mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
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157 lines
6 KiB
C++
157 lines
6 KiB
C++
/* Copyright (C) 2021 Kristian Sloth Lauszus. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Sloth Lauszus
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Web : https://lauszus.com
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e-mail : lauszus@gmail.com
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Thanks to Joseph Duchesne for the initial port. Data structure mapping partially based
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on values from Ludwig Füchsl's https://github.com/Ohjurot/DualSense-Windows
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*/
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#ifndef _ps5usb_h_
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#define _ps5usb_h_
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#include "hiduniversal.h"
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#include "PS5Parser.h"
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#define PS5_VID 0x054C // Sony Corporation
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#define PS5_PID 0x0CE6 // PS5 Controller
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/**
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* This class implements support for the PS5 controller via USB.
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* It uses the HIDUniversal class for all the USB communication.
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*/
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class PS5USB : public HIDUniversal, public PS5Parser {
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public:
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/**
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* Constructor for the PS5USB class.
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* @param p Pointer to the USB class instance.
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*/
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PS5USB(USB *p) :
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HIDUniversal(p) {
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PS5Parser::Reset();
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};
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/**
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* Used to check if a PS5 controller is connected.
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* @return Returns true if it is connected.
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*/
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bool connected() {
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return HIDUniversal::isReady() && HIDUniversal::VID == PS5_VID && HIDUniversal::PID == PS5_PID;
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};
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/**
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* Used to call your own function when the device is successfully initialized.
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* @param funcOnInit Function to call.
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*/
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void attachOnInit(void (*funcOnInit)(void)) {
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pFuncOnInit = funcOnInit;
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};
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protected:
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/** @name HIDUniversal implementation */
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/**
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* Used to parse USB HID data.
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* @param hid Pointer to the HID class.
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* @param is_rpt_id Only used for Hubs.
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* @param len The length of the incoming data.
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* @param buf Pointer to the data buffer.
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*/
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virtual void ParseHIDData(USBHID *hid __attribute__((unused)), bool is_rpt_id __attribute__((unused)), uint8_t len, uint8_t *buf) {
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if (HIDUniversal::VID == PS5_VID && HIDUniversal::PID == PS5_PID)
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PS5Parser::Parse(len, buf);
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};
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/**
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* Called when a device is successfully initialized.
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* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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* This is useful for instance if you want to set the LEDs in a specific way.
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*/
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virtual uint8_t OnInitSuccessful() {
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if (HIDUniversal::VID == PS5_VID && HIDUniversal::PID == PS5_PID) {
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PS5Parser::Reset();
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if (pFuncOnInit)
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pFuncOnInit(); // Call the user function
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else
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setLed(Red); // Set the LED to red, so it is consistent with the PS5BT driver
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};
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return 0;
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};
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/**@}*/
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/** @name PS5Parser implementation */
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virtual void sendOutputReport(PS5Output *output) { // Source: https://github.com/chrippa/ds4drv
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// PS4 Source: https://github.com/chrippa/ds4drv
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// PS5 values from https://www.reddit.com/r/gamedev/comments/jumvi5/dualsense_haptics_leds_and_more_hid_output_report/,
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// Ludwig Füchsl's https://github.com/Ohjurot/DualSense-Windows and
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// the series of patches found here: https://patchwork.kernel.org/project/linux-input/cover/20201219062336.72568-1-roderick@gaikai.com/
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uint8_t buf[1 /* report id */ + 47 /* common */];
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memset(buf, 0, sizeof(buf));
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buf[0x00] = 0x02; // Report ID
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buf[0x01] = 0xFF; // feature flags 1
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buf[0x02]= 0xF7; // feature flags 2
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buf[0x03] = output->smallRumble; // Small Rumble
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buf[0x04] = output->bigRumble; // Big rumble
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// 5-7 headphone, speaker, mic volume, audio flags
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buf[0x09] = (uint8_t)output->microphoneLed;
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// 0x0A mute flags
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// Adaptive Triggers: 0x0B-0x14 right, 0x15 unknown, 0x16-0x1F left
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rightTrigger.processTrigger(&buf[0x0B]); // right
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leftTrigger.processTrigger(&buf[0x16]); // left
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// 0x20-0x24 unknown
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// 0x25 trigger motor effect strengths
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// 0x26 speaker volume
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// player LEDs
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buf[0x27] = 0x03; // led brightness, pulse
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buf[0x2A] = output->disableLeds ? 0x01 : 0x2; // led pulse option
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// buf[0x2B] LED brightness, 0 = full, 1= medium, 2 = low
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buf[0x2C] = output->playerLeds; // 5 white player LEDs
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// lightbar
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buf[0x2D] = output->r; // Red
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buf[0x2E] = output->g; // Green
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buf[0x2F] = output->b; // Blue
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output->reportChanged = false;
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// There is no need to calculate a crc32 when the controller is connected via USB
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pUsb->outTransfer(bAddress, epInfo[ hidInterfaces[0].epIndex[epInterruptOutIndex] ].epAddr, sizeof(buf), buf);
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};
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/**@}*/
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/** @name USBDeviceConfig implementation */
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/**
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* Used by the USB core to check what this driver support.
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* @param vid The device's VID.
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* @param pid The device's PID.
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* @return Returns true if the device's VID and PID matches this driver.
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*/
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virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
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return (vid == PS5_VID && pid == PS5_PID);
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};
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/**@}*/
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private:
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void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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};
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#endif
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