/* Example sketch for the PS4 USB library - developed by Kristian Lauszus For more information visit my blog: http://blog.tkjelectronics.dk/ or send me an e-mail: kristianl@tkjelectronics.com */ #include #ifdef dobogusinclude // Satisfy the IDE, which needs to see the include statment in the ino too. #include #include #endif USB Usb; PS4USB PS4(&Usb); boolean printAngle, printTouch; uint8_t oldL2Value, oldR2Value; void setup() { Serial.begin(115200); while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection if (Usb.Init() == -1) { Serial.print(F("\r\nOSC did not start")); while (1); // Halt } Serial.print(F("\r\nPS4 USB Library Started")); } void loop() { Usb.Task(); if (PS4.connected()) { if (PS4.getAnalogHat(LeftHatX) > 137 || PS4.getAnalogHat(LeftHatX) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatX) > 137 || PS4.getAnalogHat(RightHatX) < 117 || PS4.getAnalogHat(RightHatY) > 137 || PS4.getAnalogHat(RightHatY) < 117) { Serial.print(F("\r\nLeftHatX: ")); Serial.print(PS4.getAnalogHat(LeftHatX)); Serial.print(F("\tLeftHatY: ")); Serial.print(PS4.getAnalogHat(LeftHatY)); Serial.print(F("\tRightHatX: ")); Serial.print(PS4.getAnalogHat(RightHatX)); Serial.print(F("\tRightHatY: ")); Serial.print(PS4.getAnalogHat(RightHatY)); } if (PS4.getAnalogButton(L2) || PS4.getAnalogButton(R2)) { // These are the only analog buttons on the PS4 controller Serial.print(F("\r\nL2: ")); Serial.print(PS4.getAnalogButton(L2)); Serial.print(F("\tR2: ")); Serial.print(PS4.getAnalogButton(R2)); } if (PS4.getAnalogButton(L2) != oldL2Value || PS4.getAnalogButton(R2) != oldR2Value) // Only write value if it's different PS4.setRumbleOn(PS4.getAnalogButton(L2), PS4.getAnalogButton(R2)); oldL2Value = PS4.getAnalogButton(L2); oldR2Value = PS4.getAnalogButton(R2); if (PS4.getButtonClick(PS)) Serial.print(F("\r\nPS")); if (PS4.getButtonClick(TRIANGLE)) { Serial.print(F("\r\nTraingle")); PS4.setRumbleOn(RumbleLow); } if (PS4.getButtonClick(CIRCLE)) { Serial.print(F("\r\nCircle")); PS4.setRumbleOn(RumbleHigh); } if (PS4.getButtonClick(CROSS)) { Serial.print(F("\r\nCross")); PS4.setLedFlash(10, 10); // Set it to blink rapidly } if (PS4.getButtonClick(SQUARE)) { Serial.print(F("\r\nSquare")); PS4.setLedFlash(0, 0); // Turn off blinking } if (PS4.getButtonClick(UP)) { Serial.print(F("\r\nUp")); PS4.setLed(Red); } if (PS4.getButtonClick(RIGHT)) { Serial.print(F("\r\nRight")); PS4.setLed(Blue); } if (PS4.getButtonClick(DOWN)) { Serial.print(F("\r\nDown")); PS4.setLed(Yellow); } if (PS4.getButtonClick(LEFT)) { Serial.print(F("\r\nLeft")); PS4.setLed(Green); } if (PS4.getButtonClick(L1)) Serial.print(F("\r\nL1")); if (PS4.getButtonClick(L3)) Serial.print(F("\r\nL3")); if (PS4.getButtonClick(R1)) Serial.print(F("\r\nR1")); if (PS4.getButtonClick(R3)) Serial.print(F("\r\nR3")); if (PS4.getButtonClick(SHARE)) Serial.print(F("\r\nShare")); if (PS4.getButtonClick(OPTIONS)) { Serial.print(F("\r\nOptions")); printAngle = !printAngle; } if (PS4.getButtonClick(TOUCHPAD)) { Serial.print(F("\r\nTouchpad")); printTouch = !printTouch; } if (printAngle) { // Print angle calculated using the accelerometer only Serial.print(F("\r\nPitch: ")); Serial.print(PS4.getAngle(Pitch)); Serial.print(F("\tRoll: ")); Serial.print(PS4.getAngle(Roll)); } if (printTouch) { // Print the x, y coordinates of the touchpad if (PS4.isTouching(0) || PS4.isTouching(1)) // Print newline and carriage return if any of the fingers are touching the touchpad Serial.print(F("\r\n")); for (uint8_t i = 0; i < 2; i++) { // The touchpad track two fingers if (PS4.isTouching(i)) { // Print the position of the finger if it is touching the touchpad Serial.print(F("X")); Serial.print(i + 1); Serial.print(F(": ")); Serial.print(PS4.getX(i)); Serial.print(F("\tY")); Serial.print(i + 1); Serial.print(F(": ")); Serial.print(PS4.getY(i)); Serial.print(F("\t")); } } } } }