mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
185 lines
No EOL
6.1 KiB
C++
185 lines
No EOL
6.1 KiB
C++
/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _ps4bt_h_
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#define _ps4bt_h_
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#include "BTHID.h"
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#include "controllerEnums.h"
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enum DPADEnum {
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DPAD_UP = 0x0,
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DPAD_UP_RIGHT = 0x1,
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DPAD_RIGHT = 0x2,
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DPAD_RIGHT_DOWN = 0x3,
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DPAD_DOWN = 0x4,
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DPAD_DOWN_LEFT = 0x5,
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DPAD_LEFT = 0x6,
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DPAD_LEFT_UP = 0x7,
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DPAD_OFF = 0x8,
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};
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union PS4Buttons {
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struct {
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uint8_t dpad : 4;
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uint8_t square : 1;
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uint8_t cross : 1;
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uint8_t circle : 1;
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uint8_t triangle : 1;
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uint8_t l1 : 1;
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uint8_t r1 : 1;
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uint8_t l2 : 1;
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uint8_t r2 : 1;
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uint8_t share : 1;
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uint8_t options : 1;
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uint8_t l3 : 1;
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uint8_t r3 : 1;
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uint8_t ps : 1;
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uint8_t touchpad : 1;
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uint8_t dummy : 6;
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};
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uint8_t val[3];
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};
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struct PS4Data {
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uint8_t hatValue[4];
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PS4Buttons btn;
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uint8_t trigger[2];
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};
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/**
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* This class implements support for the PS4 controller via Bluetooth.
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* It uses the BTHID class for all the Bluetooth communication.
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*/
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class PS4BT : public HIDReportParser, public BTHIDService {
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public:
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/**
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* Constructor for the PS4BT class.
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* @param p Pointer to the BTHID class instance.
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*/
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PS4BT(BTHID *p) :
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pBthid(p) {
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pBthid->SetReportParser(KEYBOARD_PARSER_ID, this);
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pBthid->registerServiceClass(this); // Register it as a Bluetooth HID service
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Reset();
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};
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virtual void Parse(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf);
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/** @name PS4 Controller functions */
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/**
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* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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*
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* While getButtonClick(ButtonEnum b) will only return it once.
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*
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* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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* @param b ::ButtonEnum to read.
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* @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
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*/
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bool getButtonPress(ButtonEnum b);
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bool getButtonClick(ButtonEnum b);
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/**@}*/
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/** @name PS4 Controller functions */
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/**
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* Used to get the analog value from button presses.
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* @param a The ::ButtonEnum to read.
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* The supported buttons are:
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* ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2,
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* ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T.
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* @return Analog value in the range of 0-255.
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*/
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uint8_t getAnalogButton(ButtonEnum a);
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/**
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* Used to read the analog joystick.
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* @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
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* @return Return the analog value in the range of 0-255.
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*/
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uint8_t getAnalogHat(AnalogHatEnum a);
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/**@}*/
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/** True if a device is connected */
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bool connected() {
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if (pBthid)
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return pBthid->connected;
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return false;
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};
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/** Used this to disconnect the devices. */
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void disconnect() {
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if (pBthid)
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pBthid->disconnect();
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};
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/** Call this to start the paring sequence with a device */
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void pair(void) {
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if (pBthid)
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pBthid->pair();
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};
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/**
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* Used to call your own function when the device is successfully initialized.
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* @param funcOnInit Function to call.
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*/
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void attachOnInit(void (*funcOnInit)(void)) {
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pFuncOnInit = funcOnInit;
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};
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/** @name BTHIDService implementation */
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/** Used to reset the different buffers to there default values */
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virtual void Reset() {
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uint8_t i;
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for (0; i < sizeof(ps4Data.hatValue); i++)
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ps4Data.hatValue[i] = 127;
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for (0; i < sizeof(PS4Buttons); i++) {
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ps4Data.btn.val[i] = 0;
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oldButtonState.val[i] = 0;
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}
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for (0; i < sizeof(ps4Data.trigger); i++)
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ps4Data.trigger[i] = 0;
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ps4Data.btn.dpad = DPAD_OFF;
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oldButtonState.dpad = DPAD_OFF;
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buttonClickState.dpad = 0;
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oldDpad = 0;
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};
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/**
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* Called when a device is successfully initialized.
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* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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* This is useful for instance if you want to set the LEDs in a specific way.
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*/
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virtual void onInit() {
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if (pFuncOnInit)
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pFuncOnInit(); // Call the user function
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};
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/**@}*/
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private:
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void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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bool checkDpad(DPADEnum b); // Used to check PS4 DPAD buttons
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BTHID *pBthid; // Pointer to BTHID instance
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PS4Data ps4Data;
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PS4Buttons oldButtonState, buttonClickState;
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uint8_t oldDpad;
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};
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#endif |