mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
147 lines
4.6 KiB
C++
147 lines
4.6 KiB
C++
/*
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Example sketch for the PS3 USB library - developed by Kristian Lauszus
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <PS3USB.h>
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// Satisfy IDE, which only needs to see the include statment in the ino.
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#ifdef dobogusinclude
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#include <spi4teensy3.h>
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#include <SPI.h>
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#endif
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USB Usb;
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/* You can create the instance of the class in two ways */
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PS3USB PS3(&Usb); // This will just create the instance
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//PS3USB PS3(&Usb,0x00,0x15,0x83,0x3D,0x0A,0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
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bool printAngle;
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uint8_t state = 0;
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void setup() {
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Serial.begin(115200);
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#if !defined(__MIPSEL__)
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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#endif
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while (1); //halt
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}
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Serial.print(F("\r\nPS3 USB Library Started"));
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}
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void loop() {
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Usb.Task();
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if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
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if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
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Serial.print(F("\r\nLeftHatX: "));
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Serial.print(PS3.getAnalogHat(LeftHatX));
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Serial.print(F("\tLeftHatY: "));
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Serial.print(PS3.getAnalogHat(LeftHatY));
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if (PS3.PS3Connected) { // The Navigation controller only have one joystick
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Serial.print(F("\tRightHatX: "));
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Serial.print(PS3.getAnalogHat(RightHatX));
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Serial.print(F("\tRightHatY: "));
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Serial.print(PS3.getAnalogHat(RightHatY));
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}
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}
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// Analog button values can be read from almost all buttons
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if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
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Serial.print(F("\r\nL2: "));
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Serial.print(PS3.getAnalogButton(L2));
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if (!PS3.PS3NavigationConnected) {
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Serial.print(F("\tR2: "));
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Serial.print(PS3.getAnalogButton(R2));
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}
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}
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if (PS3.getButtonClick(PS))
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Serial.print(F("\r\nPS"));
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if (PS3.getButtonClick(TRIANGLE))
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Serial.print(F("\r\nTraingle"));
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if (PS3.getButtonClick(CIRCLE))
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Serial.print(F("\r\nCircle"));
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if (PS3.getButtonClick(CROSS))
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Serial.print(F("\r\nCross"));
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if (PS3.getButtonClick(SQUARE))
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Serial.print(F("\r\nSquare"));
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if (PS3.getButtonClick(UP)) {
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Serial.print(F("\r\nUp"));
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PS3.setLedOff();
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PS3.setLedOn(LED4);
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}
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if (PS3.getButtonClick(RIGHT)) {
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Serial.print(F("\r\nRight"));
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PS3.setLedOff();
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PS3.setLedOn(LED1);
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}
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if (PS3.getButtonClick(DOWN)) {
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Serial.print(F("\r\nDown"));
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PS3.setLedOff();
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PS3.setLedOn(LED2);
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}
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if (PS3.getButtonClick(LEFT)) {
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Serial.print(F("\r\nLeft"));
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PS3.setLedOff();
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PS3.setLedOn(LED3);
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}
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if (PS3.getButtonClick(L1))
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Serial.print(F("\r\nL1"));
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if (PS3.getButtonClick(L3))
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Serial.print(F("\r\nL3"));
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if (PS3.getButtonClick(R1))
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Serial.print(F("\r\nR1"));
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if (PS3.getButtonClick(R3))
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Serial.print(F("\r\nR3"));
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if (PS3.getButtonClick(SELECT)) {
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Serial.print(F("\r\nSelect - "));
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PS3.printStatusString();
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}
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if (PS3.getButtonClick(START)) {
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Serial.print(F("\r\nStart"));
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printAngle = !printAngle;
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}
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if (printAngle) {
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Serial.print(F("\r\nPitch: "));
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Serial.print(PS3.getAngle(Pitch));
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Serial.print(F("\tRoll: "));
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Serial.print(PS3.getAngle(Roll));
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}
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}
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else if (PS3.PS3MoveConnected) { // One can only set the color of the bulb, set the rumble, set and get the bluetooth address and calibrate the magnetometer via USB
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if (state == 0) {
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PS3.moveSetRumble(0);
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PS3.moveSetBulb(Off);
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} else if (state == 1) {
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PS3.moveSetRumble(75);
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PS3.moveSetBulb(Red);
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} else if (state == 2) {
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PS3.moveSetRumble(125);
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PS3.moveSetBulb(Green);
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} else if (state == 3) {
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PS3.moveSetRumble(150);
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PS3.moveSetBulb(Blue);
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} else if (state == 4) {
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PS3.moveSetRumble(175);
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PS3.moveSetBulb(Yellow);
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} else if (state == 5) {
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PS3.moveSetRumble(200);
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PS3.moveSetBulb(Lightblue);
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} else if (state == 6) {
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PS3.moveSetRumble(225);
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PS3.moveSetBulb(Purble);
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} else if (state == 7) {
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PS3.moveSetRumble(250);
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PS3.moveSetBulb(White);
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}
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state++;
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if (state > 7)
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state = 0;
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delay(1000);
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}
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}
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