USB_Host_Shield_2.0/PS3BT.h
Kristian Sloth Lauszus ca0c34135d Fixed comments
2013-01-28 14:28:05 +01:00

147 lines
No EOL
6.4 KiB
C++

/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _ps3bt_h_
#define _ps3bt_h_
#include "BTD.h"
#include "PS3Enums.h"
#define HID_BUFFERSIZE 50 // size of the buffer for the Playstation Motion Controller
#define OUTPUT_REPORT_BUFFER_SIZE 48 //Size of the output report buffer for the controllers
/* Bluetooth L2CAP states for L2CAP_task() */
#define L2CAP_WAIT 0
#define L2CAP_CONTROL_REQUEST 1
#define L2CAP_CONTROL_SUCCESS 2
#define L2CAP_INTERRUPT_SETUP 3
#define L2CAP_INTERRUPT_REQUEST 4
#define L2CAP_INTERRUPT_SUCCESS 5
#define L2CAP_HID_ENABLE_SIXAXIS 6
#define L2CAP_HID_PS3_LED 7
#define L2CAP_DONE 8
#define L2CAP_INTERRUPT_DISCONNECT 9
#define L2CAP_CONTROL_DISCONNECT 10
/* L2CAP event flags */
#define L2CAP_FLAG_CONNECTION_CONTROL_REQUEST 0x01
#define L2CAP_FLAG_CONFIG_CONTROL_REQUEST 0x02
#define L2CAP_FLAG_CONFIG_CONTROL_SUCCESS 0x04
#define L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST 0x08
#define L2CAP_FLAG_CONFIG_INTERRUPT_REQUEST 0x10
#define L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS 0x20
#define L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE 0x40
#define L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE 0x80
/*Macros for L2CAP event flag tests */
#define l2cap_connection_request_control_flag (l2cap_event_flag & L2CAP_FLAG_CONNECTION_CONTROL_REQUEST)
#define l2cap_config_request_control_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_CONTROL_REQUEST)
#define l2cap_config_success_control_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_CONTROL_SUCCESS)
#define l2cap_connection_request_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST)
#define l2cap_config_request_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_INTERRUPT_REQUEST)
#define l2cap_config_success_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS)
#define l2cap_disconnect_response_control_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE)
#define l2cap_disconnect_response_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE)
class PS3BT : public BluetoothService {
public:
PS3BT(BTD *pBtd, uint8_t btadr5=0, uint8_t btadr4=0, uint8_t btadr3=0, uint8_t btadr2=0, uint8_t btadr1=0, uint8_t btadr0=0);
// BluetoothService implementation
virtual void ACLData(uint8_t* ACLData); // Used to pass acldata to the services
virtual void Run(); // Used to run part of the state maschine
virtual void Reset(); // Use this to reset the service
virtual void disconnect(); // Use this void to disconnect any of the controllers
/* PS3 Controller Commands */
/*
getButtonPress will return true as long as the button is held down
While getButtonClick will only return it once
So you instance if you need to increase a variable once you would use getButtonClick,
but if you need to drive a robot forward you would use getButtonPress
*/
bool getButtonPress(Button b);
bool getButtonClick(Button b);
uint8_t getAnalogButton(Button a);
uint8_t getAnalogHat(AnalogHat a);
int16_t getSensor(Sensor a);
double getAngle(Angle a);
double get9DOFValues(Sensor a);
bool getStatus(Status c);
String getStatusString();
String getTemperature();
/* HID Commands */
/* Commands for Dualshock 3 and Navigation controller */
void setAllOff();
void setRumbleOff();
void setRumbleOn(Rumble mode);
void setLedOff(LED a);
void setLedOn(LED a);
void setLedToggle(LED a);
/* Commands for Motion controller only */
void moveSetBulb(uint8_t r, uint8_t g, uint8_t b); // Use this to set the Color using RGB values
void moveSetBulb(Colors color); // Use this to set the Color using the predefined colors in "enum Colors"
void moveSetRumble(uint8_t rumble);
bool PS3Connected; // Variable used to indicate if the normal playstation controller is successfully connected
bool PS3MoveConnected; // Variable used to indicate if the move controller is successfully connected
bool PS3NavigationConnected; // Variable used to indicate if the navigation controller is successfully connected
private:
/* mandatory members */
BTD *pBtd;
void L2CAP_task(); // L2CAP state machine
/* Variables filled from HCI event management */
int16_t hci_handle;
uint8_t remote_name[30]; // First 30 chars of remote name
bool activeConnection; // Used to indicate if it's already has established a connection
/* variables used by high level L2CAP task */
uint8_t l2cap_state;
uint16_t l2cap_event_flag; // L2CAP flags of received bluetooth events
unsigned long timer;
uint32_t ButtonState;
uint32_t OldButtonState;
uint32_t ButtonClickState;
uint32_t timerHID; // Timer used see if there has to be a delay before a new HID command
uint32_t timerBulbRumble;// used to continuously set PS3 Move controller Bulb and rumble values
uint8_t l2capinbuf[BULK_MAXPKTSIZE]; // General purpose buffer for L2CAP in data
uint8_t HIDBuffer[HID_BUFFERSIZE]; // Used to store HID commands
uint8_t HIDMoveBuffer[HID_BUFFERSIZE]; // Used to store HID commands for the Move controller
/* L2CAP Channels */
uint8_t control_scid[2]; // L2CAP source CID for HID_Control
uint8_t control_dcid[2]; // 0x0040
uint8_t interrupt_scid[2]; // L2CAP source CID for HID_Interrupt
uint8_t interrupt_dcid[2]; // 0x0041
uint8_t identifier; // Identifier for connection
/* HID Commands */
void HID_Command(uint8_t* data, uint8_t nbytes);
void HIDMove_Command(uint8_t* data, uint8_t nbytes);
void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via Bluetooth
};
#endif