mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
/*
|
|
Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
|
|
For more information visit my blog: http://blog.tkjelectronics.dk/ or
|
|
send me an e-mail: kristianl@tkjelectronics.com
|
|
*/
|
|
|
|
#include <Wii.h>
|
|
#include <usbhub.h>
|
|
|
|
USB Usb;
|
|
//USBHub Hub1(&Usb); // Some dongles have a hub inside
|
|
|
|
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
|
|
/* You can create the instance of the class in two ways */
|
|
WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
|
|
//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
|
|
|
|
bool printAngle;
|
|
|
|
void setup() {
|
|
Serial.begin(115200);
|
|
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
|
|
if (Usb.Init() == -1) {
|
|
Serial.print(F("\r\nOSC did not start"));
|
|
while (1); //halt
|
|
}
|
|
Serial.print(F("\r\nWiimote Bluetooth Library Started"));
|
|
}
|
|
void loop() {
|
|
Usb.Task();
|
|
if (Wii.wiimoteConnected) {
|
|
if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
|
Serial.print(F("\r\nHOME"));
|
|
Wii.disconnect();
|
|
}
|
|
else {
|
|
if (Wii.getButtonClick(LEFT)) {
|
|
Wii.setLedOff();
|
|
Wii.setLedOn(LED1);
|
|
Serial.print(F("\r\nLeft"));
|
|
}
|
|
if (Wii.getButtonClick(RIGHT)) {
|
|
Wii.setLedOff();
|
|
Wii.setLedOn(LED3);
|
|
Serial.print(F("\r\nRight"));
|
|
}
|
|
if (Wii.getButtonClick(DOWN)) {
|
|
Wii.setLedOff();
|
|
Wii.setLedOn(LED4);
|
|
Serial.print(F("\r\nDown"));
|
|
}
|
|
if (Wii.getButtonClick(UP)) {
|
|
Wii.setLedOff();
|
|
Wii.setLedOn(LED2);
|
|
Serial.print(F("\r\nUp"));
|
|
}
|
|
|
|
if (Wii.getButtonClick(PLUS))
|
|
Serial.print(F("\r\nPlus"));
|
|
if (Wii.getButtonClick(MINUS))
|
|
Serial.print(F("\r\nMinus"));
|
|
|
|
if (Wii.getButtonClick(ONE))
|
|
Serial.print(F("\r\nOne"));
|
|
if (Wii.getButtonClick(TWO))
|
|
Serial.print(F("\r\nTwo"));
|
|
|
|
if (Wii.getButtonClick(A)) {
|
|
printAngle = !printAngle;
|
|
Serial.print(F("\r\nA"));
|
|
}
|
|
if (Wii.getButtonClick(B)) {
|
|
Wii.setRumbleToggle();
|
|
Serial.print(F("\r\nB"));
|
|
}
|
|
}
|
|
if (printAngle) {
|
|
Serial.print(F("\r\nPitch: "));
|
|
Serial.print(Wii.getPitch());
|
|
Serial.print(F("\tRoll: "));
|
|
Serial.print(Wii.getRoll());
|
|
if (Wii.motionPlusConnected) {
|
|
Serial.print(F("\tYaw: "));
|
|
Serial.print(Wii.getYaw());
|
|
}
|
|
if (Wii.nunchuckConnected) {
|
|
Serial.print(F("\tNunchuck Pitch: "));
|
|
Serial.print(Wii.getNunchuckPitch());
|
|
Serial.print(F("\tNunchuck Roll: "));
|
|
Serial.print(Wii.getNunchuckRoll());
|
|
}
|
|
}
|
|
}
|
|
if (Wii.nunchuckConnected) {
|
|
if (Wii.getButtonClick(Z))
|
|
Serial.print(F("\r\nZ"));
|
|
if (Wii.getButtonClick(C))
|
|
Serial.print(F("\r\nC"));
|
|
if (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
|
|
Serial.print(F("\r\nHatX: "));
|
|
Serial.print(Wii.getAnalogHat(HatX));
|
|
Serial.print(F("\tHatY: "));
|
|
Serial.print(Wii.getAnalogHat(HatY));
|
|
}
|
|
}
|
|
}
|