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Added example to show how to use multiple PS3 controller with the library
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128
examples/Bluetooth/PS3Multi/PS3Multi.ino
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128
examples/Bluetooth/PS3Multi/PS3Multi.ino
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/*
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Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
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This example show how one can use multiple controllers with the library
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <PS3BT.h>
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USB Usb;
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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PS3BT PS3_1(&Btd);
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PS3BT PS3_2(&Btd);
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//PS3BT PS3_3(&Btd); // You can create as many instances as you like, but it will take up a lot of RAM!!
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PS3BT* PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like
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const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
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boolean printAngle[length];
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void setup() {
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PS3[0] = &PS3_1; // This will point to the first controller
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PS3[1] = &PS3_2; // This will point to the second controller
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//PS3[2] = &PS3_3; // You only need to uncomment this if you wanted to use another controller
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Serial.begin(115200);
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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}
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Serial.print(F("\r\nPS3 Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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for(uint8_t i=0;i<length;i++) {
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if(!PS3[i]) continue; // Skip if it hasn't been defined
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if(PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) {
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if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
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Serial.print(F("\r\nLeftHatX: "));
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Serial.print(PS3[i]->getAnalogHat(LeftHatX));
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Serial.print(F("\tLeftHatY: "));
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Serial.print(PS3[i]->getAnalogHat(LeftHatY));
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if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
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Serial.print(F("\tRightHatX: "));
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Serial.print(PS3[i]->getAnalogHat(RightHatX));
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Serial.print(F("\tRightHatY: "));
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Serial.print(PS3[i]->getAnalogHat(RightHatY));
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}
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}
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//Analog button values can be read from almost all buttons
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if(PS3[i]->getAnalogButton(L2_ANALOG) > 0 || PS3[i]->getAnalogButton(R2_ANALOG) > 0) {
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Serial.print(F("\r\nL2: "));
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Serial.print(PS3[i]->getAnalogButton(L2_ANALOG));
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Serial.print(F("\tR2: "));
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Serial.print(PS3[i]->getAnalogButton(R2_ANALOG));
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}
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if(PS3[i]->getButtonClick(PS)) {
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Serial.print(F("\r\nPS"));
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PS3[i]->disconnect();
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}
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else {
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if(PS3[i]->getButtonClick(TRIANGLE))
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Serial.print(F("\r\nTraingle"));
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if(PS3[i]->getButtonClick(CIRCLE))
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Serial.print(F("\r\nCircle"));
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if(PS3[i]->getButtonClick(CROSS))
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Serial.print(F("\r\nCross"));
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if(PS3[i]->getButtonClick(SQUARE))
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Serial.print(F("\r\nSquare"));
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if(PS3[i]->getButtonClick(UP)) {
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Serial.print(F("\r\nUp"));
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if(PS3[i]->PS3Connected) {
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PS3[i]->setAllOff();
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PS3[i]->setLedOn(LED4);
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}
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}
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if(PS3[i]->getButtonClick(RIGHT)) {
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Serial.print(F("\r\nRight"));
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if(PS3[i]->PS3Connected) {
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PS3[i]->setAllOff();
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PS3[i]->setLedOn(LED1);
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}
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}
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if(PS3[i]->getButtonClick(DOWN)) {
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Serial.print(F("\r\nDown"));
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if(PS3[i]->PS3Connected) {
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PS3[i]->setAllOff();
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PS3[i]->setLedOn(LED2);
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}
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}
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if(PS3[i]->getButtonClick(LEFT)) {
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Serial.print(F("\r\nLeft"));
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if(PS3[i]->PS3Connected) {
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PS3[i]->setAllOff();
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PS3[i]->setLedOn(LED3);
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}
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}
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if(PS3[i]->getButtonClick(L1))
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Serial.print(F("\r\nL1"));
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if(PS3[i]->getButtonClick(L3))
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Serial.print(F("\r\nL3"));
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if(PS3[i]->getButtonClick(R1))
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Serial.print(F("\r\nR1"));
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if(PS3[i]->getButtonClick(R3))
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Serial.print(F("\r\nR3"));
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if(PS3[i]->getButtonClick(SELECT)) {
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Serial.print(F("\r\nSelect - "));
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Serial.print(PS3[i]->getStatusString());
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}
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if(PS3[i]->getButtonClick(START)) {
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Serial.print(F("\r\nStart"));
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printAngle[i] = !printAngle[i];
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}
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}
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if(printAngle[i]) {
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Serial.print(F("\r\nPitch: "));
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Serial.print(PS3[i]->getAngle(Pitch));
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Serial.print(F("\tRoll: "));
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Serial.print(PS3[i]->getAngle(Roll));
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}
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}
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/* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */
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//else if(PS3[i]->PS3MoveConnected) {
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}
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}
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