/* Copyright (C) 2021 Kristian Sloth Lauszus. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Sloth Lauszus Web : https://lauszus.com e-mail : lauszus@gmail.com Thanks to Joseph Duchesne for the initial code. Based on Ludwig Füchsl's https://github.com/Ohjurot/DualSense-Windows PS5 port and the series of patches found here: https://patchwork.kernel.org/project/linux-input/cover/20201219062336.72568-1-roderick@gaikai.com/ */ #include "PS5Parser.h" enum DPADEnum { DPAD_UP = 0x0, DPAD_UP_RIGHT = 0x1, DPAD_RIGHT = 0x2, DPAD_RIGHT_DOWN = 0x3, DPAD_DOWN = 0x4, DPAD_DOWN_LEFT = 0x5, DPAD_LEFT = 0x6, DPAD_LEFT_UP = 0x7, DPAD_OFF = 0x8, }; // To enable serial debugging see "settings.h" //#define PRINTREPORT // Uncomment to print the report send by the PS5 Controller int8_t PS5Parser::getButtonIndexPS5(ButtonEnum b) { const int8_t index = ButtonIndex(b); if ((uint8_t) index >= (sizeof(PS5_BUTTONS) / sizeof(PS5_BUTTONS[0]))) return -1; return index; } bool PS5Parser::checkDpad(ButtonEnum b) { switch (b) { case UP: return ps5Data.btn.dpad == DPAD_LEFT_UP || ps5Data.btn.dpad == DPAD_UP || ps5Data.btn.dpad == DPAD_UP_RIGHT; case RIGHT: return ps5Data.btn.dpad == DPAD_UP_RIGHT || ps5Data.btn.dpad == DPAD_RIGHT || ps5Data.btn.dpad == DPAD_RIGHT_DOWN; case DOWN: return ps5Data.btn.dpad == DPAD_RIGHT_DOWN || ps5Data.btn.dpad == DPAD_DOWN || ps5Data.btn.dpad == DPAD_DOWN_LEFT; case LEFT: return ps5Data.btn.dpad == DPAD_DOWN_LEFT || ps5Data.btn.dpad == DPAD_LEFT || ps5Data.btn.dpad == DPAD_LEFT_UP; default: return false; } } bool PS5Parser::getButtonPress(ButtonEnum b) { const int8_t index = getButtonIndexPS5(b); if (index < 0) return 0; if (index <= LEFT) // Dpad return checkDpad(b); else return ps5Data.btn.val & (1UL << pgm_read_byte(&PS5_BUTTONS[index])); } bool PS5Parser::getButtonClick(ButtonEnum b) { const int8_t index = getButtonIndexPS5(b); if (index < 0) return 0; uint32_t mask = 1UL << pgm_read_byte(&PS5_BUTTONS[index]); bool click = buttonClickState.val & mask; buttonClickState.val &= ~mask; // Clear "click" event return click; } uint8_t PS5Parser::getAnalogButton(ButtonEnum b) { const int8_t index = getButtonIndexPS5(b); if (index < 0) return 0; if (index == ButtonIndex(L2)) // These are the only analog buttons on the controller return ps5Data.trigger[0]; else if (index == ButtonIndex(R2)) return ps5Data.trigger[1]; return 0; } uint8_t PS5Parser::getAnalogHat(AnalogHatEnum a) { return ps5Data.hatValue[(uint8_t)a]; } void PS5Parser::Parse(uint8_t len, uint8_t *buf) { if (len > 1 && buf) { #ifdef PRINTREPORT Notify(PSTR("\r\nLen: "), 0x80); Notify(len, 0x80); Notify(PSTR(", data: "), 0x80); for (uint8_t i = 0; i < len; i++) { D_PrintHex (buf[i], 0x80); Notify(PSTR(" "), 0x80); } #endif if (buf[0] == 0x01) // Check report ID memcpy(&ps5Data, buf + 1, min((uint8_t)(len - 1), MFK_CASTUINT8T sizeof(ps5Data))); else if (buf[0] == 0x31) { // This report is send via Bluetooth, it has an offset of 1 compared to the USB data if (len < 3) { #ifdef DEBUG_USB_HOST Notify(PSTR("\r\nReport is too short: "), 0x80); D_PrintHex (len, 0x80); #endif return; } memcpy(&ps5Data, buf + 2, min((uint8_t)(len - 2), MFK_CASTUINT8T sizeof(ps5Data))); } else { #ifdef DEBUG_USB_HOST Notify(PSTR("\r\nUnknown report id: "), 0x80); D_PrintHex (buf[0], 0x80); Notify(PSTR(", len: "), 0x80); D_PrintHex (len, 0x80); #endif return; } if (ps5Data.btn.val != oldButtonState.val) { // Check if anything has changed buttonClickState.val = ps5Data.btn.val & ~oldButtonState.val; // Update click state variable oldButtonState.val = ps5Data.btn.val; // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself uint8_t newDpad = 0; if (checkDpad(UP)) newDpad |= 1 << UP; if (checkDpad(RIGHT)) newDpad |= 1 << RIGHT; if (checkDpad(DOWN)) newDpad |= 1 << DOWN; if (checkDpad(LEFT)) newDpad |= 1 << LEFT; if (newDpad != oldDpad) { buttonClickState.dpad = newDpad & ~oldDpad; // Override values oldDpad = newDpad; } } message_counter++; } if (ps5Output.reportChanged || leftTrigger.reportChanged || rightTrigger.reportChanged) sendOutputReport(&ps5Output); // Send output report } void PS5Parser::Reset() { uint8_t i; for (i = 0; i < sizeof(ps5Data.hatValue); i++) ps5Data.hatValue[i] = 127; // Center value ps5Data.btn.val = 0; oldButtonState.val = 0; for (i = 0; i < sizeof(ps5Data.trigger); i++) ps5Data.trigger[i] = 0; for (i = 0; i < sizeof(ps5Data.xy.finger)/sizeof(ps5Data.xy.finger[0]); i++) ps5Data.xy.finger[i].touching = 1; // The bit is cleared if the finger is touching the touchpad ps5Data.btn.dpad = DPAD_OFF; oldButtonState.dpad = DPAD_OFF; buttonClickState.dpad = 0; oldDpad = 0; leftTrigger.Reset(); rightTrigger.Reset(); ps5Output.bigRumble = ps5Output.smallRumble = 0; ps5Output.microphoneLed = 0; ps5Output.disableLeds = 0; ps5Output.playerLeds = 0; ps5Output.r = ps5Output.g = ps5Output.b = 0; ps5Output.reportChanged = false; };