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Updated PS3BT example, so it demonstrates rumble functionality
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1 changed files with 8 additions and 4 deletions
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@ -21,8 +21,7 @@ BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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PS3BT PS3(&Btd); // This will just create the instance
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//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
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bool printTemperature;
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bool printAngle;
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bool printTemperature, printAngle;
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void setup() {
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Serial.begin(115200);
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@ -61,15 +60,20 @@ void loop() {
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Serial.print(PS3.getAnalogButton(R2));
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}
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}
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if (PS3.getButtonClick(PS)) {
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Serial.print(F("\r\nPS"));
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PS3.disconnect();
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}
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else {
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if (PS3.getButtonClick(TRIANGLE))
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if (PS3.getButtonClick(TRIANGLE)) {
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Serial.print(F("\r\nTraingle"));
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if (PS3.getButtonClick(CIRCLE))
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PS3.setRumbleOn(RumbleLow);
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}
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if (PS3.getButtonClick(CIRCLE)) {
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Serial.print(F("\r\nCircle"));
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PS3.setRumbleOn(RumbleHigh);
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}
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if (PS3.getButtonClick(CROSS))
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Serial.print(F("\r\nCross"));
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if (PS3.getButtonClick(SQUARE))
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