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https://github.com/felis/USB_Host_Shield_2.0.git
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99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
/*
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Example sketch for the PS4 Bluetooth library - developed by Kristian Lauszus
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <PS4BT.h>
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#include <usbhub.h>
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// Satisfy IDE, which only needs to see the include statment in the ino.
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#ifdef dobogusinclude
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#include <spi4teensy3.h>
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#endif
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USB Usb;
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//USBHub Hub1(&Usb); // Some dongles have a hub inside
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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/* You can create the instance of the BTHID class in two ways */
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// This will start an inquiry and then pair with the PS4 controller - you only have to do this once
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// You will need to hold down the PS and Share button at the same time, the PS4 controller will then start to blink rapidly indicating that it is in paring mode
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BTHID bthid(&Btd, PAIR);
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// After that you can simply create the instance like so and then press the PS button on the device
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//BTHID bthid(&Btd);
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PS4BT PS4(&bthid); // You should not modify this instance
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void setup() {
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Serial.begin(115200);
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while (1); // Halt
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}
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Serial.print(F("\r\nPS4 Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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if (PS4.connected()) {
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if (PS4.getAnalogHat(LeftHatX) > 137 || PS4.getAnalogHat(LeftHatX) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatX) > 137 || PS4.getAnalogHat(RightHatX) < 117 || PS4.getAnalogHat(RightHatY) > 137 || PS4.getAnalogHat(RightHatY) < 117) {
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Serial.print(F("\r\nLeftHatX: "));
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Serial.print(PS4.getAnalogHat(LeftHatX));
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Serial.print(F("\tLeftHatY: "));
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Serial.print(PS4.getAnalogHat(LeftHatY));
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Serial.print(F("\tRightHatX: "));
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Serial.print(PS4.getAnalogHat(RightHatX));
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Serial.print(F("\tRightHatY: "));
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Serial.print(PS4.getAnalogHat(RightHatY));
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}
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if (PS4.getAnalogButton(L2) || PS4.getAnalogButton(R2)) { // These are the only analog buttons on the PS4 controller
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Serial.print(F("\r\nL2: "));
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Serial.print(PS4.getAnalogButton(L2));
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Serial.print(F("\tR2: "));
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Serial.print(PS4.getAnalogButton(R2));
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}
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if (PS4.getButtonClick(PS)) {
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Serial.print(F("\r\nPS"));
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PS4.disconnect();
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}
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else {
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if (PS4.getButtonClick(TRIANGLE))
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Serial.print(F("\r\nTraingle"));
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if (PS4.getButtonClick(CIRCLE))
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Serial.print(F("\r\nCircle"));
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if (PS4.getButtonClick(CROSS))
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Serial.print(F("\r\nCross"));
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if (PS4.getButtonClick(SQUARE))
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Serial.print(F("\r\nSquare"));
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if (PS4.getButtonClick(UP))
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Serial.print(F("\r\nUp"));
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if (PS4.getButtonClick(RIGHT))
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Serial.print(F("\r\nRight"));
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if (PS4.getButtonClick(DOWN))
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Serial.print(F("\r\nDown"));
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if (PS4.getButtonClick(LEFT))
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Serial.print(F("\r\nLeft"));
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if (PS4.getButtonClick(L1))
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Serial.print(F("\r\nL1"));
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if (PS4.getButtonClick(L3))
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Serial.print(F("\r\nL3"));
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if (PS4.getButtonClick(R1))
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Serial.print(F("\r\nR1"));
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if (PS4.getButtonClick(R3))
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Serial.print(F("\r\nR3"));
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if (PS4.getButtonClick(SHARE))
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Serial.print(F("\r\nShare"));
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if (PS4.getButtonClick(OPTIONS))
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Serial.print(F("\r\nOptions"));
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if (PS4.getButtonClick(TOUCHPAD))
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Serial.print(F("\r\nTouchpad"));
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}
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}
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}
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