USB_Host_Shield_2.0/SwitchProUSB.h

156 lines
6.3 KiB
C++

/* Copyright (C) 2021 Kristian Sloth Lauszus. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Sloth Lauszus
Web : https://lauszus.com
e-mail : lauszus@gmail.com
*/
#ifndef _switch_pro_usb_h_
#define _switch_pro_usb_h_
#include "hiduniversal.h"
#include "SwitchProParser.h"
#define SWITCH_PRO_VID 0x057E // Nintendo Corporation
#define SWITCH_PRO_PID 0x2009 // Switch Pro Controller
/**
* This class implements support for the Switch Pro controller via USB.
* It uses the HIDUniversal class for all the USB communication.
*/
class SwitchProUSB : public HIDUniversal, public SwitchProParser {
public:
/**
* Constructor for the SwitchProUSB class.
* @param p Pointer to the USB class instance.
*/
SwitchProUSB(USB *p) :
HIDUniversal(p) {
SwitchProParser::Reset();
};
/**
* Used to check if a Switch Pro controller is connected.
* @return Returns true if it is connected.
*/
bool connected() {
return HIDUniversal::isReady() && HIDUniversal::VID == SWITCH_PRO_VID && HIDUniversal::PID == SWITCH_PRO_PID;
};
/**
* Used to call your own function when the device is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
protected:
/** @name HIDUniversal implementation */
/**
* Used to parse USB HID data.
* @param hid Pointer to the HID class.
* @param is_rpt_id Only used for Hubs.
* @param len The length of the incoming data.
* @param buf Pointer to the data buffer.
*/
virtual void ParseHIDData(USBHID *hid __attribute__((unused)), bool is_rpt_id __attribute__((unused)), uint8_t len, uint8_t *buf) {
if (HIDUniversal::VID == SWITCH_PRO_VID && HIDUniversal::PID == SWITCH_PRO_PID)
SwitchProParser::Parse(len, buf);
};
/**
* Called when a device is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
virtual uint8_t OnInitSuccessful() {
if (HIDUniversal::VID == SWITCH_PRO_VID && HIDUniversal::PID == SWITCH_PRO_PID) {
SwitchProParser::Reset();
// We need to send a handshake and disable the timeout or the Pro controller will stop sending data via USB
// We can not send the commands quickly after each other, so we simply send out the commands at the same
// rate as the controller is sending data
switchProOutput.sendHandshake = switchProOutput.disableTimeout = true;
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
else {
setLedOn(LED1); // Turn on the LED1
setLedHomeOn(); // Turn on the home LED
}
}
return 0;
};
/**@}*/
/** @name SwitchProParser implementation */
virtual void sendOutputReport(uint8_t *data, uint8_t len) {
// Based on: https://github.com/Dan611/hid-procon
// The first 8 bytes are always the same. The actual report follows
uint8_t buf[8 + len];
buf[0] = 0x80; // PROCON_REPORT_SEND_USB
buf[1] = 0x92; // PROCON_USB_DO_CMD
buf[2] = 0x00;
buf[3] = 0x31;
buf[4] = 0x00;
buf[5] = 0x00;
buf[6] = 0x00;
buf[7] = 0x00;
// Cope over the report
memcpy(buf + 8, data, len);
// Endpoint (control endpoint), Interface (0x00), Report Type (Output 0x02), Report ID (0x80), nbytes, data
SetReport(epInfo[0].epAddr, 0, 0x02, buf[0], sizeof(buf), buf);
};
virtual void sendHandshake() {
switchProOutput.sendHandshake = false;
// See: https://github.com/Dan611/hid-procon/blob/master/hid-procon.c
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/USB-HID-Notes.md
uint8_t buf[2] = { 0x80 /* PROCON_REPORT_SEND_USB */, 0x02 /* PROCON_USB_HANDSHAKE */ };
// Endpoint (control endpoint), Interface (0x00), Report Type (Output 0x02), Report ID (0x80), nbytes, data
SetReport(epInfo[0].epAddr, 0, 0x02, buf[0], sizeof(buf), buf);
};
virtual void disableTimeout() {
switchProOutput.disableTimeout = false;
// See: https://github.com/Dan611/hid-procon/blob/master/hid-procon.c
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/USB-HID-Notes.md
uint8_t buf[2] = { 0x80 /* PROCON_REPORT_SEND_USB */, 0x04 /* PROCON_USB_ENABLE */ };
// Endpoint (control endpoint), Interface (0x00), Report Type (Output 0x02), Report ID (0x80), nbytes, data
SetReport(epInfo[0].epAddr, 0, 0x02, buf[0], sizeof(buf), buf);
};
/**@}*/
/** @name USBDeviceConfig implementation */
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
return (vid == SWITCH_PRO_VID && pid == SWITCH_PRO_PID);
};
/**@}*/
private:
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
};
#endif