mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
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2120adf283
It's not really fair to refer to the main index function as "legacy" if it's actively being used. All controller-specific 'get' filtering functions are now appended with the name of the controller rather than having it in the middle.
220 lines
8.5 KiB
C++
220 lines
8.5 KiB
C++
/* Copyright (C) 2020 Kristian Sloth Lauszus. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Sloth Lauszus
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Web : https://lauszus.com
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e-mail : lauszus@gmail.com
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*/
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#include "XBOXONESParser.h"
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// To enable serial debugging see "settings.h"
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//#define PRINTREPORT // Uncomment to print the report send by the Xbox One S Controller
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/** Buttons on the controller */
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const uint8_t XBOX_ONE_S_BUTTONS[] PROGMEM = {
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UP, // UP
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RIGHT, // RIGHT
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DOWN, // DOWN
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LEFT, // LEFT
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0x0E, // VIEW
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0x0F, // MENU
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0x10, // L3
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0x11, // R3
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0, 0, // Skip L2 and R2 as these are analog buttons
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0x0C, // L1
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0x0D, // R1
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0x09, // B
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0x08, // A
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0x0A, // X
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0x0B, // Y
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};
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enum DPADEnum {
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DPAD_OFF = 0x0,
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DPAD_UP = 0x1,
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DPAD_UP_RIGHT = 0x2,
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DPAD_RIGHT = 0x3,
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DPAD_RIGHT_DOWN = 0x4,
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DPAD_DOWN = 0x5,
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DPAD_DOWN_LEFT = 0x6,
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DPAD_LEFT = 0x7,
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DPAD_LEFT_UP = 0x8,
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};
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int8_t XBOXONESParser::getButtonIndexXboxOneS(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if ((uint8_t) index >= (sizeof(XBOX_ONE_S_BUTTONS) / sizeof(XBOX_ONE_S_BUTTONS[0]))) return -1;
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return index;
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}
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bool XBOXONESParser::checkDpad(ButtonEnum b) {
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switch (b) {
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case UP:
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return xboxOneSData.btn.dpad == DPAD_LEFT_UP || xboxOneSData.btn.dpad == DPAD_UP || xboxOneSData.btn.dpad == DPAD_UP_RIGHT;
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case RIGHT:
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return xboxOneSData.btn.dpad == DPAD_UP_RIGHT || xboxOneSData.btn.dpad == DPAD_RIGHT || xboxOneSData.btn.dpad == DPAD_RIGHT_DOWN;
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case DOWN:
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return xboxOneSData.btn.dpad == DPAD_RIGHT_DOWN || xboxOneSData.btn.dpad == DPAD_DOWN || xboxOneSData.btn.dpad == DPAD_DOWN_LEFT;
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case LEFT:
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return xboxOneSData.btn.dpad == DPAD_DOWN_LEFT || xboxOneSData.btn.dpad == DPAD_LEFT || xboxOneSData.btn.dpad == DPAD_LEFT_UP;
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default:
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return false;
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}
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}
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uint16_t XBOXONESParser::getButtonPress(ButtonEnum b) {
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const int8_t index = getButtonIndexXboxOneS(b); if (index < 0) return 0;
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if (index == ButtonIndex(L2))
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return xboxOneSData.trigger[0];
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else if (index == ButtonIndex(R2))
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return xboxOneSData.trigger[1];
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else if (index <= LEFT) // Dpad
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return checkDpad(b);
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else if (index == ButtonIndex(XBOX))
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return xboxButtonState;
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return xboxOneSData.btn.val & (1UL << pgm_read_byte(&XBOX_ONE_S_BUTTONS[index]));
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}
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bool XBOXONESParser::getButtonClick(ButtonEnum b) {
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const int8_t index = getButtonIndexXboxOneS(b); if (index < 0) return 0;
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if(index == ButtonIndex(L2)) {
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if(L2Clicked) {
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L2Clicked = false;
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return true;
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}
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return false;
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} else if(index == ButtonIndex(R2)) {
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if(R2Clicked) {
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R2Clicked = false;
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return true;
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}
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return false;
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} else if (index == ButtonIndex(XBOX)) {
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bool click = xboxbuttonClickState;
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xboxbuttonClickState = 0; // Clear "click" event
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return click;
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}
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uint32_t mask = 1UL << pgm_read_byte(&XBOX_ONE_S_BUTTONS[index]);
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bool click = buttonClickState.val & mask;
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buttonClickState.val &= ~mask; // Clear "click" event
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return click;
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}
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int16_t XBOXONESParser::getAnalogHat(AnalogHatEnum a) {
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return xboxOneSData.hatValue[(uint8_t)a] - 32768; // Convert to signed integer
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}
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void XBOXONESParser::Parse(uint8_t len, uint8_t *buf) {
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if (len > 1 && buf) {
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#ifdef PRINTREPORT
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Notify(PSTR("\r\n"), 0x80);
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for (uint8_t i = 0; i < len; i++) {
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D_PrintHex<uint8_t > (buf[i], 0x80);
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Notify(PSTR(" "), 0x80);
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}
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#endif
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if (buf[0] == 0x01) // Check report ID
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memcpy(&xboxOneSData, buf + 1, min((uint8_t)(len - 1), MFK_CASTUINT8T sizeof(xboxOneSData)));
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else if (buf[0] == 0x02) { // This report contains the Xbox button
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xboxButtonState = buf[1];
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if(xboxButtonState != xboxOldButtonState) {
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xboxbuttonClickState = xboxButtonState & ~xboxOldButtonState; // Update click state variable
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xboxOldButtonState = xboxButtonState;
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}
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return;
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} else if (buf[0] == 0x04) // Heartbeat
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return;
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else {
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#ifdef DEBUG_USB_HOST
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Notify(PSTR("\r\nUnknown report id: "), 0x80);
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D_PrintHex<uint8_t > (buf[0], 0x80);
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#endif
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return;
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}
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if (xboxOneSData.btn.val != oldButtonState.val) { // Check if anything has changed
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buttonClickState.val = xboxOneSData.btn.val & ~oldButtonState.val; // Update click state variable
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oldButtonState.val = xboxOneSData.btn.val;
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// The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
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uint8_t newDpad = 0;
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if (checkDpad(UP))
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newDpad |= 1 << UP;
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if (checkDpad(RIGHT))
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newDpad |= 1 << RIGHT;
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if (checkDpad(DOWN))
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newDpad |= 1 << DOWN;
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if (checkDpad(LEFT))
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newDpad |= 1 << LEFT;
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if (newDpad != oldDpad) {
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buttonClickState.dpad = newDpad & ~oldDpad; // Override values
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oldDpad = newDpad;
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}
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}
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// Handle click detection for triggers
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if(xboxOneSData.trigger[0] != 0 && triggerOld[0] == 0)
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L2Clicked = true;
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triggerOld[0] = xboxOneSData.trigger[0];
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if(xboxOneSData.trigger[1] != 0 && triggerOld[1] == 0)
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R2Clicked = true;
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triggerOld[1] = xboxOneSData.trigger[1];
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}
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}
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void XBOXONESParser::Reset() {
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uint8_t i;
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for (i = 0; i < sizeof(xboxOneSData.hatValue) / sizeof(xboxOneSData.hatValue[0]); i++)
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xboxOneSData.hatValue[i] = 32768; // Center value
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xboxOneSData.btn.val = 0;
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oldButtonState.val = 0;
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for (i = 0; i < sizeof(xboxOneSData.trigger) / sizeof(xboxOneSData.trigger[0]); i++)
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xboxOneSData.trigger[i] = 0;
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xboxOneSData.btn.dpad = DPAD_OFF;
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oldButtonState.dpad = DPAD_OFF;
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buttonClickState.dpad = 0;
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oldDpad = 0;
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};
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void XBOXONESParser::setRumbleOff() {
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// See: https://lore.kernel.org/patchwork/patch/973394/
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uint8_t buf[8];
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buf[0] = 0x0F; // Disable all rumble motors
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buf[1] = 0;
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buf[2] = 0;
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buf[3] = 0;
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buf[4] = 0;
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buf[5] = 0; // Duration of effect in 10 ms
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buf[6] = 0; // Start delay in 10 ms
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buf[7] = 0; // Loop count
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sendOutputReport(buf, sizeof(buf));
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}
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void XBOXONESParser::setRumbleOn(uint8_t leftTrigger, uint8_t rightTrigger, uint8_t leftMotor, uint8_t rightMotor) {
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// See: https://lore.kernel.org/patchwork/patch/973394/
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uint8_t buf[8];
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buf[0] = 1 << 3 /* Left trigger */ | 1 << 2 /* Right trigger */ | 1 << 1 /* Left motor */ | 1 << 0 /* Right motor */;
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buf[1] = leftTrigger;
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buf[2] = rightTrigger;
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buf[3] = leftMotor;
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buf[4] = rightMotor;
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buf[5] = 255; // Duration of effect in 10 ms
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buf[6] = 0; // Start delay in 10 ms
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buf[7] = 255; // Loop count
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sendOutputReport(buf, sizeof(buf));
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}
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