USB_Host_Shield_2.0/XBOXUSB.h
Kristian Sloth Lauszus 6c36eed239 Renamed USB class to USBHost, so it does not collide with the one defined in the Arduino Zero core
Also renamed the struct UsbDevice to UsbDeviceDefinition
2016-01-19 16:34:45 +01:00

225 lines
8.4 KiB
C++

/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _xboxusb_h_
#define _xboxusb_h_
#include "Usb.h"
#include "usbhid.h"
#include "xboxEnums.h"
/* Data Xbox 360 taken from descriptors */
#define EP_MAXPKTSIZE 32 // max size for data via USB
/* Names we give to the 3 Xbox360 pipes */
#define XBOX_CONTROL_PIPE 0
#define XBOX_INPUT_PIPE 1
#define XBOX_OUTPUT_PIPE 2
// PID and VID of the different devices
#define XBOX_VID 0x045E // Microsoft Corporation
#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
#define GAMESTOP_VID 0x0E6F // Gamestop controller
#define XBOX_WIRED_PID 0x028E // Microsoft 360 Wired controller
#define XBOX_WIRELESS_PID 0x028F // Wireless controller only support charging
#define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver
#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver
#define MADCATZ_WIRED_PID 0xF016 // Mad Catz wired controller
#define JOYTECH_WIRED_PID 0xBEEF // For Joytech wired controller
#define GAMESTOP_WIRED_PID 0x0401 // Gamestop wired controller
#define AFTERGLOW_WIRED_PID 0x0213 // Afterglow wired controller - it uses the same VID as a Gamestop controller
#define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer
#define XBOX_MAX_ENDPOINTS 3
/** This class implements support for a Xbox wired controller via USB. */
class XBOXUSB : public USBDeviceConfig {
public:
/**
* Constructor for the XBOXUSB class.
* @param pUsb Pointer to USBHost class instance.
*/
XBOXUSB(USBHost *pUsb);
/** @name USBDeviceConfig implementation */
/**
* Initialize the Xbox Controller.
* @param parent Hub number.
* @param port Port number on the hub.
* @param lowspeed Speed of the device.
* @return 0 on success.
*/
uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
/**
* Release the USB device.
* @return 0 on success.
*/
uint8_t Release();
/**
* Poll the USB Input endpoins and run the state machines.
* @return 0 on success.
*/
uint8_t Poll();
/**
* Get the device address.
* @return The device address.
*/
virtual uint8_t GetAddress() {
return bAddress;
};
/**
* Used to check if the controller has been initialized.
* @return True if it's ready.
*/
virtual bool isReady() {
return bPollEnable;
};
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID || vid == GAMESTOP_VID) && (pid == XBOX_WIRED_PID || pid == MADCATZ_WIRED_PID || pid == GAMESTOP_WIRED_PID || pid == AFTERGLOW_WIRED_PID || pid == JOYTECH_WIRED_PID));
};
/**@}*/
/** @name Xbox Controller functions */
/**
* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
*
* While getButtonClick(ButtonEnum b) will only return it once.
*
* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
* @param b ::ButtonEnum to read.
* @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
*/
uint8_t getButtonPress(ButtonEnum b);
bool getButtonClick(ButtonEnum b);
/**@}*/
/** @name Xbox Controller functions */
/**
* Return the analog value from the joysticks on the controller.
* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
* @return Returns a signed 16-bit integer.
*/
int16_t getAnalogHat(AnalogHatEnum a);
/** Turn rumble off and all the LEDs on the controller. */
void setAllOff() {
setRumbleOn(0, 0);
setLedRaw(0);
};
/** Turn rumble off the controller. */
void setRumbleOff() {
setRumbleOn(0, 0);
};
/**
* Turn rumble on.
* @param lValue Left motor (big weight) inside the controller.
* @param rValue Right motor (small weight) inside the controller.
*/
void setRumbleOn(uint8_t lValue, uint8_t rValue);
/**
* Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
* @param value See:
* setLedOff(), setLedOn(LEDEnum l),
* setLedBlink(LEDEnum l), and setLedMode(LEDModeEnum lm).
*/
void setLedRaw(uint8_t value);
/** Turn all LEDs off the controller. */
void setLedOff() {
setLedRaw(0);
};
/**
* Turn on a LED by using ::LEDEnum.
* @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
*/
void setLedOn(LEDEnum l);
/**
* Turn on a LED by using ::LEDEnum.
* @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
*/
void setLedBlink(LEDEnum l);
/**
* Used to set special LED modes supported by the Xbox controller.
* @param lm See ::LEDModeEnum.
*/
void setLedMode(LEDModeEnum lm);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** True if a Xbox 360 controller is connected. */
bool Xbox360Connected;
protected:
/** Pointer to USBHost class instance. */
USBHost *pUsb;
/** Device address. */
uint8_t bAddress;
/** Endpoint info structure. */
EpInfo epInfo[XBOX_MAX_ENDPOINTS];
private:
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void onInit();
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
/* Variables to store the buttons */
uint32_t ButtonState;
uint32_t OldButtonState;
uint16_t ButtonClickState;
int16_t hatValue[4];
uint16_t controllerStatus;
bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
bool R2Clicked;
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
uint8_t writeBuf[8]; // General purpose buffer for output data
void readReport(); // read incoming data
void printReport(); // print incoming date - Uncomment for debugging
/* Private commands */
void XboxCommand(uint8_t* data, uint16_t nbytes);
};
#endif