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https://github.com/felis/USB_Host_Shield_2.0.git
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Updated some comments
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parent
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2 changed files with 2 additions and 2 deletions
2
BTD.cpp
2
BTD.cpp
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@ -701,7 +701,7 @@ void BTD::HCI_task() {
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if(pairWithHIDDevice || pairWithWii) { // Check if it should try to connect to a Wiimote
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if(pairWithHIDDevice || pairWithWii) { // Check if it should try to connect to a Wiimote
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#ifdef DEBUG_USB_HOST
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#ifdef DEBUG_USB_HOST
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if(pairWithWii)
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if(pairWithWii)
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Notify(PSTR("\r\nStarting inquiry\r\nPress 1 & 2 on the Wiimote\r\nOr press the SYNC button if you are using a Wii U Pro Controller or Wii Balance Board"), 0x80);
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Notify(PSTR("\r\nStarting inquiry\r\nPress 1 & 2 on the Wiimote\r\nOr press the SYNC button if you are using a Wii U Pro Controller or a Wii Balance Board"), 0x80);
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else
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else
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Notify(PSTR("\r\nPlease enable discovery of your device"), 0x80);
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Notify(PSTR("\r\nPlease enable discovery of your device"), 0x80);
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#endif
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#endif
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2
BTD.h
2
BTD.h
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@ -535,7 +535,7 @@ private:
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uint8_t pollInterval;
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uint8_t pollInterval;
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bool bPollEnable;
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bool bPollEnable;
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bool pairWiiUsingSync; // True if paring was done using the SYNC button.
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bool pairWiiUsingSync; // True if paring was done using the Wii SYNC button.
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bool checkRemoteName; // Used to check remote device's name before connecting.
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bool checkRemoteName; // Used to check remote device's name before connecting.
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bool incomingPS4; // True if a PS4 controller is connecting
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bool incomingPS4; // True if a PS4 controller is connecting
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uint8_t classOfDevice[3]; // Class of device of last device
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uint8_t classOfDevice[3]; // Class of device of last device
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