#include "BTD.h"
#include "controllerEnums.h"
Go to the source code of this file.
You will have to uncomment this to use the IR camera
Definition at line 27 of file Wii.h.
Definition at line 30 of file Wii.h.
#define L2CAP_CONTROL_SUCCESS 1 |
Definition at line 33 of file Wii.h.
#define L2CAP_INTERRUPT_SETUP 2 |
Definition at line 34 of file Wii.h.
#define L2CAP_CONTROL_CONNECT_REQUEST 3 |
Definition at line 37 of file Wii.h.
#define L2CAP_CONTROL_CONFIG_REQUEST 4 |
Definition at line 38 of file Wii.h.
#define L2CAP_INTERRUPT_CONNECT_REQUEST 5 |
Definition at line 39 of file Wii.h.
#define L2CAP_INTERRUPT_CONFIG_REQUEST 6 |
Definition at line 41 of file Wii.h.
#define L2CAP_CHECK_MOTION_PLUS_STATE 7 |
Definition at line 43 of file Wii.h.
#define L2CAP_CHECK_EXTENSION_STATE 8 |
Definition at line 44 of file Wii.h.
#define L2CAP_INIT_MOTION_PLUS_STATE 9 |
Definition at line 45 of file Wii.h.
#define L2CAP_LED_STATE 10 |
Definition at line 46 of file Wii.h.
Definition at line 47 of file Wii.h.
#define L2CAP_INTERRUPT_DISCONNECT 12 |
Definition at line 49 of file Wii.h.
#define L2CAP_CONTROL_DISCONNECT 13 |
Definition at line 50 of file Wii.h.
#define L2CAP_FLAG_CONTROL_CONNECTED 0x001 |
Definition at line 53 of file Wii.h.
#define L2CAP_FLAG_INTERRUPT_CONNECTED 0x002 |
Definition at line 54 of file Wii.h.
#define L2CAP_FLAG_CONFIG_CONTROL_SUCCESS 0x004 |
Definition at line 55 of file Wii.h.
#define L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS 0x008 |
Definition at line 56 of file Wii.h.
#define L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE 0x040 |
Definition at line 57 of file Wii.h.
#define L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE 0x080 |
Definition at line 58 of file Wii.h.
#define L2CAP_FLAG_CONNECTION_CONTROL_REQUEST 0x100 |
Definition at line 59 of file Wii.h.
#define L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST 0x200 |
Definition at line 60 of file Wii.h.
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Definition at line 69 of file Wii.h.
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#define WII_FLAG_MOTION_PLUS_CONNECTED 0x400 |
Definition at line 73 of file Wii.h.
#define WII_FLAG_NUNCHUCK_CONNECTED 0x800 |
Definition at line 74 of file Wii.h.
Definition at line 76 of file Wii.h.
Definition at line 77 of file Wii.h.
Definition at line 79 of file Wii.h.
Enum used to read the joystick on the Nunchuck.
Enumerator |
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HatX |
Read the x-axis on the Nunchuck joystick.
|
HatY |
Read the y-axis on the Nunchuck joystick.
|
Definition at line 82 of file Wii.h.