2014-01-18 22:36:01 +01:00
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/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _ps4usb_h_
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#define _ps4usb_h_
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#include "hiduniversal.h"
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#include "PS4Parser.h"
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#define PS4_VID 0x054C // Sony Corporation
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#define PS4_PID 0x05C4 // PS4 Controller
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/**
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* This class implements support for the PS4 controller via USB.
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* It uses the HIDUniversal class for all the USB communication.
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*/
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class PS4USB : public HIDUniversal, public PS4Parser {
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public:
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/**
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* Constructor for the PS4USB class.
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2014-01-19 16:58:29 +01:00
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* @param p Pointer to the USB class instance.
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2014-01-18 22:36:01 +01:00
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*/
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PS4USB(USB *p) :
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HIDUniversal(p) {
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PS4Parser::Reset();
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};
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2014-01-19 16:58:29 +01:00
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/**
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* Used to check if a PS4 controller is connected.
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* @return Returns true if it is connected.
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*/
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bool connected() {
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return HIDUniversal::isReady() && HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID;
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};
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/**
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* Used to call your own function when the device is successfully initialized.
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* @param funcOnInit Function to call.
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*/
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void attachOnInit(void (*funcOnInit)(void)) {
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pFuncOnInit = funcOnInit;
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};
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protected:
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2014-01-18 22:36:01 +01:00
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/** @name HIDUniversal implementation */
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/**
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* Used to parse USB HID data.
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* @param hid Pointer to the HID class.
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* @param is_rpt_id Only used for Hubs.
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* @param len The length of the incoming data.
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* @param buf Pointer to the data buffer.
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*/
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virtual void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) {
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if (HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID)
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PS4Parser::Parse(len, buf);
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};
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/**
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* Called when a device is successfully initialized.
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* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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* This is useful for instance if you want to set the LEDs in a specific way.
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*/
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virtual uint8_t OnInitSuccessful() {
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PS4Parser::Reset();
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if (HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID && pFuncOnInit)
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pFuncOnInit(); // Call the user function
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return 0;
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};
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/**@}*/
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private:
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void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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};
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#endif
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