USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino

140 lines
5.2 KiB
C++

/*
Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
This example show how one can use multiple controllers with the library
For more information visit my blog: http://blog.tkjelectronics.dk/ or
send me an e-mail: kristianl@tkjelectronics.com
*/
#include <PS3BT.h>
#include <usbhub.h>
USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
boolean printAngle[length];
boolean oldControllerState[length];
void setup() {
for (uint8_t i=0;i<length;i++) {
PS3[i] = new PS3BT(&Btd); // Create the instances
PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
}
Serial.begin(115200);
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while(1); //halt
}
Serial.print(F("\r\nPS3 Bluetooth Library Started"));
}
void loop() {
Usb.Task();
for(uint8_t i=0;i<length;i++) {
if(PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) {
if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS3[i]->getAnalogHat(LeftHatX));
Serial.print(F("\tLeftHatY: "));
Serial.print(PS3[i]->getAnalogHat(LeftHatY));
if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
Serial.print(F("\tRightHatX: "));
Serial.print(PS3[i]->getAnalogHat(RightHatX));
Serial.print(F("\tRightHatY: "));
Serial.print(PS3[i]->getAnalogHat(RightHatY));
}
}
//Analog button values can be read from almost all buttons
if(PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
Serial.print(F("\r\nL2: "));
Serial.print(PS3[i]->getAnalogButton(L2));
if(!PS3[i]->PS3NavigationConnected) {
Serial.print(F("\tR2: "));
Serial.print(PS3[i]->getAnalogButton(R2));
}
}
if(PS3[i]->getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3[i]->disconnect();
oldControllerState[i] = false; // Reset value
}
else {
if(PS3[i]->getButtonClick(TRIANGLE))
Serial.print(F("\r\nTraingle"));
if(PS3[i]->getButtonClick(CIRCLE))
Serial.print(F("\r\nCircle"));
if(PS3[i]->getButtonClick(CROSS))
Serial.print(F("\r\nCross"));
if(PS3[i]->getButtonClick(SQUARE))
Serial.print(F("\r\nSquare"));
if(PS3[i]->getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED4);
}
}
if(PS3[i]->getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED1);
}
}
if(PS3[i]->getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED2);
}
}
if(PS3[i]->getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED3);
}
}
if(PS3[i]->getButtonClick(L1))
Serial.print(F("\r\nL1"));
if(PS3[i]->getButtonClick(L3))
Serial.print(F("\r\nL3"));
if(PS3[i]->getButtonClick(R1))
Serial.print(F("\r\nR1"));
if(PS3[i]->getButtonClick(R3))
Serial.print(F("\r\nR3"));
if(PS3[i]->getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - "));
Serial.print(PS3[i]->getStatusString());
}
if(PS3[i]->getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle[i] = !printAngle[i];
}
}
if(printAngle[i]) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3[i]->getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3[i]->getAngle(Roll));
}
}
/* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */
//else if(PS3[i]->PS3MoveConnected) {
}
}
void onInit() {
for (uint8_t i=0;i<length;i++) {
if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
oldControllerState[i] = true; // Used to check which is the new controller
PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
}
}
}