mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
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290 lines
No EOL
10 KiB
C++
290 lines
No EOL
10 KiB
C++
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _ps3bt_h_
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#define _ps3bt_h_
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#include "BTD.h"
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#define HID_BUFFERSIZE 50 // size of the buffer for the Playstation Motion Controller
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#define OUTPUT_REPORT_BUFFER_SIZE 48 //Size of the output report buffer for the controllers
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/* Bluetooth L2CAP states for L2CAP_task() */
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#define L2CAP_WAIT 0
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#define L2CAP_CONTROL_REQUEST 1
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#define L2CAP_CONTROL_SUCCESS 2
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#define L2CAP_INTERRUPT_SETUP 3
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#define L2CAP_INTERRUPT_REQUEST 4
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#define L2CAP_INTERRUPT_SUCCESS 5
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#define L2CAP_HID_ENABLE_SIXAXIS 6
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#define L2CAP_HID_PS3_LED 7
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#define L2CAP_DONE 8
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#define L2CAP_INTERRUPT_DISCONNECT 9
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#define L2CAP_CONTROL_DISCONNECT 10
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/* L2CAP event flags */
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#define L2CAP_FLAG_CONNECTION_CONTROL_REQUEST 0x01
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#define L2CAP_FLAG_CONFIG_CONTROL_REQUEST 0x02
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#define L2CAP_FLAG_CONFIG_CONTROL_SUCCESS 0x04
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#define L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST 0x08
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#define L2CAP_FLAG_CONFIG_INTERRUPT_REQUEST 0x10
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#define L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS 0x20
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#define L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE 0x40
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#define L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE 0x80
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/*Macros for L2CAP event flag tests */
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#define l2cap_connection_request_control_flag (l2cap_event_flag & L2CAP_FLAG_CONNECTION_CONTROL_REQUEST)
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#define l2cap_config_request_control_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_CONTROL_REQUEST)
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#define l2cap_config_success_control_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_CONTROL_SUCCESS)
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#define l2cap_connection_request_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST)
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#define l2cap_config_request_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_INTERRUPT_REQUEST)
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#define l2cap_config_success_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS)
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#define l2cap_disconnect_response_control_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE)
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#define l2cap_disconnect_response_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE)
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enum LED {
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LED1 = 0x01,
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LED2 = 0x02,
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LED3 = 0x04,
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LED4 = 0x08,
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LED5 = 0x09,
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LED6 = 0x0A,
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LED7 = 0x0C,
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LED8 = 0x0D,
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LED9 = 0x0E,
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LED10 = 0x0F,
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};
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enum Colors {
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// Used to set the colors of the move controller
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Red = 0xFF0000, // r = 255, g = 0, b = 0
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Green = 0xFF00, // r = 0, g = 255, b = 0
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Blue = 0xFF, // r = 0, g = 0, b = 255
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Yellow = 0xFFEB04, // r = 255, g = 235, b = 4
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Lightblue = 0xFFFF, // r = 0, g = 255, b = 255
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Purble = 0xFF00FF, // r = 255, g = 0, b = 255
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White = 0xFFFFFF, // r = 255, g = 255, b = 255
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Off = 0x00, // r = 0, g = 0, b = 0
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};
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enum Button {
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// byte location | bit location
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// Sixaxis Dualshcock 3 & Navigation controller
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SELECT = (11 << 8) | 0x01,
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L3 = (11 << 8) | 0x02,
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R3 = (11 << 8) | 0x04,
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START = (11 << 8) | 0x08,
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UP = (11 << 8) | 0x10,
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RIGHT = (11 << 8) | 0x20,
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DOWN = (11 << 8) | 0x40,
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LEFT = (11 << 8) | 0x80,
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L2 = (12 << 8) | 0x01,
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R2 = (12 << 8) | 0x02,
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L1 = (12 << 8) | 0x04,
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R1 = (12 << 8) | 0x08,
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TRIANGLE = (12 << 8) | 0x10,
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CIRCLE = (12 << 8) | 0x20,
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CROSS = (12 << 8) | 0x40,
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SQUARE = (12 << 8) | 0x80,
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PS = (13 << 8) | 0x01,
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MOVE = (13/*12*/ << 8) | 0x08, // covers 12 bits - we only need to read the top 8
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T = (13/*12*/ << 8) | 0x10, // covers 12 bits - we only need to read the top 8
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// These are the true locations for the Move controller, but to make the same syntax for all controllers, it is handled by getButton()
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/*
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// Playstation Move Controller
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SELECT_MOVE = (10 << 8) | 0x01,
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START_MOVE = (10 << 8) | 0x08,
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TRIANGLE_MOVE = (11 << 8) | 0x10,
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CIRCLE_MOVE = (11 << 8) | 0x20,
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CROSS_MOVE = (11 << 8) | 0x40,
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SQUARE_MOVE = (11 << 8) | 0x80,
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PS_MOVE = (12 << 8) | 0x01,
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MOVE_MOVE = (12 << 8) | 0x08, // covers 12 bits - we only need to read the top 8
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T_MOVE = (12 << 8) | 0x10, // covers 12 bits - we only need to read the top 8
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*/
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};
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enum AnalogButton {
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//Sixaxis Dualshcock 3 & Navigation controller
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UP_ANALOG = 23,
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RIGHT_ANALOG = 24,
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DOWN_ANALOG = 25,
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LEFT_ANALOG = 26,
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L2_ANALOG = 27,
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R2_ANALOG = 28,
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L1_ANALOG = 29,
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R1_ANALOG = 30,
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TRIANGLE_ANALOG = 31,
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CIRCLE_ANALOG = 32,
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CROSS_ANALOG = 33,
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SQUARE_ANALOG = 34,
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//Playstation Move Controller
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T_ANALOG = 15, // Both at byte 14 (last reading) and byte 15 (current reading)
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};
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enum AnalogHat {
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LeftHatX = 15,
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LeftHatY = 16,
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RightHatX = 17,
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RightHatY = 18,
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};
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enum Sensor {
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//Sensors inside the Sixaxis Dualshock 3 controller
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aX = 50,
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aY = 52,
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aZ = 54,
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gZ = 56,
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//Sensors inside the move motion controller - it only reads the 2nd frame
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aXmove = 28,
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aZmove = 30,
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aYmove = 32,
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gXmove = 40,
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gZmove = 42,
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gYmove = 44,
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tempMove = 46,
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mXmove = 47,
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mZmove = 49,
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mYmove = 50,
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};
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enum Angle {
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Pitch = 0x01,
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Roll = 0x02,
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};
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enum Status {
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// byte location | bit location
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Plugged = (38 << 8) | 0x02,
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Unplugged = (38 << 8) | 0x03,
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Charging = (39 << 8) | 0xEE,
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NotCharging = (39 << 8) | 0xF1,
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Shutdown = (39 << 8) | 0x01,
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Dying = (39 << 8) | 0x02,
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Low = (39 << 8) | 0x03,
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High = (39 << 8) | 0x04,
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Full = (39 << 8) | 0x05,
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MoveCharging = (21 << 8) | 0xEE,
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MoveNotCharging = (21 << 8) | 0xF1,
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MoveShutdown = (21 << 8) | 0x01,
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MoveDying = (21 << 8) | 0x02,
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MoveLow = (21 << 8) | 0x03,
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MoveHigh = (21 << 8) | 0x04,
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MoveFull = (21 << 8) | 0x05,
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CableRumble = (40 << 8) | 0x10,//Opperating by USB and rumble is turned on
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Cable = (40 << 8) | 0x12,//Opperating by USB and rumble is turned off
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BluetoothRumble = (40 << 8) | 0x14,//Opperating by bluetooth and rumble is turned on
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Bluetooth = (40 << 8) | 0x16,//Opperating by bluetooth and rumble is turned off
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};
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enum Rumble {
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RumbleHigh = 0x10,
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RumbleLow = 0x20,
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};
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class PS3BT : public BluetoothService {
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public:
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PS3BT(BTD *pBtd, uint8_t btadr5=0, uint8_t btadr4=0, uint8_t btadr3=0, uint8_t btadr2=0, uint8_t btadr1=0, uint8_t btadr0=0);
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// BluetoothService implementation
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virtual void ACLData(uint8_t* ACLData); // Used to pass acldata to the services
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virtual void Run(); // Used to run part of the state maschine
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virtual void Reset(); // Use this to reset the service
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virtual void disconnect(); // Use this void to disconnect any of the controllers
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/* PS3 Controller Commands */
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bool getButton(Button b);
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uint8_t getAnalogButton(AnalogButton a);
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uint8_t getAnalogHat(AnalogHat a);
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int16_t getSensor(Sensor a);
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double getAngle(Angle a);
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bool getStatus(Status c);
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String getStatusString();
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String getTemperature();
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/* HID Commands */
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/* Commands for Dualshock 3 and Navigation controller */
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void setAllOff();
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void setRumbleOff();
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void setRumbleOn(Rumble mode);
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void setLedOff(LED a);
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void setLedOn(LED a);
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void setLedToggle(LED a);
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/* Commands for Motion controller only */
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void moveSetBulb(uint8_t r, uint8_t g, uint8_t b);//Use this to set the Color using RGB values
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void moveSetBulb(Colors color);//Use this to set the Color using the predefined colors in "enum Colors"
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void moveSetRumble(uint8_t rumble);
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bool PS3Connected;// Variable used to indicate if the normal playstation controller is successfully connected
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bool PS3MoveConnected;// Variable used to indicate if the move controller is successfully connected
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bool PS3NavigationConnected;// Variable used to indicate if the navigation controller is successfully connected
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bool buttonChanged;//Indicate if a button has been changed
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bool buttonPressed;//Indicate if a button has been pressed
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bool buttonReleased;//Indicate if a button has been released
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private:
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/* mandatory members */
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BTD *pBtd;
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void L2CAP_task(); // L2CAP state machine
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/* Variables filled from HCI event management */
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int16_t hci_handle;
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uint8_t remote_name[30]; // first 30 chars of remote name
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/* variables used by high level L2CAP task */
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uint8_t l2cap_state;
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uint16_t l2cap_event_flag;// l2cap flags of received bluetooth events
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unsigned long timer;
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uint32_t ButtonState;
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uint32_t OldButtonState;
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uint32_t timerHID;// timer used see if there has to be a delay before a new HID command
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uint32_t timerBulbRumble;// used to continuously set PS3 Move controller Bulb and rumble values
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uint8_t l2capinbuf[BULK_MAXPKTSIZE]; // General purpose buffer for l2cap in data
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uint8_t HIDBuffer[HID_BUFFERSIZE];// Used to store HID commands
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uint8_t HIDMoveBuffer[HID_BUFFERSIZE];// Used to store HID commands for the Move controller
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/* L2CAP Channels */
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uint8_t control_scid[2];// L2CAP source CID for HID_Control
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uint8_t control_dcid[2];//0x0040
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uint8_t interrupt_scid[2];// L2CAP source CID for HID_Interrupt
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uint8_t interrupt_dcid[2];//0x0041
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uint8_t identifier;//Identifier for connection
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/* HID Commands */
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void HID_Command(uint8_t* data, uint8_t nbytes);
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void HIDMove_Command(uint8_t* data, uint8_t nbytes);
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void enable_sixaxis();//Command used to enable the Dualshock 3 and Navigation controller to send data via USB
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};
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#endif |