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/*
Example sketch for the Wii libary showing the IR camera functionality . This example
is for the Bluetooth Wii library developed for the USB shield from Circuits @ Home
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Created by Allan Glover and Kristian Lauszus .
Contact Kristian : http : //blog.tkjelectronics.dk/ or send an email at kristianl@tkjelectronics.com.
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Contact Allan at adglover9 .81 @ gmail . com
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To test the Wiimote IR camera , you will need access to an IR source . Sunlight will work but is not ideal .
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The simpleist solution is to use the Wii sensor bar , i . e . emitter bar , supplied by the Wii system .
Otherwise , wire up a IR LED yourself .
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*/
# include <Wii.h>
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# include <usbhub.h>
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# ifndef WIICAMERA // Used to check if WIICAMERA is defined
# error "Uncomment WIICAMERA in Wii.h to use this example"
# endif
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USB Usb ;
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USBHub Hub1 ( & Usb ) ; // Some dongles have a hub inside
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BTD Btd ( & Usb ) ; // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */
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WII Wii ( & Btd , PAIR ) ; // This will start an inquiry and then pair with your Wiimote - you only have to do this once
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//WII Wii(&Btd); // After the Wiimote pairs once with the line of code above, you can simply create the instance like so and re upload and then press any button on the Wiimote
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bool printAngle ;
uint8_t printObjects ;
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void setup ( ) {
Serial . begin ( 115200 ) ;
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while ( ! Serial ) ; // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if ( Usb . Init ( ) = = - 1 ) {
Serial . print ( F ( " \r \n OSC did not start " ) ) ;
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while ( 1 ) ; //halt
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}
Serial . print ( F ( " \r \n Wiimote Bluetooth Library Started " ) ) ;
}
void loop ( ) {
Usb . Task ( ) ;
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if ( Wii . wiimoteConnected ) {
if ( Wii . getButtonClick ( HOME ) ) { // You can use getButtonPress to see if the button is held down
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Serial . print ( F ( " \r \n HOME " ) ) ;
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Wii . disconnect ( ) ;
}
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else {
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if ( Wii . getButtonClick ( ONE ) )
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Wii . IRinitialize ( ) ; // Run the initialisation sequence
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if ( Wii . getButtonClick ( MINUS ) | | Wii . getButtonClick ( PLUS ) ) {
if ( ! Wii . isIRCameraEnabled ( ) )
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Serial . print ( F ( " \r \n Enable IR camera first " ) ) ;
else {
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if ( Wii . getButtonPress ( MINUS ) ) { // getButtonClick will only return true once
if ( printObjects > 0 )
printObjects - - ;
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}
else {
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if ( printObjects < 4 )
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printObjects + + ;
}
Serial . print ( F ( " \r \n Tracking " ) ) ;
Serial . print ( printObjects ) ;
Serial . print ( F ( " objects " ) ) ;
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}
}
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if ( Wii . getButtonClick ( A ) ) {
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printAngle = ! printAngle ;
Serial . print ( F ( " \r \n A " ) ) ;
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}
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if ( Wii . getButtonClick ( B ) ) {
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Serial . print ( F ( " \r \n Battery level: " ) ) ;
Serial . print ( Wii . getBatteryLevel ( ) ) ; // You can get the battery level as well
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}
}
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if ( printObjects > 0 ) {
if ( Wii . getIRx1 ( ) ! = 0x3FF | | Wii . getIRy1 ( ) ! = 0x3FF | | Wii . getIRs1 ( ) ! = 0 ) { // Only print if the IR camera is actually seeing something
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Serial . print ( F ( " \r \n x1: " ) ) ;
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Serial . print ( Wii . getIRx1 ( ) ) ;
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Serial . print ( F ( " \t y1: " ) ) ;
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Serial . print ( Wii . getIRy1 ( ) ) ;
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Serial . print ( F ( " \t s1: " ) ) ;
Serial . print ( Wii . getIRs1 ( ) ) ;
}
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if ( printObjects > 1 ) {
if ( Wii . getIRx2 ( ) ! = 0x3FF | | Wii . getIRy2 ( ) ! = 0x3FF | | Wii . getIRs2 ( ) ! = 0 ) {
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Serial . print ( F ( " \r \n x2: " ) ) ;
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Serial . print ( Wii . getIRx2 ( ) ) ;
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Serial . print ( F ( " \t y2: " ) ) ;
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Serial . print ( Wii . getIRy2 ( ) ) ;
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Serial . print ( F ( " \t s2: " ) ) ;
Serial . print ( Wii . getIRs2 ( ) ) ;
}
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if ( printObjects > 2 ) {
if ( Wii . getIRx3 ( ) ! = 0x3FF | | Wii . getIRy3 ( ) ! = 0x3FF | | Wii . getIRs3 ( ) ! = 0 ) {
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Serial . print ( F ( " \r \n x3: " ) ) ;
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Serial . print ( Wii . getIRx3 ( ) ) ;
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Serial . print ( F ( " \t y3: " ) ) ;
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Serial . print ( Wii . getIRy3 ( ) ) ;
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Serial . print ( F ( " \t s3: " ) ) ;
Serial . print ( Wii . getIRs3 ( ) ) ;
}
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if ( printObjects > 3 ) {
if ( Wii . getIRx4 ( ) ! = 0x3FF | | Wii . getIRy4 ( ) ! = 0x3FF | | Wii . getIRs4 ( ) ! = 0 ) {
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Serial . print ( F ( " \r \n x4: " ) ) ;
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Serial . print ( Wii . getIRx4 ( ) ) ;
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Serial . print ( F ( " \t y4: " ) ) ;
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Serial . print ( Wii . getIRy4 ( ) ) ;
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Serial . print ( F ( " \t s4: " ) ) ;
Serial . print ( Wii . getIRs4 ( ) ) ;
}
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}
}
}
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}
if ( printAngle ) { // There is no extension bytes available, so the MotionPlus or Nunchuck can't be read
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Serial . print ( F ( " \r \n Pitch: " ) ) ;
Serial . print ( Wii . getPitch ( ) ) ;
Serial . print ( F ( " \t Roll: " ) ) ;
Serial . print ( Wii . getRoll ( ) ) ;
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}
}
}