mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
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94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
/**
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* @file PS5Trigger.cpp
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* @author Ludwig Füchsl, adapted for USB_Host_Library SAMD by Joseph Duchesne
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* @brief Based on Ludwig Füchsl's DualSense Windows driver https://github.com/Ohjurot/DualSense-Windows
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* @date 2020-11-25
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*
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* @copyright Copyright (c) 2020 Ludwig Füchsl
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*
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* MIT License
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Minor updates by Kristian Sloth Lauszus.
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*/
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#include "PS5Trigger.h"
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void PS5Trigger::processTrigger(uint8_t* buffer) {
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// Switch on effect
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switch (data.effectType) {
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// Continious
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case EffectType::ContinuousResitance:
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// Mode
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buffer[0x00] = 0x01;
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// Parameters
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buffer[0x01] = data.Continuous.startPosition;
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buffer[0x02] = data.Continuous.force;
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break;
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// Section
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case EffectType::SectionResitance:
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// Mode
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buffer[0x00] = 0x02;
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// Parameters
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buffer[0x01] = data.Section.startPosition;
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buffer[0x02] = data.Section.endPosition;
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break;
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// EffectEx
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case EffectType::EffectEx:
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// Mode
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buffer[0x00] = 0x02 | 0x20 | 0x04;
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// Parameters
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buffer[0x01] = 0xFF - data.EffectEx.startPosition;
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// Keep flag
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if (data.EffectEx.keepEffect)
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buffer[0x02] = 0x02;
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// Forces
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buffer[0x04] = data.EffectEx.beginForce;
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buffer[0x05] = data.EffectEx.middleForce;
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buffer[0x06] = data.EffectEx.endForce;
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// Frequency
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buffer[0x09] = data.EffectEx.frequency / 2;
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if(buffer[0x09] < 1) buffer[0x09] = 1; // minimum frequency
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break;
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// Calibrate
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case EffectType::Calibrate:
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// Mode
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buffer[0x00] = 0xFC;
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break;
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// No resistance / default
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case EffectType::NoResitance:
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default:
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// All zero
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buffer[0x00] = 0x00;
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buffer[0x01] = 0x00;
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buffer[0x02] = 0x00;
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break;
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}
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reportChanged = false;
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}
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