mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
414 lines
13 KiB
C++
414 lines
13 KiB
C++
/* Copyright (C) 2021 Kristian Sloth Lauszus. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Sloth Lauszus
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Web : https://lauszus.com
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e-mail : lauszus@gmail.com
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Thanks to Joseph Duchesne for the initial code.
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Based on Ludwig Füchsl's https://github.com/Ohjurot/DualSense-Windows PS5 port
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and the series of patches found here: https://patchwork.kernel.org/project/linux-input/cover/20201219062336.72568-1-roderick@gaikai.com/
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*/
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#ifndef _ps5parser_h_
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#define _ps5parser_h_
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#include "Usb.h"
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#include "controllerEnums.h"
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#include "PS5Trigger.h"
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/** Buttons on the controller */
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const uint8_t PS5_BUTTONS[] PROGMEM = {
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UP, // UP
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RIGHT, // RIGHT
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DOWN, // DOWN
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LEFT, // LEFT
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0x0C, // CREATE
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0x0D, // OPTIONS
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0x0E, // L3
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0x0F, // R3
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0x0A, // L2
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0x0B, // R2
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0x08, // L1
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0x09, // R1
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0x07, // TRIANGLE
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0x06, // CIRCLE
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0x05, // CROSS
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0x04, // SQUARE
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0x10, // PS
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0x11, // TOUCHPAD
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0x12, // MICROPHONE
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};
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union PS5Buttons {
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struct {
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uint8_t dpad : 4;
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uint8_t square : 1;
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uint8_t cross : 1;
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uint8_t circle : 1;
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uint8_t triangle : 1;
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uint8_t l1 : 1;
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uint8_t r1 : 1;
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uint8_t l2 : 1;
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uint8_t r2 : 1;
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uint8_t create : 1;
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uint8_t menu : 1;
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uint8_t l3 : 1;
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uint8_t r3 : 1;
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uint8_t ps : 1;
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uint8_t touchpad : 1;
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uint8_t mic : 1;
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uint8_t dummy : 5;
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} __attribute__((packed));
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uint32_t val : 24;
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} __attribute__((packed));
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struct ps5TouchpadXY {
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struct {
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uint8_t counter : 7; // Increments every time a finger is touching the touchpad
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uint8_t touching : 1; // The top bit is cleared if the finger is touching the touchpad
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uint16_t x : 12;
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uint16_t y : 12;
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} __attribute__((packed)) finger[2]; // 0 = first finger, 1 = second finger
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} __attribute__((packed));
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union PS5Status {
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struct {
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// first byte
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uint8_t headphone : 1;
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uint8_t dummy : 2; // Seems to change when a jack is plugged in. First bit stays on when a mic is plugged in.
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uint8_t usb : 1; // charging
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uint8_t dummy2: 4;
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// second byte
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uint8_t mic : 1;
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uint8_t dummy3 : 3;
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} __attribute__((packed));
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uint16_t val;
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} __attribute__((packed));
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struct PS5Data {
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/* Button and joystick values */
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uint8_t hatValue[4]; // 0-3 bytes
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uint8_t trigger[2]; // 4-5
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uint8_t sequence_number; // 6
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PS5Buttons btn; // 7-9
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uint8_t reserved[5]; // 0xA-0xD
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/* Gyro and accelerometer values */
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int16_t gyroX, gyroZ, gyroY; // 0x0F - 0x14
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int16_t accX, accZ, accY; // 0x15-0x1A
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int32_t sensor_timestamp;
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uint8_t reserved2;
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// 0x20 - 0x23 touchpad point 1
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// 0x24 - 0x27 touchpad point 2
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ps5TouchpadXY xy;
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#if 0 // The status byte depends on if it's sent via USB or Bluetooth, so is not parsed for now
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uint8_t reserved3; // 0x28
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uint8_t rightTriggerFeedback; // 0x29
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uint8_t leftTriggerFeedback; // 0x2A
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uint8_t reserved4[10]; // 0x2B - 0x34
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// status bytes 0x35-0x36
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PS5Status status;
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#endif
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} __attribute__((packed));
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struct PS5Output {
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uint8_t bigRumble, smallRumble; // Rumble
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uint8_t microphoneLed;
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uint8_t disableLeds;
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uint8_t playerLeds;
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uint8_t r, g, b; // RGB for lightbar
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bool reportChanged; // The data is send when data is received from the controller
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} __attribute__((packed));
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/** This class parses all the data sent by the PS5 controller */
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class PS5Parser {
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public:
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/** Constructor for the PS5Parser class. */
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PS5Parser() : leftTrigger(), rightTrigger() {
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Reset();
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};
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/** Used these to manipulate the haptic triggers */
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PS5Trigger leftTrigger, rightTrigger;
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/** @name PS5 Controller functions */
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/**
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* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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*
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* While getButtonClick(ButtonEnum b) will only return it once.
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*
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* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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* @param b ::ButtonEnum to read.
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* @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
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*/
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bool getButtonPress(ButtonEnum b);
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bool getButtonClick(ButtonEnum b);
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/**@}*/
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/** @name PS5 Controller functions */
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/**
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* Used to get the analog value from button presses.
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* @param b The ::ButtonEnum to read.
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* The supported buttons are:
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* ::L2 and ::R2.
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* @return Analog value in the range of 0-255.
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*/
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uint8_t getAnalogButton(ButtonEnum b);
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/**
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* Used to read the analog joystick.
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* @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
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* @return Return the analog value in the range of 0-255.
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*/
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uint8_t getAnalogHat(AnalogHatEnum a);
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/**
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* Get the x-coordinate of the touchpad. Position 0 is in the top left.
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* @param finger 0 = first finger, 1 = second finger. If omitted, then 0 will be used.
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*/
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uint16_t getX(uint8_t finger = 0) {
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return ps5Data.xy.finger[finger].x;
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};
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/**
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* Get the y-coordinate of the touchpad. Position 0 is in the top left.
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* @param finger 0 = first finger, 1 = second finger. If omitted, then 0 will be used.
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* @return Returns the y-coordinate of the finger.
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*/
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uint16_t getY(uint8_t finger = 0) {
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return ps5Data.xy.finger[finger].y;
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};
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/**
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* Returns whenever the user is toucing the touchpad.
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* @param finger 0 = first finger, 1 = second finger. If omitted, then 0 will be used.
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* @return Returns true if the specific finger is touching the touchpad.
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*/
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bool isTouching(uint8_t finger = 0) {
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return !(ps5Data.xy.finger[finger].touching); // The bit is cleared when a finger is touching the touchpad
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};
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/**
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* This counter increments every time a finger touches the touchpad.
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* @param finger 0 = first finger, 1 = second finger. If omitted, then 0 will be used.
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* @return Return the value of the counter, note that it is only a 7-bit value.
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*/
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uint8_t getTouchCounter(uint8_t finger = 0) {
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return ps5Data.xy.finger[finger].counter;
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};
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/**
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* Get the angle of the controller calculated using the accelerometer.
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* @param a Either ::Pitch or ::Roll.
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* @return Return the angle in the range of 0-360.
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*/
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float getAngle(AngleEnum a) {
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if (a == Pitch)
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return (atan2f(-ps5Data.accY, -ps5Data.accZ) + PI) * RAD_TO_DEG;
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else
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return (atan2f(ps5Data.accX, -ps5Data.accZ) + PI) * RAD_TO_DEG;
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};
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/**
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* Used to get the raw values from the 3-axis gyroscope and 3-axis accelerometer inside the PS5 controller.
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* @param s The sensor to read.
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* @return Returns the raw sensor reading.
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*/
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int16_t getSensor(SensorEnum s) {
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switch(s) {
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case gX:
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return ps5Data.gyroX;
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case gY:
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return ps5Data.gyroY;
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case gZ:
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return ps5Data.gyroZ;
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case aX:
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return ps5Data.accX;
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case aY:
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return ps5Data.accY;
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case aZ:
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return ps5Data.accZ;
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default:
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return 0;
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}
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};
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#if 0 // Seems to only be available via Bluetooth, so have been disabled for now
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/**
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* Return the battery level of the PS5 controller.
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* @return The battery level in the range 0-15.
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*/
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uint8_t getBatteryLevel() {
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return ps5Data.status.battery;
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};
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#endif
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#if 0 // These are only valid via USB, so have been commented out for now
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/**
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* Use this to check if an USB cable is connected to the PS5 controller.
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* @return Returns true if an USB cable is connected.
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*/
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bool getUsbStatus() {
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return ps5Data.status.usb;
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};
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/**
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* Use this to check if an audio jack cable is connected to the PS5 controller.
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* @return Returns true if an audio jack cable is connected.
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*/
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bool getAudioStatus() {
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return ps5Data.status.headphone;
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};
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/**
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* Use this to check if a microphone is connected to the PS5 controller.
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* @return Returns true if a microphone is connected.
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*/
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bool getMicStatus() {
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return ps5Data.status.mic;
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};
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#endif
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/** Turn both rumble and the LEDs off. */
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void setAllOff() {
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setRumbleOff();
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setLedOff();
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};
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/** Set rumble off. */
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void setRumbleOff() {
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setRumbleOn(0, 0);
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};
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/**
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* Turn on rumble.
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* @param mode Either ::RumbleHigh or ::RumbleLow.
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*/
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void setRumbleOn(RumbleEnum mode) {
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if (mode == RumbleLow)
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setRumbleOn(0x00, 0xFF);
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else
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setRumbleOn(0xFF, 0x00);
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};
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/**
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* Turn on rumble.
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* @param bigRumble Value for big motor.
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* @param smallRumble Value for small motor.
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*/
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void setRumbleOn(uint8_t bigRumble, uint8_t smallRumble) {
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ps5Output.bigRumble = bigRumble;
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ps5Output.smallRumble = smallRumble;
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ps5Output.reportChanged = true;
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};
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/** Turn all LEDs off. */
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void setLedOff() {
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setLed(0, 0, 0);
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};
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/**
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* Use this to set the color using RGB values.
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* @param r,g,b RGB value.
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*/
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void setLed(uint8_t r, uint8_t g, uint8_t b) {
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ps5Output.r = r;
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ps5Output.g = g;
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ps5Output.b = b;
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ps5Output.reportChanged = true;
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};
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/**
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* Use this to set the color using the predefined colors in ::ColorsEnum.
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* @param color The desired color.
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*/
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void setLed(ColorsEnum color) {
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setLed((uint8_t)(color >> 16), (uint8_t)(color >> 8), (uint8_t)(color));
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};
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/** Turn all player LEDs off. */
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void setPlayerLedOff() {
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setPlayerLed(0);
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}
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/**
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* Use this to set five player LEDs.
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* @param mask Bit mask to set the five player LEDs. The first 5 bits represent a LED each.
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*/
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void setPlayerLed(uint8_t mask) {
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ps5Output.playerLeds = mask;
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ps5Output.reportChanged = true;
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}
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/** Use to turn the microphone LED off. */
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void setMicLedOff() {
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setMicLed(0);
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}
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/**
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* Use this to turn the microphone LED on/off.
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* @param on Turn the microphone LED on/off.
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*/
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void setMicLed(bool on) {
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ps5Output.microphoneLed = on ? 1 : 0;
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ps5Output.reportChanged = true;
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}
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/** Get the incoming message count. */
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uint16_t getMessageCounter(){
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return message_counter;
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}
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protected:
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/**
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* Used to parse data sent from the PS5 controller.
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* @param len Length of the data.
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* @param buf Pointer to the data buffer.
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*/
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void Parse(uint8_t len, uint8_t *buf);
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/** Used to reset the different buffers to their default values */
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void Reset();
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/**
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* Send the output to the PS5 controller. This is implemented in PS5BT.h and PS5USB.h.
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* @param output Pointer to PS5Output buffer;
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*/
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virtual void sendOutputReport(PS5Output *output) = 0;
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private:
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bool checkDpad(ButtonEnum b); // Used to check PS5 DPAD buttons
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PS5Data ps5Data;
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PS5Buttons oldButtonState, buttonClickState;
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PS5Output ps5Output;
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uint8_t oldDpad;
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uint16_t message_counter = 0;
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};
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#endif
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