mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
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f676812f84
Also cleaned up README.md a bit
129 lines
4.7 KiB
C++
129 lines
4.7 KiB
C++
/*
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Example sketch for the Wii libary showing the IR camera functionality. This example
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is for the Bluetooth Wii library developed for the USB shield from Circuits@Home
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Created by Allan Glover and Kristian Lauszus.
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Contact Kristian: http://blog.tkjelectronics.dk/ or send an email at kristianl@tkjelectronics.com.
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Contact Allan at adglover9.81@gmail.com
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To test the Wiimote IR camera, you will need access to an IR source. Sunlight will work but is not ideal.
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The simpleist solution is to use the Wii sensor bar, i.e. emitter bar, supplied by the Wii system.
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Otherwise, wire up a IR LED yourself.
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*/
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#include <Wii.h>
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#include <usbhub.h>
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// Satisfy IDE, which only needs to see the include statment in the ino.
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#ifdef dobogusinclude
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#include <spi4teensy3.h>
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#endif
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#ifndef WIICAMERA // Used to check if WIICAMERA is defined
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#error "Please set ENABLE_WII_IR_CAMERA to 1 in settings.h"
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#endif
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USB Usb;
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//USBHub Hub1(&Usb); // Some dongles have a hub inside
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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/* You can create the instance of the class in two ways */
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WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
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//WII Wii(&Btd); // After the Wiimote pairs once with the line of code above, you can simply create the instance like so and re upload and then press any button on the Wiimote
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bool printAngle;
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uint8_t printObjects;
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void setup() {
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Serial.begin(115200);
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while (1); //halt
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}
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Serial.print(F("\r\nWiimote Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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if (Wii.wiimoteConnected) {
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if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
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Serial.print(F("\r\nHOME"));
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Wii.disconnect();
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}
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else {
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if (Wii.getButtonClick(ONE))
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Wii.IRinitialize(); // Run the initialisation sequence
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if (Wii.getButtonClick(MINUS) || Wii.getButtonClick(PLUS)) {
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if (!Wii.isIRCameraEnabled())
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Serial.print(F("\r\nEnable IR camera first"));
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else {
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if (Wii.getButtonPress(MINUS)) { // getButtonClick will only return true once
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if (printObjects > 0)
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printObjects--;
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}
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else {
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if (printObjects < 4)
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printObjects++;
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}
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Serial.print(F("\r\nTracking "));
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Serial.print(printObjects);
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Serial.print(F(" objects"));
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}
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}
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if (Wii.getButtonClick(A)) {
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printAngle = !printAngle;
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Serial.print(F("\r\nA"));
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}
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if (Wii.getButtonClick(B)) {
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Serial.print(F("\r\nBattery level: "));
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Serial.print(Wii.getBatteryLevel()); // You can get the battery level as well
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}
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}
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if (printObjects > 0) {
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if (Wii.getIRx1() != 0x3FF || Wii.getIRy1() != 0x3FF || Wii.getIRs1() != 0) { // Only print if the IR camera is actually seeing something
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Serial.print(F("\r\nx1: "));
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Serial.print(Wii.getIRx1());
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Serial.print(F("\ty1: "));
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Serial.print(Wii.getIRy1());
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Serial.print(F("\ts1:"));
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Serial.print(Wii.getIRs1());
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}
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if (printObjects > 1) {
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if (Wii.getIRx2() != 0x3FF || Wii.getIRy2() != 0x3FF || Wii.getIRs2() != 0) {
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Serial.print(F("\r\nx2: "));
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Serial.print(Wii.getIRx2());
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Serial.print(F("\ty2: "));
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Serial.print(Wii.getIRy2());
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Serial.print(F("\ts2:"));
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Serial.print(Wii.getIRs2());
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}
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if (printObjects > 2) {
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if (Wii.getIRx3() != 0x3FF || Wii.getIRy3() != 0x3FF || Wii.getIRs3() != 0) {
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Serial.print(F("\r\nx3: "));
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Serial.print(Wii.getIRx3());
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Serial.print(F("\ty3: "));
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Serial.print(Wii.getIRy3());
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Serial.print(F("\ts3:"));
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Serial.print(Wii.getIRs3());
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}
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if (printObjects > 3) {
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if (Wii.getIRx4() != 0x3FF || Wii.getIRy4() != 0x3FF || Wii.getIRs4() != 0) {
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Serial.print(F("\r\nx4: "));
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Serial.print(Wii.getIRx4());
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Serial.print(F("\ty4: "));
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Serial.print(Wii.getIRy4());
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Serial.print(F("\ts4:"));
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Serial.print(Wii.getIRs4());
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}
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}
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}
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}
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}
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if (printAngle) { // There is no extension bytes available, so the MotionPlus or Nunchuck can't be read
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Serial.print(F("\r\nPitch: "));
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Serial.print(Wii.getPitch());
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Serial.print(F("\tRoll: "));
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Serial.print(Wii.getRoll());
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}
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}
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}
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