USB_Host_Shield_2.0/XBOXOLD.h
Kristian Sloth Lauszus 6c36eed239 Renamed USB class to USBHost, so it does not collide with the one defined in the Arduino Zero core
Also renamed the struct UsbDevice to UsbDeviceDefinition
2016-01-19 16:34:45 +01:00

185 lines
6.6 KiB
C++

/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _xboxold_h_
#define _xboxold_h_
#include "Usb.h"
#include "usbhid.h"
#include "controllerEnums.h"
/* Data Xbox taken from descriptors */
#define EP_MAXPKTSIZE 32 // Max size for data via USB
/* Names we give to the 3 Xbox pipes */
#define XBOX_CONTROL_PIPE 0
#define XBOX_INPUT_PIPE 1
#define XBOX_OUTPUT_PIPE 2
// PID and VID of the different devices
#define XBOX_VID 0x045E // Microsoft Corporation
#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
#define XBOX_OLD_PID1 0x0202 // Original Microsoft Xbox controller (US)
#define XBOX_OLD_PID2 0x0285 // Original Microsoft Xbox controller (Japan)
#define XBOX_OLD_PID3 0x0287 // Microsoft Microsoft Xbox Controller S
#define XBOX_OLD_PID4 0x0289 // Smaller Microsoft Xbox controller (US)
#define XBOX_MAX_ENDPOINTS 3
/** This class implements support for a the original Xbox controller via USB. */
class XBOXOLD : public USBDeviceConfig {
public:
/**
* Constructor for the XBOXOLD class.
* @param pUsb Pointer to USBHost class instance.
*/
XBOXOLD(USBHost *pUsb);
/** @name USBDeviceConfig implementation */
/**
* Initialize the Xbox Controller.
* @param parent Hub number.
* @param port Port number on the hub.
* @param lowspeed Speed of the device.
* @return 0 on success.
*/
uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
/**
* Release the USB device.
* @return 0 on success.
*/
uint8_t Release();
/**
* Poll the USB Input endpoins and run the state machines.
* @return 0 on success.
*/
uint8_t Poll();
/**
* Get the device address.
* @return The device address.
*/
virtual uint8_t GetAddress() {
return bAddress;
};
/**
* Used to check if the controller has been initialized.
* @return True if it's ready.
*/
virtual bool isReady() {
return bPollEnable;
};
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_OLD_PID1 || pid == XBOX_OLD_PID2 || pid == XBOX_OLD_PID3 || pid == XBOX_OLD_PID4));
};
/**@}*/
/** @name Xbox Controller functions */
/**
* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
*
* While getButtonClick(ButtonEnum b) will only return it once.
*
* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
* @param b ::ButtonEnum to read.
* @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
*/
uint8_t getButtonPress(ButtonEnum b);
bool getButtonClick(ButtonEnum b);
/**@}*/
/** @name Xbox Controller functions */
/**
* Return the analog value from the joysticks on the controller.
* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
* @return Returns a signed 16-bit integer.
*/
int16_t getAnalogHat(AnalogHatEnum a);
/** Turn rumble off the controller. */
void setRumbleOff() {
setRumbleOn(0, 0);
};
/**
* Turn rumble on.
* @param lValue Left motor (big weight) inside the controller.
* @param rValue Right motor (small weight) inside the controller.
*/
void setRumbleOn(uint8_t lValue, uint8_t rValue);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** True if a Xbox controller is connected. */
bool XboxConnected;
protected:
/** Pointer to USBHost class instance. */
USBHost *pUsb;
/** Device address. */
uint8_t bAddress;
/** Endpoint info structure. */
EpInfo epInfo[XBOX_MAX_ENDPOINTS];
private:
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
/* Variables to store the digital buttons */
uint8_t ButtonState;
uint8_t OldButtonState;
uint8_t ButtonClickState;
/* Variables to store the analog buttons */
uint8_t buttonValues[8]; // A, B, X, Y, BLACK, WHITE, L1, and R1
uint8_t oldButtonValues[8];
bool buttonClicked[8];
int16_t hatValue[4]; // Joystick values
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
void readReport(); // Read incoming data
void printReport(uint16_t length); // Print incoming date
/* Private commands */
void XboxCommand(uint8_t* data, uint16_t nbytes);
};
#endif