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https://github.com/felis/USB_Host_Shield_2.0.git
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128 lines
4.4 KiB
C++
128 lines
4.4 KiB
C++
/*
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Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
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This example show how one can use multiple controllers with the library
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <Wii.h>
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#include <usbhub.h>
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// Satisfy IDE, which only needs to see the include statment in the ino.
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#ifdef dobogusinclude
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#include <spi4teensy3.h>
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#endif
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USB Usb;
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//USBHub Hub1(&Usb); // Some dongles have a hub inside
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
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const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array
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boolean printAngle[length];
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boolean oldControllerState[length];
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void setup() {
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for (uint8_t i = 0; i < length; i++) {
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Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
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Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
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}
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Serial.begin(115200);
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while (1); //halt
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}
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Serial.print(F("\r\nWiimote Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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for (uint8_t i = 0; i < length; i++) {
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if (Wii[i]->wiimoteConnected) {
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if (Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
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Serial.print(F("\r\nHOME"));
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Wii[i]->disconnect();
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oldControllerState[i] = false; // Reset value
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}
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else {
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if (Wii[i]->getButtonClick(LEFT)) {
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Wii[i]->setLedOff();
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Wii[i]->setLedOn(LED1);
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Serial.print(F("\r\nLeft"));
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}
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if (Wii[i]->getButtonClick(RIGHT)) {
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Wii[i]->setLedOff();
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Wii[i]->setLedOn(LED3);
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Serial.print(F("\r\nRight"));
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}
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if (Wii[i]->getButtonClick(DOWN)) {
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Wii[i]->setLedOff();
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Wii[i]->setLedOn(LED4);
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Serial.print(F("\r\nDown"));
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}
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if (Wii[i]->getButtonClick(UP)) {
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Wii[i]->setLedOff();
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Wii[i]->setLedOn(LED2);
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Serial.print(F("\r\nUp"));
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}
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if (Wii[i]->getButtonClick(PLUS))
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Serial.print(F("\r\nPlus"));
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if (Wii[i]->getButtonClick(MINUS))
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Serial.print(F("\r\nMinus"));
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if (Wii[i]->getButtonClick(ONE))
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Serial.print(F("\r\nOne"));
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if (Wii[i]->getButtonClick(TWO))
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Serial.print(F("\r\nTwo"));
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if (Wii[i]->getButtonClick(A)) {
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printAngle[i] = !printAngle[i];
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Serial.print(F("\r\nA"));
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}
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if (Wii[i]->getButtonClick(B)) {
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Wii[i]->setRumbleToggle();
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Serial.print(F("\r\nB"));
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}
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}
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if (printAngle[i]) {
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Serial.print(F("\r\nPitch: "));
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Serial.print(Wii[i]->getPitch());
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Serial.print(F("\tRoll: "));
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Serial.print(Wii[i]->getRoll());
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if (Wii[i]->motionPlusConnected) {
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Serial.print(F("\tYaw: "));
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Serial.print(Wii[i]->getYaw());
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}
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if (Wii[i]->nunchuckConnected) {
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Serial.print(F("\tNunchuck Pitch: "));
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Serial.print(Wii[i]->getNunchuckPitch());
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Serial.print(F("\tNunchuck Roll: "));
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Serial.print(Wii[i]->getNunchuckRoll());
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}
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}
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}
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if (Wii[i]->nunchuckConnected) {
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if (Wii[i]->getButtonClick(Z))
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Serial.print(F("\r\nZ"));
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if (Wii[i]->getButtonClick(C))
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Serial.print(F("\r\nC"));
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if (Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) {
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Serial.print(F("\r\nHatX: "));
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Serial.print(Wii[i]->getAnalogHat(HatX));
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Serial.print(F("\tHatY: "));
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Serial.print(Wii[i]->getAnalogHat(HatY));
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}
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}
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}
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}
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void onInit() {
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for (uint8_t i = 0; i < length; i++) {
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if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
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oldControllerState[i] = true; // Used to check which is the new controller
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Wii[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
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}
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}
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}
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