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https://github.com/felis/USB_Host_Shield_2.0.git
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104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/*
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Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <Wii.h>
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#include <usbhub.h>
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USB Usb;
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USBHub Hub1(&Usb); // Some dongles have a hub inside
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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/* You can create the instance of the class in two ways */
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WII Wii(&Btd,PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
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//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
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bool printAngle;
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void setup() {
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Serial.begin(115200);
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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}
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Serial.print(F("\r\nWiimote Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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if(Wii.wiimoteConnected) {
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if(Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
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Serial.print(F("\r\nHOME"));
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Wii.disconnect();
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}
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else {
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if(Wii.getButtonClick(LEFT)) {
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Wii.setAllOff();
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Wii.setLedOn(LED1);
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Serial.print(F("\r\nLeft"));
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}
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if(Wii.getButtonClick(RIGHT)) {
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Wii.setAllOff();
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Wii.setLedOn(LED3);
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Serial.print(F("\r\nRight"));
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}
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if(Wii.getButtonClick(DOWN)) {
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Wii.setAllOff();
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Wii.setLedOn(LED4);
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Serial.print(F("\r\nDown"));
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}
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if(Wii.getButtonClick(UP)) {
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Wii.setAllOff();
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Wii.setLedOn(LED2);
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Serial.print(F("\r\nUp"));
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}
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if(Wii.getButtonClick(PLUS))
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Serial.print(F("\r\nPlus"));
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if(Wii.getButtonClick(MINUS))
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Serial.print(F("\r\nMinus"));
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if(Wii.getButtonClick(ONE))
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Serial.print(F("\r\nOne"));
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if(Wii.getButtonClick(TWO))
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Serial.print(F("\r\nTwo"));
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if(Wii.getButtonClick(A)) {
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printAngle = !printAngle;
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Serial.print(F("\r\nA"));
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}
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if(Wii.getButtonClick(B)) {
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Wii.setRumbleToggle();
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Serial.print(F("\r\nB"));
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}
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}
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if(printAngle) {
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Serial.print(F("\r\nPitch: "));
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Serial.print(Wii.getPitch());
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Serial.print(F("\tRoll: "));
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Serial.print(Wii.getRoll());
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if(Wii.motionPlusConnected) {
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Serial.print(F("\tYaw: "));
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Serial.print(Wii.getYaw());
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}
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if(Wii.nunchuckConnected) {
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Serial.print(F("\tNunchuck Pitch: "));
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Serial.print(Wii.getNunchuckPitch());
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Serial.print(F("\tNunchuck Roll: "));
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Serial.print(Wii.getNunchuckRoll());
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}
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}
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}
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if(Wii.nunchuckConnected) {
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if(Wii.getButtonClick(Z))
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Serial.print(F("\r\nZ"));
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if(Wii.getButtonClick(C))
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Serial.print(F("\r\nC"));
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if(Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
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Serial.print(F("\r\nHatX: "));
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Serial.print(Wii.getAnalogHat(HatX));
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Serial.print(F("\tHatY: "));
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Serial.print(Wii.getAnalogHat(HatY));
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}
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}
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}
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