/12/xbox-360-receiver-added-to-the-usb-host-library/>
256 
257 All the information regarding the Xbox 360 controller protocol are form these sites:
258 
259 * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo>
260 * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/WirelessUsbInfo>
261 * <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL>
262 
263 #### Xbox ONE Library
264 
265 An Xbox ONE controller is supported via USB in the [XBOXONE](XBOXONE.cpp) class. It is heavily based on the 360 library above. In addition to cross referencing the above, information on the protocol was found at:
266 
267 * <https://github.com/quantus/xbox-one-controller-protocol>
268 * <https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c>
269 * <https://github.com/kylelemons/xbox/blob/master/xbox.go>
270 
271 ### [Wii library](Wii.cpp)
272 
273 The [Wii](Wii.cpp) library support the Wiimote, but also the Nunchuch and Motion Plus extensions via Bluetooth. The Wii U Pro Controller and Wii Balance Board are also supported via Bluetooth.
274 
275 First you have to pair with the controller, this is done automatically by the library if you create the instance like so:
276 
277 ```C++
278 WII Wii(&Btd, PAIR);
279 ```
280 
281 And then press 1 & 2 at once on the Wiimote or the SYNC buttons if you are using a Wii U Pro Controller or a Wii Balance Board.
282 
283 After that you can simply create the instance like so:
284 
285 ```C++
286 WII Wii(&Btd);
287 ```
288 
289 Then just press any button on the Wiimote and it will then connect to the dongle.
290 
291 Take a look at the example for more information: [Wii.ino](examples/Bluetooth/Wii/Wii.ino).
292 
293 Also take a look at the blog post:
294 
295 * <http://blog.tkjelectronics.dk/2012/08/wiimote-added-to-usb-host-library/>
296 
297 The Wii IR camera can also be used, but you will have to activate the code for it manually as it is quite large. Simply set ```ENABLE_WII_IR_CAMERA``` to 1 in [settings.h](settings.h).
298 
299 The [WiiIRCamera.ino](examples/Bluetooth/WiiIRCamera/WiiIRCamera.ino) example shows how it can be used.
300 
301 All the information about the Wii controllers are from these sites:
302 
303 * <http://wiibrew.org/wiki/Wiimote>
304 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers>
305 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Nunchuck>
306 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Wii_Motion_Plus>
307 * <http://wiibrew.org/wiki/Wii_Balance_Board>
308 * The old library created by _Tomoyuki Tanaka_: <https://github.com/moyuchin/WiiRemote_on_Arduino> also helped a lot.
309 
310 ### [PS Buzz Library](PSBuzz.cpp)
311 
312 This library implements support for the Playstation Buzz controllers via USB.
313 
314 It is essentially just a wrapper around the [HIDUniversal](hiduniversal.cpp) which takes care of the initializing and reading of the controllers. The [PSBuzz](PSBuzz.cpp) class simply inherits this and parses the data, so it is easy for users to read the buttons and turn the big red button on the controllers on and off.
315 
316 The example [PSBuzz.ino](examples/PSBuzz/PSBuzz.ino) shows how one can do this with just a few lines of code.
317 
318 More information about the controller can be found at the following sites:
319 
320 * http://www.developerfusion.com/article/84338/making-usb-c-friendly/
321 * https://github.com/torvalds/linux/blob/master/drivers/hid/hid-sony.c
322 
323 ### HID Libraries
324 
325 HID devices are also supported by the library. However these require you to write your own driver. A few example are provided in the [examples/HID](examples/HID) directory. Including an example for the [SteelSeries SRW-S1 Steering Wheel](examples/HID/SRWS1/SRWS1.ino).
326 
327 ### [MIDI Library](usbh_midi.cpp)
328 
329 The library support MIDI devices.
330 You can convert USB MIDI keyboard to legacy serial MIDI.
331 
332 * [USB_MIDI_converter.ino](examples/USBH_MIDI/USB_MIDI_converter/USB_MIDI_converter.ino)
333 * [USB_MIDI_converter_multi.ino](examples/USBH_MIDI/USB_MIDI_converter_multi/USB_MIDI_converter_multi.ino)
334 
335 For information see the following page: <http://yuuichiakagawa.github.io/USBH_MIDI/>.
336 
337 # Interface modifications
338 
339 The shield is using SPI for communicating with the MAX3421E USB host controller. It uses the SCK, MISO and MOSI pins via the ICSP on your board.
340 
341 Note this means that it uses pin 13, 12, 11 on an Arduino Uno, so these pins can not be used for anything else than SPI communication!
342 
343 Furthermore it uses one pin as SS and one INT pin. These are by default located on pin 10 and 9 respectively. They can easily be reconfigured in case you need to use them for something else by cutting the jumper on the shield and then solder a wire from the pad to the new pin.
344 
345 After that you need modify the following entry in [UsbCore.h](UsbCore.h):
346 
347 ```C++
348 typedef MAX3421e<P10, P9> MAX3421E;
349 ```
350 
351 For instance if you have rerouted SS to pin 7 it should read:
352 
353 ```C++
354 typedef MAX3421e<P7, P9> MAX3421E;
355 ```
356 
357 See the "Interface modifications" section in the [hardware manual](https://www.circuitsathome.com/usb-host-shield-hardware-manual) for more information.
358 
359 # FAQ
360 
361 > When I plug my device into the USB connector nothing happens?
362 
363 * Try to connect a external power supply to the Arduino - this solves the problem in most cases.
364 * You can also use a powered hub between the device and the USB Host Shield. You should then include the USB hub library: ```#include <usbhub.h>``` and create the instance like so: ```USBHub Hub1(&Usb);```.
365 
366 > When I connecting my PS3 controller I get a output like this:
367 
368 ```
369 Dualshock 3 Controller Enabled
370 
371 LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0
372 LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0
373 LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0
374 LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0
375 LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0
376 ```
377 
378 * This means that your dongle does not support 2.0+EDR, so you will need another dongle. Please see the following [list](https://github.com/felis/USB_Host_Shield_2.0/wiki/Bluetooth-dongles) for tested working dongles.
379 
380 > When compiling I am getting the following error: "fatal error: SPI.h: No such file or directory".
381 
382 * Please make sure to include the SPI library like so: ```#include <SPI.h>``` in your .ino file.