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https://github.com/felis/USB_Host_Shield_2.0.git
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Merge pull request #198 from felis/issue186
Store rumble value in local buffer, so the rumble is not affected when setting the LEDs
This commit is contained in:
commit
099ced46df
3 changed files with 36 additions and 26 deletions
25
PS3BT.cpp
25
PS3BT.cpp
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@ -528,12 +528,13 @@ void PS3BT::setAllOff() {
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}
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}
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void PS3BT::setRumbleOff() {
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void PS3BT::setRumbleOff() {
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HIDBuffer[3] = 0x00;
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uint8_t rumbleBuf[HID_BUFFERSIZE];
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HIDBuffer[4] = 0x00;
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memcpy(rumbleBuf, HIDBuffer, HID_BUFFERSIZE);
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HIDBuffer[5] = 0x00;
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rumbleBuf[3] = 0x00;
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HIDBuffer[6] = 0x00;
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rumbleBuf[4] = 0x00;
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rumbleBuf[5] = 0x00;
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HID_Command(HIDBuffer, HID_BUFFERSIZE);
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rumbleBuf[6] = 0x00;
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HID_Command(rumbleBuf, HID_BUFFERSIZE);
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}
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}
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void PS3BT::setRumbleOn(RumbleEnum mode) {
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void PS3BT::setRumbleOn(RumbleEnum mode) {
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@ -546,11 +547,13 @@ void PS3BT::setRumbleOn(RumbleEnum mode) {
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}
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}
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void PS3BT::setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower) {
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void PS3BT::setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower) {
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HIDBuffer[3] = rightDuration;
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uint8_t rumbleBuf[HID_BUFFERSIZE];
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HIDBuffer[4] = rightPower;
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memcpy(rumbleBuf, HIDBuffer, HID_BUFFERSIZE);
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HIDBuffer[5] = leftDuration;
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rumbleBuf[3] = rightDuration;
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HIDBuffer[6] = leftPower;
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rumbleBuf[4] = rightPower;
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HID_Command(HIDBuffer, HID_BUFFERSIZE);
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rumbleBuf[5] = leftDuration;
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rumbleBuf[6] = leftPower;
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HID_Command(rumbleBuf, HID_BUFFERSIZE);
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}
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}
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void PS3BT::setLedRaw(uint8_t value) {
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void PS3BT::setLedRaw(uint8_t value) {
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25
PS3USB.cpp
25
PS3USB.cpp
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@ -408,12 +408,13 @@ void PS3USB::setAllOff() {
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}
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}
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void PS3USB::setRumbleOff() {
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void PS3USB::setRumbleOff() {
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writeBuf[1] = 0x00;
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uint8_t rumbleBuf[EP_MAXPKTSIZE];
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writeBuf[2] = 0x00; // Low mode off
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memcpy(rumbleBuf, writeBuf, EP_MAXPKTSIZE);
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writeBuf[3] = 0x00;
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rumbleBuf[1] = 0x00;
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writeBuf[4] = 0x00; // High mode off
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rumbleBuf[2] = 0x00; // Low mode off
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rumbleBuf[3] = 0x00;
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PS3_Command(writeBuf, PS3_REPORT_BUFFER_SIZE);
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rumbleBuf[4] = 0x00; // High mode off
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PS3_Command(rumbleBuf, PS3_REPORT_BUFFER_SIZE);
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}
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}
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void PS3USB::setRumbleOn(RumbleEnum mode) {
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void PS3USB::setRumbleOn(RumbleEnum mode) {
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@ -428,11 +429,13 @@ void PS3USB::setRumbleOn(RumbleEnum mode) {
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}
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}
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void PS3USB::setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower) {
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void PS3USB::setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower) {
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writeBuf[1] = rightDuration;
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uint8_t rumbleBuf[EP_MAXPKTSIZE];
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writeBuf[2] = rightPower;
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memcpy(rumbleBuf, writeBuf, EP_MAXPKTSIZE);
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writeBuf[3] = leftDuration;
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rumbleBuf[1] = rightDuration;
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writeBuf[4] = leftPower;
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rumbleBuf[2] = rightPower;
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PS3_Command(writeBuf, PS3_REPORT_BUFFER_SIZE);
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rumbleBuf[3] = leftDuration;
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rumbleBuf[4] = leftPower;
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PS3_Command(rumbleBuf, PS3_REPORT_BUFFER_SIZE);
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}
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}
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void PS3USB::setLedRaw(uint8_t value) {
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void PS3USB::setLedRaw(uint8_t value) {
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@ -21,8 +21,7 @@ BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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PS3BT PS3(&Btd); // This will just create the instance
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PS3BT PS3(&Btd); // This will just create the instance
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//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
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//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
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bool printTemperature;
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bool printTemperature, printAngle;
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bool printAngle;
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void setup() {
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void setup() {
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Serial.begin(115200);
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Serial.begin(115200);
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@ -61,15 +60,20 @@ void loop() {
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Serial.print(PS3.getAnalogButton(R2));
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Serial.print(PS3.getAnalogButton(R2));
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}
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}
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}
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}
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if (PS3.getButtonClick(PS)) {
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if (PS3.getButtonClick(PS)) {
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Serial.print(F("\r\nPS"));
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Serial.print(F("\r\nPS"));
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PS3.disconnect();
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PS3.disconnect();
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}
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}
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else {
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else {
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if (PS3.getButtonClick(TRIANGLE))
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if (PS3.getButtonClick(TRIANGLE)) {
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Serial.print(F("\r\nTraingle"));
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Serial.print(F("\r\nTraingle"));
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if (PS3.getButtonClick(CIRCLE))
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PS3.setRumbleOn(RumbleLow);
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}
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if (PS3.getButtonClick(CIRCLE)) {
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Serial.print(F("\r\nCircle"));
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Serial.print(F("\r\nCircle"));
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PS3.setRumbleOn(RumbleHigh);
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}
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if (PS3.getButtonClick(CROSS))
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if (PS3.getButtonClick(CROSS))
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Serial.print(F("\r\nCross"));
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Serial.print(F("\r\nCross"));
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if (PS3.getButtonClick(SQUARE))
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if (PS3.getButtonClick(SQUARE))
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