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https://github.com/felis/USB_Host_Shield_2.0.git
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99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/*
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Example sketch for the PS4 Bluetooth library - developed by Kristian Lauszus
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <PS4BT.h>
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#include <usbhub.h>
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// Satisfy IDE, which only needs to see the include statment in the ino.
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#ifdef dobogusinclude
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#include <spi4teensy3.h>
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#endif
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USB Usb;
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//USBHub Hub1(&Usb); // Some dongles have a hub inside
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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/* You can create the instance of the BTHID class in two ways */
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// This will start an inquiry and then pair with the PS4 controller - you only have to do this once
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BTHID bthid(&Btd, PAIR);
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// After that you can simply create the instance like so and then press the PS button on the device
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//BTHID bthid(&Btd);
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PS4BT PS4(&bthid); // You should not modify this instance
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void setup() {
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Serial.begin(115200);
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while (1); // Halt
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}
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Serial.print(F("\r\nPS4 Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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if (PS4.connected()) {
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if (PS4.getAnalogHat(LeftHatX) > 137 || PS4.getAnalogHat(LeftHatX) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatX) > 137 || PS4.getAnalogHat(RightHatX) < 117 || PS4.getAnalogHat(RightHatY) > 137 || PS4.getAnalogHat(RightHatY) < 117) {
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Serial.print(F("\r\nLeftHatX: "));
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Serial.print(PS4.getAnalogHat(LeftHatX));
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Serial.print(F("\tLeftHatY: "));
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Serial.print(PS4.getAnalogHat(LeftHatY));
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Serial.print(F("\tRightHatX: "));
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Serial.print(PS4.getAnalogHat(RightHatX));
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Serial.print(F("\tRightHatY: "));
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Serial.print(PS4.getAnalogHat(RightHatY));
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}
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if (PS4.getAnalogButton(L2) || PS4.getAnalogButton(R2)) { // These are the only analog buttons on the PS4 controller
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Serial.print(F("\r\nL2: "));
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Serial.print(PS4.getAnalogButton(L2));
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Serial.print(F("\tR2: "));
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Serial.print(PS4.getAnalogButton(R2));
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}
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if (PS4.getButtonClick(PS)) {
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Serial.print(F("\r\nPS"));
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PS4.disconnect();
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}
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else {
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if (PS4.getButtonClick(TRIANGLE))
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Serial.print(F("\r\nTraingle"));
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if (PS4.getButtonClick(CIRCLE))
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Serial.print(F("\r\nCircle"));
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if (PS4.getButtonClick(CROSS))
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Serial.print(F("\r\nCross"));
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if (PS4.getButtonClick(SQUARE))
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Serial.print(F("\r\nSquare"));
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if (PS4.getButtonClick(UP))
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Serial.print(F("\r\nUp"));
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if (PS4.getButtonClick(RIGHT))
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Serial.print(F("\r\nRight"));
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if (PS4.getButtonClick(DOWN))
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Serial.print(F("\r\nDown"));
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if (PS4.getButtonClick(LEFT))
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Serial.print(F("\r\nLeft"));
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if (PS4.getButtonClick(L1))
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Serial.print(F("\r\nL1"));
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if (PS4.getButtonClick(L3))
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Serial.print(F("\r\nL3"));
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if (PS4.getButtonClick(R1))
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Serial.print(F("\r\nR1"));
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if (PS4.getButtonClick(R3))
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Serial.print(F("\r\nR3"));
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if (PS4.getButtonClick(SHARE))
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Serial.print(F("\r\nShare"));
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if (PS4.getButtonClick(OPTIONS))
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Serial.print(F("\r\nOptions"));
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if (PS4.getButtonClick(KEYPAD))
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Serial.print(F("\r\nKeypad"));
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}
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}
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}
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