USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino

131 lines
4.9 KiB
C++

/*
Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
This example show how one can use multiple controllers with the library
For more information visit my blog: http://blog.tkjelectronics.dk/ or
send me an e-mail: kristianl@tkjelectronics.com
*/
#include <PS3BT.h>
USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
PS3BT PS3_1(&Btd);
PS3BT PS3_2(&Btd);
//PS3BT PS3_3(&Btd); // You can create as many instances as you like, but it will take up a lot of RAM!!
PS3BT* PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like
const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
boolean printAngle[length];
void setup() {
PS3[0] = &PS3_1; // This will point to the first controller
PS3[1] = &PS3_2; // This will point to the second controller
//PS3[2] = &PS3_3; // You only need to uncomment this if you wanted to use another controller
Serial.begin(115200);
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while(1); //halt
}
Serial.print(F("\r\nPS3 Bluetooth Library Started"));
}
void loop() {
Usb.Task();
for(uint8_t i=0;i<length;i++) {
if(!PS3[i]) continue; // Skip if it hasn't been defined
if(PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) {
if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS3[i]->getAnalogHat(LeftHatX));
Serial.print(F("\tLeftHatY: "));
Serial.print(PS3[i]->getAnalogHat(LeftHatY));
if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
Serial.print(F("\tRightHatX: "));
Serial.print(PS3[i]->getAnalogHat(RightHatX));
Serial.print(F("\tRightHatY: "));
Serial.print(PS3[i]->getAnalogHat(RightHatY));
}
}
//Analog button values can be read from almost all buttons
if(PS3[i]->getAnalogButton(L2_ANALOG) > 0 || PS3[i]->getAnalogButton(R2_ANALOG) > 0) {
Serial.print(F("\r\nL2: "));
Serial.print(PS3[i]->getAnalogButton(L2_ANALOG));
if(!PS3[i]->PS3NavigationConnected) {
Serial.print(F("\tR2: "));
Serial.print(PS3[i]->getAnalogButton(R2_ANALOG));
}
}
if(PS3[i]->getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3[i]->disconnect();
}
else {
if(PS3[i]->getButtonClick(TRIANGLE))
Serial.print(F("\r\nTraingle"));
if(PS3[i]->getButtonClick(CIRCLE))
Serial.print(F("\r\nCircle"));
if(PS3[i]->getButtonClick(CROSS))
Serial.print(F("\r\nCross"));
if(PS3[i]->getButtonClick(SQUARE))
Serial.print(F("\r\nSquare"));
if(PS3[i]->getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED4);
}
}
if(PS3[i]->getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED1);
}
}
if(PS3[i]->getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED2);
}
}
if(PS3[i]->getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED3);
}
}
if(PS3[i]->getButtonClick(L1))
Serial.print(F("\r\nL1"));
if(PS3[i]->getButtonClick(L3))
Serial.print(F("\r\nL3"));
if(PS3[i]->getButtonClick(R1))
Serial.print(F("\r\nR1"));
if(PS3[i]->getButtonClick(R3))
Serial.print(F("\r\nR3"));
if(PS3[i]->getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - "));
Serial.print(PS3[i]->getStatusString());
}
if(PS3[i]->getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle[i] = !printAngle[i];
}
}
if(printAngle[i]) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3[i]->getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3[i]->getAngle(Roll));
}
}
/* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */
//else if(PS3[i]->PS3MoveConnected) {
}
}