examples | ||
.gitignore | ||
.gitmodules | ||
address.h | ||
adk.cpp | ||
adk.h | ||
avrpins.h | ||
BTD.cpp | ||
BTD.h | ||
cdcacm.cpp | ||
cdcacm.h | ||
cdcftdi.cpp | ||
cdcftdi.h | ||
cdcprolific.cpp | ||
cdcprolific.h | ||
confdescparser.h | ||
controllerEnums.h | ||
gpl2.txt | ||
hexdump.h | ||
hid.cpp | ||
hid.h | ||
hidboot.cpp | ||
hidboot.h | ||
hidescriptorparser.cpp | ||
hidescriptorparser.h | ||
hiduniversal.cpp | ||
hiduniversal.h | ||
hidusagestr.h | ||
hidusagetitlearrays.cpp | ||
keywords.txt | ||
macros.h | ||
masstorage.cpp | ||
masstorage.h | ||
max3421e.h | ||
max_LCD.cpp | ||
max_LCD.h | ||
message.cpp | ||
message.h | ||
parsetools.cpp | ||
parsetools.h | ||
printhex.h | ||
PS3BT.cpp | ||
PS3BT.h | ||
PS3Enums.h | ||
PS3USB.cpp | ||
PS3USB.h | ||
README.md | ||
settings.h | ||
SPP.cpp | ||
SPP.h | ||
Usb.cpp | ||
Usb.h | ||
usb_ch9.h | ||
UsbCore.h | ||
usbhost.h | ||
usbhub.cpp | ||
usbhub.h | ||
Wii.cpp | ||
Wii.h | ||
WiiCameraReadme.md | ||
xboxEnums.h | ||
XBOXOLD.cpp | ||
XBOXOLD.h | ||
XBOXRECV.cpp | ||
XBOXRECV.h | ||
XBOXUSB.cpp | ||
XBOXUSB.h |
USB Host Library Rev.2.0
The code is released under the GNU General Public License.
Summary
This is Revision 2.0 of MAX3421E-based USB Host Shield Library for AVR's.
Project main web site is: http://www.circuitsathome.com.
Some information can also be found at: http://blog.tkjelectronics.dk/.
The shield can be purchased at the main site: http://www.circuitsathome.com/products-page/arduino-shields or from TKJ Electronics: http://shop.tkjelectronics.dk/product_info.php?products_id=43.
For more information about the hardware see the Hardware Manual.
Developed By
- Oleg Mazurov, Circuits@Home - mazurov@circuitsathome.com
- Alexei Glushchenko, Circuits@Home - alex-gl@mail.ru
- Developers of the USB Core, HID, FTDI, ADK, ACM, and PL2303 libraries
- Kristian Lauszus, TKJ Electronics - kristianl@tkjelectronics.com
- Andrew Kroll - xxxajk@gmail.com
- Major contributor to mass storage code
How to include the library
First download the library by clicking on the following link: https://github.com/felis/USB_Host_Shield_2.0/archive/master.zip.
Then uncompress the zip folder and rename the directory to "USB_Host_Shield_20", as any special characters are not supported by the Arduino IDE.
Now open up the Arduino IDE and open "File>Preferences". There you will see the location of your sketchbook. Open that directory and create a directory called "libraries" inside that directory. Now move the "USB_Host_Shield_20" directory to the "libraries" directory.
The final structure should look like this:
- Arduino/
- libraries/
- USB_Host_Shield_20/
- libraries/
Now quit the Arduino IDE and reopen it.
Now you should be able to go open all the examples codes by navigating to "File>Examples>USB_Host_Shield_20" and then select the example you will like to open.
For more information visit the following site: http://arduino.cc/en/Guide/Libraries.
How to use the library
Documentation
Documentation for the library can be found at the following link: http://felis.github.com/USB_Host_Shield_2.0/.
Enable debugging
By default serial debugging is disabled. To turn it on simply change ENABLE_UHS_DEBUGGING
to 1 in settings.h like so:
#define ENABLE_UHS_DEBUGGING 1
Boards
Currently the following boards are supported by the library:
- All official Arduino AVR boards (Uno, Duemilanove, Mega, Mega 2560, Mega ADK, Leonardo etc.)
- Teensy (Teensy 1.0, Teensy 2.0 and Teensy++ 2.0)
- Balanduino
- Sanguino
- Black Widdow
The following boards need to be activated manually in settings.h:
- Arduino Mega ADK
- If you are using Arduino 1.5.5 or newer there is no need to activate the Arduino Mega ADK manually
- Black Widdow
Simply set the corresponding value to 1 instead of 0.
Bluetooth libraries
The BTD library is a general purpose library for an ordinary Bluetooth dongle. This library make it easy to add support for different Bluetooth services like a PS3 or a Wii controller or SPP which is a virtual serial port via Bluetooth. Some different examples can be found in the example directory.
The BTD library will also make it possible to use multiple services at once, the following example sketch is an example of this: https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/PS3SPP/PS3SPP.ino
SPP library
SPP stands for "Serial Port Profile" and is a Bluetooth protocol that implements a virtual comport which allows you to send data back and forth from your computer/phone to your Arduino via Bluetooth. It has been tested successfully on Windows, Mac OS X, Linux, and Android.
More information can be found at these blog posts:
- http://www.circuitsathome.com/mcu/bluetooth-rfcommspp-service-support-for-usb-host-2-0-library-released
- http://blog.tkjelectronics.dk/2012/07/rfcommspp-library-for-arduino/
To implement the SPP protocol I used a Bluetooth sniffing tool called PacketLogger developed by Apple. It enables me to see the Bluetooth communication between my Mac and any device.
PS3 Library
These libraries consist of the PS3BT and PS3USB. These libraries allows you to use a Dualshock 3, Navigation or a Motion controller with the USB Host Shield both via Bluetooth and USB.
In order to use your Playstation controller via Bluetooth you have to set the Bluetooth address of the dongle internally to your PS3 Controller. This can be achieved by plugging the controller in via USB and letting the library set it automatically.
Note: To obtain the address you have to plug in the Bluetooth dongle before connecting the controller, or alternatively you could set it in code like so: https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/PS3BT/PS3BT.ino#L12.
For more information about the PS3 protocol see the official wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information.
Also take a look at the blog posts:
- http://blog.tkjelectronics.dk/2012/01/ps3-controller-bt-library-for-arduino/
- http://www.circuitsathome.com/mcu/sony-ps3-controller-support-added-to-usb-host-library
- http://www.circuitsathome.com/mcu/arduino/interfacing-ps3-controllers-via-usb
A special thanks go to the following people:
- Richard Ibbotson who made this excellent guide: http://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part
- Tomoyuki Tanaka for releasing his code for the Arduino USB Host shield connected to the wiimote: http://www.circuitsathome.com/mcu/rc-car-controlled-by-wii-remote-on-arduino
Also a big thanks all the people behind these sites about the Motion controller:
- http://thp.io/2010/psmove/
- http://www.copenhagengamecollective.org/unimove/
- https://github.com/thp/psmoveapi
- http://code.google.com/p/moveonpc/
Xbox Libraries
The library supports both the original Xbox controller via USB and the Xbox 360 controller both via USB and wirelessly.
Xbox library
The XBOXOLD class implements support for the original Xbox controller via USB.
All the information are from the following sites:
- https://github.com/torvalds/linux/blob/master/Documentation/input/xpad.txt
- https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c
- http://euc.jp/periphs/xbox-controller.ja.html
- https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL#L15
Xbox 360 Library
The library support one Xbox 360 via USB or up to four Xbox 360 controllers wirelessly by using a Xbox 360 wireless receiver.
To use it via USB use the XBOXUSB library or to use it wirelessly use the XBOXRECV library.
Note that a Wireless controller can NOT be used via USB!
Examples code can be found in the examples directory.
Also see the following blog posts:
- http://www.circuitsathome.com/mcu/xbox360-controller-support-added-to-usb-host-shield-2-0-library
- http://blog.tkjelectronics.dk/2012/07/xbox-360-controller-support-added-to-the-usb-host-library/
- http://blog.tkjelectronics.dk/2012/12/xbox-360-receiver-added-to-the-usb-host-library/
All the information regarding the Xbox 360 controller protocol are form these sites:
- http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo
- http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/WirelessUsbInfo
- https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL
Wii library
The Wii library support the Wiimote, but also the Nunchuch and Motion Plus extensions via Bluetooth. The Wii U Pro Controller is also supported via Bluetooth.
First you have to pair with the controller, this is done automatically by the library if you create the instance like so:
WII Wii(&Btd,PAIR);
And then press 1 & 2 at once on the Wiimote or press sync if you are using a Wii U Pro Controller.
After that you can simply create the instance like so:
WII Wii(&Btd);
Then just press any button any button on the Wiimote and it will connect to the dongle.
Take a look at the example for more information: https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/Wii/Wii.ino.
Also take a look at the blog post:
All the information about the Wii controllers are from these sites:
- http://wiibrew.org/wiki/Wiimote
- http://wiibrew.org/wiki/Wiimote/Extension_Controllers
- http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Nunchuck
- http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Wii_Motion_Plus
- The old library created by Tomoyuki Tanaka: https://github.com/moyuchin/WiiRemote_on_Arduino also helped a lot.
FAQ
When I plug my device into the USB connector nothing happens?
Try to connect a external power supply to the Arduino - this solves the problem in most cases.