mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
140 lines
5.2 KiB
C++
140 lines
5.2 KiB
C++
/*
|
|
Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
|
|
This example show how one can use multiple controllers with the library
|
|
For more information visit my blog: http://blog.tkjelectronics.dk/ or
|
|
send me an e-mail: kristianl@tkjelectronics.com
|
|
*/
|
|
|
|
#include <PS3BT.h>
|
|
#include <usbhub.h>
|
|
|
|
USB Usb;
|
|
USBHub Hub1(&Usb); // Some dongles have a hub inside
|
|
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
|
|
PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
|
|
const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
|
|
boolean printAngle[length];
|
|
boolean oldControllerState[length];
|
|
|
|
void setup() {
|
|
for (uint8_t i=0;i<length;i++) {
|
|
PS3[i] = new PS3BT(&Btd); // Create the instances
|
|
PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
|
|
}
|
|
|
|
Serial.begin(115200);
|
|
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
|
|
if (Usb.Init() == -1) {
|
|
Serial.print(F("\r\nOSC did not start"));
|
|
while(1); //halt
|
|
}
|
|
Serial.print(F("\r\nPS3 Bluetooth Library Started"));
|
|
}
|
|
void loop() {
|
|
Usb.Task();
|
|
|
|
for(uint8_t i=0;i<length;i++) {
|
|
if(PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) {
|
|
if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
|
|
Serial.print(F("\r\nLeftHatX: "));
|
|
Serial.print(PS3[i]->getAnalogHat(LeftHatX));
|
|
Serial.print(F("\tLeftHatY: "));
|
|
Serial.print(PS3[i]->getAnalogHat(LeftHatY));
|
|
if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
|
|
Serial.print(F("\tRightHatX: "));
|
|
Serial.print(PS3[i]->getAnalogHat(RightHatX));
|
|
Serial.print(F("\tRightHatY: "));
|
|
Serial.print(PS3[i]->getAnalogHat(RightHatY));
|
|
}
|
|
}
|
|
//Analog button values can be read from almost all buttons
|
|
if(PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
|
|
Serial.print(F("\r\nL2: "));
|
|
Serial.print(PS3[i]->getAnalogButton(L2));
|
|
if(!PS3[i]->PS3NavigationConnected) {
|
|
Serial.print(F("\tR2: "));
|
|
Serial.print(PS3[i]->getAnalogButton(R2));
|
|
}
|
|
}
|
|
if(PS3[i]->getButtonClick(PS)) {
|
|
Serial.print(F("\r\nPS"));
|
|
PS3[i]->disconnect();
|
|
oldControllerState[i] = false; // Reset value
|
|
}
|
|
else {
|
|
if(PS3[i]->getButtonClick(TRIANGLE))
|
|
Serial.print(F("\r\nTraingle"));
|
|
if(PS3[i]->getButtonClick(CIRCLE))
|
|
Serial.print(F("\r\nCircle"));
|
|
if(PS3[i]->getButtonClick(CROSS))
|
|
Serial.print(F("\r\nCross"));
|
|
if(PS3[i]->getButtonClick(SQUARE))
|
|
Serial.print(F("\r\nSquare"));
|
|
|
|
if(PS3[i]->getButtonClick(UP)) {
|
|
Serial.print(F("\r\nUp"));
|
|
if(PS3[i]->PS3Connected) {
|
|
PS3[i]->setAllOff();
|
|
PS3[i]->setLedOn(LED4);
|
|
}
|
|
}
|
|
if(PS3[i]->getButtonClick(RIGHT)) {
|
|
Serial.print(F("\r\nRight"));
|
|
if(PS3[i]->PS3Connected) {
|
|
PS3[i]->setAllOff();
|
|
PS3[i]->setLedOn(LED1);
|
|
}
|
|
}
|
|
if(PS3[i]->getButtonClick(DOWN)) {
|
|
Serial.print(F("\r\nDown"));
|
|
if(PS3[i]->PS3Connected) {
|
|
PS3[i]->setAllOff();
|
|
PS3[i]->setLedOn(LED2);
|
|
}
|
|
}
|
|
if(PS3[i]->getButtonClick(LEFT)) {
|
|
Serial.print(F("\r\nLeft"));
|
|
if(PS3[i]->PS3Connected) {
|
|
PS3[i]->setAllOff();
|
|
PS3[i]->setLedOn(LED3);
|
|
}
|
|
}
|
|
|
|
if(PS3[i]->getButtonClick(L1))
|
|
Serial.print(F("\r\nL1"));
|
|
if(PS3[i]->getButtonClick(L3))
|
|
Serial.print(F("\r\nL3"));
|
|
if(PS3[i]->getButtonClick(R1))
|
|
Serial.print(F("\r\nR1"));
|
|
if(PS3[i]->getButtonClick(R3))
|
|
Serial.print(F("\r\nR3"));
|
|
|
|
if(PS3[i]->getButtonClick(SELECT)) {
|
|
Serial.print(F("\r\nSelect - "));
|
|
Serial.print(PS3[i]->getStatusString());
|
|
}
|
|
if(PS3[i]->getButtonClick(START)) {
|
|
Serial.print(F("\r\nStart"));
|
|
printAngle[i] = !printAngle[i];
|
|
}
|
|
}
|
|
if(printAngle[i]) {
|
|
Serial.print(F("\r\nPitch: "));
|
|
Serial.print(PS3[i]->getAngle(Pitch));
|
|
Serial.print(F("\tRoll: "));
|
|
Serial.print(PS3[i]->getAngle(Roll));
|
|
}
|
|
}
|
|
/* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */
|
|
//else if(PS3[i]->PS3MoveConnected) {
|
|
}
|
|
}
|
|
|
|
void onInit() {
|
|
for (uint8_t i=0;i<length;i++) {
|
|
if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
|
|
oldControllerState[i] = true; // Used to check which is the new controller
|
|
PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
|
|
}
|
|
}
|
|
}
|