Updated some comments

This commit is contained in:
Kristian Sloth Lauszus 2015-04-16 02:34:27 +02:00
parent e555195e42
commit a3fbffb42c
2 changed files with 2 additions and 2 deletions

View file

@ -701,7 +701,7 @@ void BTD::HCI_task() {
if(pairWithHIDDevice || pairWithWii) { // Check if it should try to connect to a Wiimote
#ifdef DEBUG_USB_HOST
if(pairWithWii)
Notify(PSTR("\r\nStarting inquiry\r\nPress 1 & 2 on the Wiimote\r\nOr press the SYNC button if you are using a Wii U Pro Controller or Wii Balance Board"), 0x80);
Notify(PSTR("\r\nStarting inquiry\r\nPress 1 & 2 on the Wiimote\r\nOr press the SYNC button if you are using a Wii U Pro Controller or a Wii Balance Board"), 0x80);
else
Notify(PSTR("\r\nPlease enable discovery of your device"), 0x80);
#endif

2
BTD.h
View file

@ -535,7 +535,7 @@ private:
uint8_t pollInterval;
bool bPollEnable;
bool pairWiiUsingSync; // True if paring was done using the SYNC button.
bool pairWiiUsingSync; // True if paring was done using the Wii SYNC button.
bool checkRemoteName; // Used to check remote device's name before connecting.
bool incomingPS4; // True if a PS4 controller is connecting
uint8_t classOfDevice[3]; // Class of device of last device