USB_Host_Shield_2.0/PS3Enums.h
2014-01-18 22:50:05 +01:00

168 lines
4.8 KiB
C

/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _ps3enums_h
#define _ps3enums_h
#include "controllerEnums.h"
/** Size of the output report buffer for the Dualshock and Navigation controllers */
#define PS3_REPORT_BUFFER_SIZE 48
/** Report buffer for all PS3 commands */
const uint8_t PS3_REPORT_BUFFER[PS3_REPORT_BUFFER_SIZE] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
/** Size of the output report buffer for the Move Controller */
#define MOVE_REPORT_BUFFER_SIZE 7
/** Used to set the LEDs on the controllers */
const uint8_t PS3_LEDS[] PROGMEM = {
0x00, // OFF
0x01, // LED1
0x02, // LED2
0x04, // LED3
0x08, // LED4
0x09, // LED5
0x0A, // LED6
0x0C, // LED7
0x0D, // LED8
0x0E, // LED9
0x0F, // LED10
};
/**
* Buttons on the controllers.
* <B>Note:</B> that the location is shifted 9 when it's connected via USB.
*/
const uint32_t PS3_BUTTONS[] PROGMEM = {
0x10, // UP
0x20, // RIGHT
0x40, // DOWN
0x80, // LEFT
0x01, // SELECT
0x08, // START
0x02, // L3
0x04, // R3
0x0100, // L2
0x0200, // R2
0x0400, // L1
0x0800, // R1
0x1000, // TRIANGLE
0x2000, // CIRCLE
0x4000, // CROSS
0x8000, // SQUARE
0x010000, // PS
0x080000, // MOVE - covers 12 bits - we only need to read the top 8
0x100000, // T - covers 12 bits - we only need to read the top 8
};
/**
* Analog buttons on the controllers.
* <B>Note:</B> that the location is shifted 9 when it's connected via USB.
*/
const uint8_t PS3_ANALOG_BUTTONS[] PROGMEM = {
23, // UP_ANALOG
24, // RIGHT_ANALOG
25, // DOWN_ANALOG
26, // LEFT_ANALOG
0, 0, 0, 0, // Skip SELECT, L3, R3 and START
27, // L2_ANALOG
28, // R2_ANALOG
29, // L1_ANALOG
30, // R1_ANALOG
31, // TRIANGLE_ANALOG
32, // CIRCLE_ANALOG
33, // CROSS_ANALOG
34, // SQUARE_ANALOG
0, 0, // Skip PS and MOVE
// Playstation Move Controller
15, // T_ANALOG - Both at byte 14 (last reading) and byte 15 (current reading)
};
/** Used to set the colors of the move controller. */
enum ColorsEnum {
/** r = 255, g = 0, b = 0 */
Red = 0xFF0000,
/** r = 0, g = 255, b = 0 */
Green = 0xFF00,
/** r = 0, g = 0, b = 255 */
Blue = 0xFF,
/** r = 255, g = 235, b = 4 */
Yellow = 0xFFEB04,
/** r = 0, g = 255, b = 255 */
Lightblue = 0xFFFF,
/** r = 255, g = 0, b = 255 */
Purble = 0xFF00FF,
/** r = 255, g = 255, b = 255 */
White = 0xFFFFFF,
/** r = 0, g = 0, b = 0 */
Off = 0x00,
};
enum StatusEnum {
// Note that the location is shifted 9 when it's connected via USB
// Byte location | bit location
Plugged = (38 << 8) | 0x02,
Unplugged = (38 << 8) | 0x03,
Charging = (39 << 8) | 0xEE,
NotCharging = (39 << 8) | 0xF1,
Shutdown = (39 << 8) | 0x01,
Dying = (39 << 8) | 0x02,
Low = (39 << 8) | 0x03,
High = (39 << 8) | 0x04,
Full = (39 << 8) | 0x05,
MoveCharging = (21 << 8) | 0xEE,
MoveNotCharging = (21 << 8) | 0xF1,
MoveShutdown = (21 << 8) | 0x01,
MoveDying = (21 << 8) | 0x02,
MoveLow = (21 << 8) | 0x03,
MoveHigh = (21 << 8) | 0x04,
MoveFull = (21 << 8) | 0x05,
CableRumble = (40 << 8) | 0x10, // Operating by USB and rumble is turned on
Cable = (40 << 8) | 0x12, // Operating by USB and rumble is turned off
BluetoothRumble = (40 << 8) | 0x14, // Operating by Bluetooth and rumble is turned on
Bluetooth = (40 << 8) | 0x16, // Operating by Bluetooth and rumble is turned off
};
enum RumbleEnum {
RumbleHigh = 0x10,
RumbleLow = 0x20,
};
#endif