USB_Host_Shield_2.0/PS4BT.cpp
Kristian Lauszus 3dd5b1ab1c Handle DPAD properly on the PS4 controller
The DPAD got separate values for each case - see: DPADEnum in PS4BT.h.
2014-01-12 18:15:13 +01:00

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/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#include "PS4BT.h"
// To enable serial debugging see "settings.h"
//#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller
/** Buttons on the controller */
const uint8_t PS4_BUTTONS[] PROGMEM = {
DPAD_UP, // UP
DPAD_RIGHT, // RIGHT
DPAD_DOWN, // DOWN
DPAD_LEFT, // LEFT
0x0C, // SHARE
0x0D, // OPTIONS
0x0E, // L3
0x0F, // R3
0x0A, // L2
0x0B, // R2
0x08, // L1
0x09, // R1
0x07, // TRIANGLE
0x06, // CIRCLE
0x05, // CROSS
0x04, // SQUARE
0x10, // PS
0x11, // TOUCHPAD
};
/** Analog buttons on the controller */
const uint8_t PS4_ANALOG_BUTTONS[] PROGMEM = {
0, 0, 0, 0, 0, 0, 0, 0, // Skip UP, RIGHT, DOWN, LEFT, SHARE, OPTIONS, L3, and R3
0, // L2
1, // R2
};
bool PS4BT::checkDpad(DPADEnum b) {
switch (b) {
case DPAD_UP:
return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT;
case DPAD_RIGHT:
return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN;
case DPAD_DOWN:
return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT;
case DPAD_LEFT:
return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP;
default:
return false;
}
}
bool PS4BT::getButtonPress(ButtonEnum b) {
uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
if (b <= LEFT) // Dpad
return checkDpad((DPADEnum)button);
else {
uint8_t index = button < 8 ? 0 : button < 16 ? 1 : 2;
uint8_t mask = (1 << (button - 8 * index));
return ps4Data.btn.val[index] & mask;
}
}
bool PS4BT::getButtonClick(ButtonEnum b) {
uint8_t mask, index = 0;
if (b <= LEFT) // Dpad
mask = 1 << b;
else {
uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
index = button < 8 ? 0 : button < 16 ? 1 : 2;
mask = (1 << (button - 8 * index));
}
bool click = buttonClickState.val[index] & mask;
buttonClickState.val[index] &= ~mask; // Clear "click" event
return click;
}
uint8_t PS4BT::getAnalogButton(ButtonEnum a) {
return ps4Data.trigger[pgm_read_byte(&PS4_ANALOG_BUTTONS[(uint8_t)a])];
}
uint8_t PS4BT::getAnalogHat(AnalogHatEnum a) {
return ps4Data.hatValue[(uint8_t)a];
}
void PS4BT::Parse(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) {
if (len == sizeof(PS4Data) && buf) {
memcpy(&ps4Data, buf, len);
for (uint8_t i = 0; i < sizeof(ps4Data.btn); i++) {
if (ps4Data.btn.val[i] != oldButtonState.val[i]) { // Check if anything has changed
buttonClickState.val[i] = ps4Data.btn.val[i] & ~oldButtonState.val[i]; // Update click state variable
oldButtonState.val[i] = ps4Data.btn.val[i];
if (i == 0) { // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
uint8_t newDpad = 0;
if (checkDpad(DPAD_UP))
newDpad |= 1 << UP;
if (checkDpad(DPAD_RIGHT))
newDpad |= 1 << RIGHT;
if (checkDpad(DPAD_DOWN))
newDpad |= 1 << DOWN;
if (checkDpad(DPAD_LEFT))
newDpad |= 1 << LEFT;
if (newDpad != oldDpad) {
buttonClickState.dpad = newDpad & ~oldDpad; // Override values
oldDpad = newDpad;
}
}
}
}
#ifdef PRINTREPORT
for (uint8_t i = 0; i < len; i++) {
D_PrintHex<uint8_t > (buf[i], 0x80);
Notify(PSTR(" "), 0x80);
}
Notify(PSTR("\r\n"), 0x80);
#endif
}
}