USB_Host_Shield_2.0/PS5USB.h
2021-01-19 20:28:47 +01:00

157 lines
6 KiB
C++

/* Copyright (C) 2021 Kristian Sloth Lauszus. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Sloth Lauszus
Web : https://lauszus.com
e-mail : lauszus@gmail.com
Thanks to Joseph Duchesne for the initial port. Data structure mapping partially based
on values from Ludwig Füchsl's https://github.com/Ohjurot/DualSense-Windows
*/
#ifndef _ps5usb_h_
#define _ps5usb_h_
#include "hiduniversal.h"
#include "PS5Parser.h"
#define PS5_VID 0x054C // Sony Corporation
#define PS5_PID 0x0CE6 // PS5 Controller
/**
* This class implements support for the PS5 controller via USB.
* It uses the HIDUniversal class for all the USB communication.
*/
class PS5USB : public HIDUniversal, public PS5Parser {
public:
/**
* Constructor for the PS5USB class.
* @param p Pointer to the USB class instance.
*/
PS5USB(USB *p) :
HIDUniversal(p) {
PS5Parser::Reset();
};
/**
* Used to check if a PS5 controller is connected.
* @return Returns true if it is connected.
*/
bool connected() {
return HIDUniversal::isReady() && HIDUniversal::VID == PS5_VID && HIDUniversal::PID == PS5_PID;
};
/**
* Used to call your own function when the device is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
protected:
/** @name HIDUniversal implementation */
/**
* Used to parse USB HID data.
* @param hid Pointer to the HID class.
* @param is_rpt_id Only used for Hubs.
* @param len The length of the incoming data.
* @param buf Pointer to the data buffer.
*/
virtual void ParseHIDData(USBHID *hid __attribute__((unused)), bool is_rpt_id __attribute__((unused)), uint8_t len, uint8_t *buf) {
if (HIDUniversal::VID == PS5_VID && HIDUniversal::PID == PS5_PID)
PS5Parser::Parse(len, buf);
};
/**
* Called when a device is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
virtual uint8_t OnInitSuccessful() {
if (HIDUniversal::VID == PS5_VID && HIDUniversal::PID == PS5_PID) {
PS5Parser::Reset();
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
else
setLed(Red); // Set the LED to red, so it is consistent with the PS5BT driver
};
return 0;
};
/**@}*/
/** @name PS5Parser implementation */
virtual void sendOutputReport(PS5Output *output) { // Source: https://github.com/chrippa/ds4drv
// PS4 Source: https://github.com/chrippa/ds4drv
// PS5 values from https://www.reddit.com/r/gamedev/comments/jumvi5/dualsense_haptics_leds_and_more_hid_output_report/,
// Ludwig Füchsl's https://github.com/Ohjurot/DualSense-Windows and
// the series of patches found here: https://patchwork.kernel.org/project/linux-input/cover/20201219062336.72568-1-roderick@gaikai.com/
uint8_t buf[1 /* report id */ + 47 /* common */];
memset(buf, 0, sizeof(buf));
buf[0x00] = 0x02; // Report ID
buf[0x01] = 0xFF; // feature flags 1
buf[0x02]= 0xF7; // feature flags 2
buf[0x03] = output->smallRumble; // Small Rumble
buf[0x04] = output->bigRumble; // Big rumble
// 5-7 headphone, speaker, mic volume, audio flags
buf[0x09] = (uint8_t)output->microphoneLed;
// 0x0A mute flags
// Adaptive Triggers: 0x0B-0x14 right, 0x15 unknown, 0x16-0x1F left
rightTrigger.processTrigger(&buf[0x0B]); // right
leftTrigger.processTrigger(&buf[0x16]); // left
// 0x20-0x24 unknown
// 0x25 trigger motor effect strengths
// 0x26 speaker volume
// player LEDs
buf[0x27] = 0x03; // led brightness, pulse
buf[0x2A] = output->disableLeds ? 0x01 : 0x2; // led pulse option
// buf[0x2B] LED brightness, 0 = full, 1= medium, 2 = low
buf[0x2C] = output->playerLeds; // 5 white player LEDs
// lightbar
buf[0x2D] = output->r; // Red
buf[0x2E] = output->g; // Green
buf[0x2F] = output->b; // Blue
output->reportChanged = false;
// There is no need to calculate a crc32 when the controller is connected via USB
pUsb->outTransfer(bAddress, epInfo[ hidInterfaces[0].epIndex[epInterruptOutIndex] ].epAddr, sizeof(buf), buf);
};
/**@}*/
/** @name USBDeviceConfig implementation */
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
return (vid == PS5_VID && pid == PS5_PID);
};
/**@}*/
private:
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
};
#endif