/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _ps4bt_h_ #define _ps4bt_h_ #include "BTHID.h" #include "PS4Parser.h" /** * This class implements support for the PS4 controller via Bluetooth. * It uses the BTHID class for all the Bluetooth communication. */ class PS4BT : public BTHID, public PS4Parser { public: /** * Constructor for the PS4BT class. * @param p Pointer to the BTD class instance. * @param pair Set this to true in order to pair with the device. If the argument is omitted then it will not pair with it. One can use ::PAIR to set it to true. * @param pin Write the pin to BTD#btdPin. If argument is omitted, then "0000" will be used. */ PS4BT(BTD *p, bool pair = false, const char *pin = "0000") : BTHID(p, pair, pin) { PS4Parser::Reset(); }; /** * Used to check if a PS4 controller is connected. * @return Returns true if it is connected. */ bool connected() { return BTHID::connected; }; /** * Used to call your own function when the device is successfully initialized. * @param funcOnInit Function to call. */ void attachOnInit(void (*funcOnInit)(void)) { pFuncOnInit = funcOnInit; }; protected: /** @name BTHID implementation */ /** * Used to parse Bluetooth HID data. * @param bthid Pointer to the BTHID class. * @param len The length of the incoming data. * @param buf Pointer to the data buffer. */ virtual void ParseBTHIDData(uint8_t len, uint8_t *buf) { PS4Parser::Parse(len, buf); }; /** * Called when a device is successfully initialized. * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. * This is useful for instance if you want to set the LEDs in a specific way. */ virtual void OnInitBTHID() { PS4Parser::Reset(); enable_sixaxis(); // Make the controller send out the entire output report if (pFuncOnInit) pFuncOnInit(); // Call the user function else setLed(Blue); }; /** Used to reset the different buffers to there default values */ virtual void ResetBTHID() { PS4Parser::Reset(); }; /**@}*/ /** @name PS4Parser implementation */ virtual void sendOutputReport(PS4Output *output) { // Source: https://github.com/chrippa/ds4drv uint8_t buf[79]; memset(buf, 0, sizeof(buf)); buf[0] = 0x52; // HID BT Set_report (0x50) | Report Type (Output 0x02) buf[1] = 0x11; // Report ID buf[2] = 0x80; buf[4]= 0xFF; buf[7] = output->bigRumble; // Big Rumble buf[8] = output->smallRumble; // Small rumble buf[9] = output->r; // Red buf[10] = output->g; // Green buf[11] = output->b; // Blue buf[12] = output->flashOn; // Time to flash bright (255 = 2.5 seconds) buf[13] = output->flashOff; // Time to flash dark (255 = 2.5 seconds) output->reportChanged = false; // The PS4 console actually set the four last bytes to a CRC32 checksum, but it seems like it is actually not needed HID_Command(buf, sizeof(buf)); }; /**@}*/ private: void enable_sixaxis() { // Command used to make the PS4 controller send out the entire output report uint8_t buf[2]; buf[0] = 0x43; // HID BT Get_report (0x40) | Report Type (Feature 0x03) buf[1] = 0x02; // Report ID HID_Command(buf, 2); }; void HID_Command(uint8_t *data, uint8_t nbytes) { pBtd->L2CAP_Command(hci_handle, data, nbytes, control_scid[0], control_scid[1]); }; void (*pFuncOnInit)(void); // Pointer to function called in onInit() }; #endif