mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
163 lines
4.9 KiB
C++
163 lines
4.9 KiB
C++
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _xboxrecv_h_
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#define _xboxrecv_h_
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#if defined(ARDUINO) && ARDUINO >= 100
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#include "Arduino.h"
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#else
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#include "WProgram.h"
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#endif
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#include "Usb.h"
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/* Data Xbox 360 taken from descriptors */
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#define EP_MAXPKTSIZE 32 // max size for data via USB
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/* Endpoint types */
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#define EP_INTERRUPT 0x03
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/* Names we give to the 9 Xbox360 pipes */
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#define XBOX_CONTROL_PIPE 0
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#define XBOX_INPUT_PIPE_1 1
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#define XBOX_OUTPUT_PIPE_1 2
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#define XBOX_INPUT_PIPE_2 3
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#define XBOX_OUTPUT_PIPE_2 4
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#define XBOX_INPUT_PIPE_3 5
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#define XBOX_OUTPUT_PIPE_3 6
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#define XBOX_INPUT_PIPE_4 7
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#define XBOX_OUTPUT_PIPE_4 8
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// PID and VID of the different devices
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#define XBOX_VID 0x045E // Microsoft Corporation
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#define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver
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#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver
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#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
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#define XBOX_MAX_ENDPOINTS 9
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enum LED {
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ALL = 0x01, // Used to blink all LEDs
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LED1 = 0x02,
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LED2 = 0x03,
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LED3 = 0x04,
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LED4 = 0x05,
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};
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enum LEDMode {
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ROTATING = 0x0A,
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FASTBLINK = 0x0B,
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SLOWBLINK = 0x0C,
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ALTERNATING = 0x0D,
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};
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enum Button {
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L1 = 0x0001,
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R1 = 0x0002,
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XBOX = 0x0004,
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SYNC = 0x0008,
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A = 0x0010,
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B = 0x0020,
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X = 0x0040,
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Y = 0x0080,
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UP = 0x0100,
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DOWN = 0x0200,
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LEFT = 0x0400,
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RIGHT = 0x0800,
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START = 0x1000,
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BACK = 0x2000,
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L3 = 0x4000,
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R3 = 0x8000,
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// These buttons are analog buttons
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L2,
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R2,
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};
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enum AnalogHat {
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LeftHatX = 0,
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LeftHatY = 1,
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RightHatX = 2,
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RightHatY = 3,
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};
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class XBOXRECV : public USBDeviceConfig {
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public:
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XBOXRECV(USB *pUsb);
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// USBDeviceConfig implementation
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virtual uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
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virtual uint8_t Release();
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virtual uint8_t Poll();
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virtual uint8_t GetAddress() { return bAddress; };
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virtual bool isReady() { return bPollEnable; };
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/*
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Xbox Controller Readings.
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getButtonPress will return true as long as the button is held down
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While getButtonClick will only return it once
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So for instance if you need to increase a variable once you would use getButtonClick,
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but if you need to drive a robot forward you would use getButtonPress
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*/
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uint8_t getButtonPress(uint8_t controller, Button b);
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bool getButtonClick(uint8_t controller, Button b);
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int16_t getAnalogHat(uint8_t controller, AnalogHat a);
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/* Xbox Controller Command */
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void setAllOff(uint8_t controller) { setRumbleOn(controller,0,0); setLedOff(controller); };
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void setRumbleOff(uint8_t controller) { setRumbleOn(controller,0,0); };
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void setRumbleOn(uint8_t controller, uint8_t lValue, uint8_t rValue);
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void setLedRaw(uint8_t controller, uint8_t value);
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void setLedOff(uint8_t controller) { setLedRaw(controller,0); };
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void setLedOn(uint8_t controller, LED l);
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void setLedBlink(uint8_t controller, LED l);
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void setLedMode(uint8_t controller, LEDMode lm);
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bool XboxReceiverConnected; // True if a wireless receiver is connected
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bool Xbox360Connected[4]; // Variable used to indicate if the XBOX 360 controller is successfully connected
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protected:
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/* Mandatory members */
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USB *pUsb;
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uint8_t bAddress; // device address
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EpInfo epInfo[XBOX_MAX_ENDPOINTS]; //endpoint info structure
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private:
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bool bPollEnable;
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/* Variables to store the buttons */
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uint32_t ButtonState[4];
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uint32_t OldButtonState[4];
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uint16_t ButtonClickState[4];
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int16_t hatValue[4][4];
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bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
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bool R2Clicked;
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uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
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uint8_t writeBuf[EP_MAXPKTSIZE]; // General purpose buffer for output data
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void readReport(uint8_t controller); // read incoming data
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void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging
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/* Private commands */
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void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes);
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};
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#endif
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