#include <le3dp_rptparser.h>
uint32_t GamePadEventData::axes |
uint8_t GamePadEventData::buttons_a |
uint8_t GamePadEventData::buttons_b |
uint32_t GamePadEventData::hat |
uint8_t GamePadEventData::Rz |
uint8_t GamePadEventData::slider |
uint32_t GamePadEventData::twist |
uint8_t GamePadEventData::X |
uint32_t GamePadEventData::x |
uint8_t GamePadEventData::Y |
uint32_t GamePadEventData::y |
uint8_t GamePadEventData::Z1 |
uint8_t GamePadEventData::Z2 |
The documentation for this struct was generated from the following files: